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#1 [en] 

I am certain there are skilled and talented artists among Atys population. Why not tap into this resource and expand content at virtually no cost? Code benefited from it, surely other aspects of the game can too.

1.) All items submitted get of course reviewed by devs and then accepted or rejected with latter needing no explanation.
2.) Everyone entering implicitly accepts their work becoming property of WG. Some form of in-game acknowledgement would be nice; be it allowing creators to put an insignia on the item itself or making items interactable with Info context menu option.
3.) All entries must conform to technical specifications laid down by devs.
4.) Price of accepted items gets decided by devs.

Now we would need some mechanics to acquire more Pearls and personally, I'd be fine with micro-transaction model but since some might deem players making money for WG bit too much, feel free to come up with "grind" based idea.

#2 [en] 

As someone who is just learning to use Render, I think this is a marvelous idea. A spec sheet from the devs would be wonderful if they think that such things would be desirable. Even if I wasn't using Render, I think it would be a good idea.

-- B

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#3 [en] 

I like it!

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"What doesn't kill me gives me XP. :-p" -Sherkalyn

#4 [en] 

The Ryzom Core project will help you here.

Zuletzt geändert von Giao Fo-Chen (vor 1 Jahrzehnt)

#5 [en] 

Sywindt -- While the Ryzom Core is valuable, what Olmo and I were more thinking of is creating assets to be used in game, not developing with or using the game engine ourselves. For instance, I could make a piece of Tryker Art, using the bird motif and framing it in bark with a pretty front and a rough bark back. This could then be put into the queue for Rybimbel (provided it met whatever criteria those items have). If I get it I can hang it on the wall of my apt

In order to do that I don't need to know what the engine does with it, or indeed much of anything about the engine. I need to know what the specs are as far as size, file format and the like. If this isn't something that the devs want to deal with, of course, it doesn't matter.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#6 [en] 

The Ryzom Core tools are used by either a dev or anybody else to transform 3d models/animations, sounds, scripts etc into game data.

You might get some information and a testing environment from them. You can also refer to material that is in game already...

#7 [en] 

Bitttymacod
I need to know what the specs are as far as size, file format and the like.

That is what the Ryzom Core project can help you with.

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Sywindt | Game Master | EN, NL, de, fr

#8 [en] 

OK, I must not be searching for the right thing, because I sure as heck couldn't find anything in there on how to design a new object, and most of the information seems to be written in game-programming jargon. All I could find on objects assumed that you had already created an object and were now linking it into the engine.

In other words the writing in Ryzom Core seems to assume that someone else is doing the art and the reader is making the art be part of the (a) game. It's very technical and assumes a lot of prior game-programming experience. I was unable to find anything about the actual generation of content.

As I said before, if this is something the devs don't want to deal with (user submission of 3D art as potential content), that's cool.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#9 [en] 

Bitttymacod,

The Ryzom Core project is not something static, it is a work in progress. If information about certain parts of the content creation pocess and things are unclear, or you have questions on how to do things, you should ask them in the forums or the IRC channel. That's what they're there for.

The devs are eager to see, and very willing to deal with, user submissions of 3D art. After all, it's one of the reasons the Ryzom Core project was started.

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Sywindt | Game Master | EN, NL, de, fr
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