Hmmm, sort of reminds me of EVE missions where it'd create a random mini-dungeon for you, that'd disappear again after you're done with it.
Certainly interesting.... and in particular I'm a fan of the idea that little sub-locations would pop up in the existing world, for a certain time, then disappear again. Makes it seem as if the world is much bigger and the parts we normally walk around in are just the 'safe' parts.
Rather that just kitin tunnels in PR, these random locations could also be a bandit camp hidden in the bamboo, or a gibbaï colony just behind the Goo, or a hidden passage in the maze in GoC or HH, or a hidden island in the lakes of Tryker, a hidden canyon in the desert, etc etc.
One problem though, is that a true random location generator would be a LOT of work and probably unrealistic for our small dev team? Any ideas for making something "close enough" to this with less resources?
Certainly interesting.... and in particular I'm a fan of the idea that little sub-locations would pop up in the existing world, for a certain time, then disappear again. Makes it seem as if the world is much bigger and the parts we normally walk around in are just the 'safe' parts.
Rather that just kitin tunnels in PR, these random locations could also be a bandit camp hidden in the bamboo, or a gibbaï colony just behind the Goo, or a hidden passage in the maze in GoC or HH, or a hidden island in the lakes of Tryker, a hidden canyon in the desert, etc etc.
One problem though, is that a true random location generator would be a LOT of work and probably unrealistic for our small dev team? Any ideas for making something "close enough" to this with less resources?