Ryzom Forge meeting report - 8. 7. 2019
Tamarea 19:37
Here is the agenda:
1 - Classical missions, occupations and NH
2 - Marauder gameplay
3 - Ranger rite
4 - Recruitment
1 - Classical missions, occupations and NH
Tamarea, 19:39 UTC:
During the JY2603 patch, we started the implementation of a project to (re)highlight the game's 11,000 missions ( https://app.ryzom.com/app_forum/index.php?page=topic/view/29797/1 ).
However, it turned out that through overenthusiasm, we went a little too fast and withdrew the rewards of the old NH version a little too early, before we had properly upgraded and balanced the missions and occupations.
As a result, we have decided to bring the old version of NH back into play *temporarily*, which will allow us to:
- no longer penalize players because of a release of the new version of NH made before missions and occupations are revalued and balanced
- to give us time to revalue and properly balance the traditional missions and occupations.
Then we will put back in place the current version of NH.
Riasan (dev) is working this week to recode the old version of NH and it will be tested this weekend.
Q: In what way NH rewards were undervalued? The role of NH is transport, note providing of nation points.
A: It is the rewards of classical missions that are undervalued.
Lumae 19:49 UTC:
Don't know if my question is relevant for missions modifications, but it seems to me that when the merge occurred, the idea was to boost economy again. Namely give to dappers a value. It seems we come back to MP as means of exchange in Ryzom. That I link to missions, among other features.
Shylai 19:49 UTC:
Nation points have to be given again. Because no points means no crystals, and no crystals means no pex.
Or the loss of nation points from NH have to be replaced by some counterpart.
Sinvaders 19:50 UTC:
To be unable to pex without crystals is an other issue than that of economy.
Shylai 19:50 UTC:
No. Thats just a commodity, not a goal per se.
Lumae 19:50 UTC:
It seems to me missions give too much dappers (not enough at low level, too much at high level).
Tykus 19:52 UTC:
To be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, players miss nation points badly.
Rizyinshi 19:58 UTC:
maybe reward points could be given as it doesn't effect nation fame anymore
Shylai 20:02 UTC:
i'm talking about individual rp mechanism (without reroll) not for me
Sinvaders 20:03 UTC:
@Shylai, gameplay mechanism not rp mechanism :)
Bubbason 20:05 UTC:
Tykus 19:52 UTC:I disagreeTo be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, palayers miss nation points badly.
Tamarea 20:09 UTC:
I remind that the move back to the old version of NH is temporary only. As soon as the missions and occupations will be revalued and balanced, we'll put again the current version of NH.
Rissa 20:11 UTC:
The rewards in nation points or dappers should depend of time spent, the one in fame only of completed missions.
Tamarea 20:18 UTC:
Another reaction before to move to next topic?
An official announcement on this first topic will be made in a few days.
Bubbason 20:48 UTC:
ok, on the subject of NH and an earlier comment that suggested the main benefit to the old way of working was faction points (for Crystals or Generic Materials). This statement is incorrect in part.
Actually, players preferred the old way of working because it meant that, for perhaps 30 minutes, they could do occupations to gain dapper + factions points, after which they were free to enjoy their time on Atys doing whatever they pleased
So, actually, the old way of working supported freedom of choice
But, my question is this:
Q: We propose to put back *temporarily* the old NH system whilst we update the various missions, after which we'll go back to how things are currently. What steps will be put in place to make sure we don't repeat the same disaster as we did with the JY2603 patch?
A: We will proceed in several steps:
1 - restore the old version of NH.
2 - revalue and balance the missions, let you test them in game and give us your feedback.
3 - revalue and balance the occupations (perhaps by putting back the advanced occupations), let you test them in game and give us your feedback.
4 - Restore the current version of NH once points 2 and 3 are completed.
Q: So, you propose the run the old NH system in parallel to the re-balanced missions to allow players to test them, before re-removing the NH system again?
A: Yes
Triplex 21:03 UTC:
if there are missions for the occupations, there is no need to do step 4, because no one will use this step if there is a better one than the actual NH, so if there are missions for occupations, the nh needs a new system or he dies
the old one is overpowered maybe..
the new one is Under powered
Fyrosfreddy 21:04 UTC:
If I may, think 4 means a modified version whereby you can't get 50 fame in a few hours effort
Bubbason 21:04 UTC:
Hm, I don't see how that will work because mostly, it seems that players preferred the rewards from NH + the freedom of choice it gives them. The re-balanced missions take too much time.
Tryroamer 21:09 UTC:
i have listened attentively to this discussion: a suggestion i already made in the foren might be here worth repeating:
when all has been balanced and tested and found to be good
additionally the missions results (occupational) could be given new value as ingredients needed to other accomplishments
those improved occupational missions perhaps already do this? if so then the problems here feared do not come into being
Triplex 21:11 UTC:
hmm i think the translater doesnt work correctly, but yea, the nh doesnt have to get out" he will die, because no one will use it with the actual state
the old status forces you to porten when the limit is reached so you can give up.
The new system brings a bad yield. both are not balanced systems.
Tykus 21:16 UTC:
I will try to answer all questions
yes It's why when we recoded the NH we made the change, but it was a emergency case, recoding NH like it was took more time than recode without rewards.
But doing like this created a hole in the rewards for players :)
This Nh system remains sensitive, it often remains blocked and is not very accessible to the CSR to see who gave what...
Triplex 21:20 UTC:
the old system without caps of 3000 and a little less reward, then everyone has the free choice, is not permanently restricted if 3-4 people give at the same time and still gets a usable reward
Tamarea 21:23 UTC:
Triplex: I encourage you to join dev team and help!
Tykus 21:26 UTC:
To freddy: there is many way to up your fame to 50, NH was so easy,it was used to the detriment of all the missions dedicated to fame :p
2 - Marauder gameplay
Tamarea 20:18 UTC:
The new Marauder region under creation will be located near the Nexus and will be connected to it by a vortex.
The working group is in the process of adding vegetation to this new area, which is empty by default.
Important note: this new map is the first one we are creating from scratch, which is very promising for the future!
So we managed to reach the ultimate stage dreamed of when Ryzom Forge was created: "The last stage, called the New Zone project, will consist in the creation of a new game zone."
Lumae 20:23 UTC:
Congratulation for the work done !
Q: When will the tool used for these creation of areas be available? For testing, proposals and so on...
A: For the moment, the creation is done manually. It is planned to write a manual explaining how.
Bastien 20:30 UTC:
OK. I'm ready to help if needed (not so bad at understanding :-)
… and congrats, of course.
3 - Ranger rite
Tamarea 20:33 UTC
It has been fixed and is now operational again.
Tryroamer 20:34 UTC:
i am very happy to hear of the RR having been repaired and being now operational
To whom does one (Trytrytry for example) turn in order to participate in that rite please?
Kiwalie 20:37 UTC:
Thanks all for the Rite :-)
Q: Why do I raise my hand, and still get ignored?
A: (not answered)
Bubbason 20:38 UTC
You may as well finish your discussion now since we moved on.
Tamarea 21:25 UTC:
The clock is ticking and it's time to move on to the last topic. We will come back to this at the next meeting. In addition, an official announcement will be made, so you can also react on the forum.
4 - Recrutement
Tamarea 21:25 UTC:
Translation team recruits volunteers!
To translate / proofread into Spanish
To translate / proofread into Russian
To translate / proofread into German
Support team recruits volunteers!
From North America
From South America (speaking Spanish and English)
From Australia timezone
From Spain
Animation team recruits volunteers!
From North America
From South America (speaking Spanish and English)
From Australia timezone
From Spain
In particular, we need American animators in order to be able to play roleplay events in US time slots.
For any questions or applications, please send an email to tamarea@ryzom.com