#1 Eingetragen von Soloreaper vor 1 Jahrzehnt
#2 Eingetragen von Suboxide vor 1 Jahrzehnt
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#3 Eingetragen von Soloreaper vor 1 Jahrzehnt
Isn't this the game? Isn't PR meant to be dangerous and it's not like killing an KP is impossible. Just get a team tougether and before you run into the PR like chikens with no head chat a bit and decide who does ele and who heals when a kp attacks and don't run away like chickens with no head. You don't even need that big of a team to kill a KP pretty quickly and safly
#4 Eingetragen von Suboxide vor 1 Jahrzehnt
#5 Eingetragen von Soloreaper vor 1 Jahrzehnt
#6 Eingetragen von Dinorath vor 1 Jahrzehnt
#7 Eingetragen von Suboxide vor 1 Jahrzehnt
#8 Eingetragen von Soloreaper vor 1 Jahrzehnt
#9 Eingetragen von Meagon vor 1 Jahrzehnt
#10 Eingetragen von Bitttymacod vor 1 Jahrzehnt
#11 Eingetragen von Kilgoretrout vor 1 Jahrzehnt
#12 Eingetragen von Aeralin vor 1 Jahrzehnt
#13 Eingetragen von Crafy vor 1 Jahrzehnt
#14 Eingetragen von Soloreaper vor 1 Jahrzehnt
#15 Eingetragen von Bitttymacod vor 1 Jahrzehnt
The point of the KP is to make PR a difficult place to be in. Its mats being so flexible means it they should be more difficult to obtain, thus the double HP of mobs and the KP. I leveled my PR solo from 100-250, all on usable mats. The trick is to learn where a given material is and when to dig it. Take the time to scout out the location that you want to dig in. If it needs, bring in a few friends and cull down the aggro. Use a KP target macro every node to be sure they aren't too close. If there's too much aggro, or the KP comes too close, find a different location to dig in. There's more than one region of PR for a reason. Some things are meant to be difficult. :)
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