#1 Eingetragen von Thgilsrooc vor 2 Jahren Melden | Zitieren
3 mal geändert | Zuletzt geändert von Thgilsrooc (vor 2 Jahren)
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#2 Eingetragen von Olmo vor 2 Jahren Melden | Zitieren
# pseudo codek = 0.02 # k << 1, w/o it would oscillate too wildlycA = 0.8 # advertised chancecE = cA # effective chancewhile < attempts y = RNG(cE) # some function that returns min < cE < max cE += (cA - y) * k
#3 Eingetragen von Arcueid vor 2 Jahren Melden | Zitieren
I went to make some jewels for an overseer with master skills at a supposed 85% success.Total made: 38Make 35 jewels at Q210, did it at Q250. It was a slight improvement but still not 85% success.
Zuletzt geändert von Arcueid (vor 2 Jahren)
#4 Eingetragen von Thgilsrooc vor 2 Jahren Melden | Zitieren
ThgilsroocI went to make some jewels for an overseer with master skills at a supposed 85% success.Total made: 38Make 35 jewels at Q210, did it at Q250. It was a slight improvement but still not 85% success.The number of crafts is way too small, see https://en.wikipedia.org/wiki/Law_of_large_numbers you need at least 1000 or more for the % to settle slowly towards 85. It is still random and the biggest complaint in general from a players perspective. Silly example, if your chance is 99% you could fail twice in a row. It is super rare, but it COULD happen. Same for any other %arc
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