Very much like the idea about crafting bonuses: In cities, and even in villages and on outposts the feeling of safety should boost concentration and thus crafting. Also, those locations have tools readily available. So the idea is consistent and believable. The effect may be subtle: Slight increase in success percentage.
The DP reduction over time while being logged in could also make sense, not restricted to the bar, but to the city where the homin has an appartment. That city will be a place of safety and maybe even serenity (even for Trykers?) and thus provide a good atmosphere to overcome the mental aftershock of temporary death.
The DP reduction over time while being logged in could also make sense, not restricted to the bar, but to the city where the homin has an appartment. That city will be a place of safety and maybe even serenity (even for Trykers?) and thus provide a good atmosphere to overcome the mental aftershock of temporary death.