Ummm. No. (At least not for PvE)
As a mage I can definitely see if I have formed the link and I can see it break. The information is in the glow right over my head.
As a fighter (and as a mage) I can see the animation of the affliction over the target.
I'm not at all sure what more is needed. Perhaps if Gepardina could give an illustration of what she/he means about what they want to see (mockup from Paint plus a screenie) it would help.
Slow, stun and all, that are inflicted by the melee actions only last a short time, and I fail to see what the knowledge gains you as a melee person because you are generally spamming your blows anyway.
Laoviel -- this would definitely require both client-side and server-side programming. The animations (and any indicator graphics) are client-side, but the state of the opponent is server-side.
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Sleep is not an affliction I would worry about because it breaks with the first melee attack.
As a mage I can definitely see if I have formed the link and I can see it break. The information is in the glow right over my head.
As a fighter (and as a mage) I can see the animation of the affliction over the target.
I'm not at all sure what more is needed. Perhaps if Gepardina could give an illustration of what she/he means about what they want to see (mockup from Paint plus a screenie) it would help.
Slow, stun and all, that are inflicted by the melee actions only last a short time, and I fail to see what the knowledge gains you as a melee person because you are generally spamming your blows anyway.
Laoviel -- this would definitely require both client-side and server-side programming. The animations (and any indicator graphics) are client-side, but the state of the opponent is server-side.
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Sleep is not an affliction I would worry about because it breaks with the first melee attack.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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