Regarding attacks on q50 and q100 outposts. They are way too easy to capture, as a single high-level character is capable of killing enough NPC to trigger second phase. According to Ryzom Code of Conduct, attackers must have "a number of players reasonably sufficient to pass the threshold". In case of q50 and q100 outposts, this number is 1 (one) player. This opens up a cheap, effective, and what is more important, legal possibility for harassment.
Some clown hit Declare button, come to OP for a minute, get killed or run away and don't come back. And a group of people have to babysit the OP for two hours, wasting time and doing absolutely nothing. CoC says, there is nothing wrong about it. I say, this is bullshit.
Case in point: attack on Finder's Farm (q100 Matis OP) yesterday by Wulfspack guild. Two attackers came in at the beginning, got killed, tp'ed out of region, never came back. Not to mention they didn't belong to attacking guild. Then finally some member of this guild appeared at the OP few rounds before the end, didn't even take an attempt at NPC, ran away, never came back. End of story. All this time there were 10 of us guarding the OP for two hours. In other words, some person had cheap fun at the expense of ten players. The person in question walked away scot-free and ten people lost two hours of their time in the middle of working day. And we couldn't even ticket it, because technically everything was in line with CoC.
This is the flaw that has to be fixed. I propose to change the CoC regarding all low-level outposts, q50 to q150. Attackers must either match the number of defenders presented at the OP (i. e. 5 vs 5), or bring at least one full team. If attacking side wasn't able to meet one of these requirements, the attack should be considered "fake" and reported to CSR team.
Some clown hit Declare button, come to OP for a minute, get killed or run away and don't come back. And a group of people have to babysit the OP for two hours, wasting time and doing absolutely nothing. CoC says, there is nothing wrong about it. I say, this is bullshit.
Case in point: attack on Finder's Farm (q100 Matis OP) yesterday by Wulfspack guild. Two attackers came in at the beginning, got killed, tp'ed out of region, never came back. Not to mention they didn't belong to attacking guild. Then finally some member of this guild appeared at the OP few rounds before the end, didn't even take an attempt at NPC, ran away, never came back. End of story. All this time there were 10 of us guarding the OP for two hours. In other words, some person had cheap fun at the expense of ten players. The person in question walked away scot-free and ten people lost two hours of their time in the middle of working day. And we couldn't even ticket it, because technically everything was in line with CoC.
This is the flaw that has to be fixed. I propose to change the CoC regarding all low-level outposts, q50 to q150. Attackers must either match the number of defenders presented at the OP (i. e. 5 vs 5), or bring at least one full team. If attacking side wasn't able to meet one of these requirements, the attack should be considered "fake" and reported to CSR team.
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"People let the same problem make them miserable for years when they could just say "So what". That's one of my favorite things to say. "So what". - Andy Warhol.