Interesting, Gid. So maybe, the mechanics of Ryzom implies this drop of 33% whatever the level of the additional groupmate is, which -sorry again to compare with other games- wasn't the case in other mmos i played, where the exp earned was baser on the level from the char(s) vs the mob. Ex : it was possible to get cap exp with a duo caster/healer or fighter/healer + lowie chars (leechers).
Also to be noted, in these games were both a "camp bonus" (you had a decreasing little additional xp gain bashing in the zone, forcing u to move to another spot after a while) and a "group bonus" (nothing to do with the level group, but either with the mobs : u received a little bonus if you pull i.e. 2-3 mobs instead of only one).
Anyway, for or against modifying the actual standards in game, i think it's worth discuting ideas, and sharing our experiences in or outside Ryzom.
Also to be noted, in these games were both a "camp bonus" (you had a decreasing little additional xp gain bashing in the zone, forcing u to move to another spot after a while) and a "group bonus" (nothing to do with the level group, but either with the mobs : u received a little bonus if you pull i.e. 2-3 mobs instead of only one).
Anyway, for or against modifying the actual standards in game, i think it's worth discuting ideas, and sharing our experiences in or outside Ryzom.
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