IDEEN FÜR RYZOM


Ryzom Ring

Given that they want to host it on the main server, the money issue is out of question, but another point still standing.

I don't understand everyone's obsession with new zones. New zone this, new zone that. Like it's supposed to be the cure for low population problem or boredom at level cap. New zone? What for? There is nothing to do in the old ones and you want more of the same? There is a lot of empty space in game, places like Sawdust Mines or Heretic's Hovel, or entire Lands of Umbra region never get visited by anyone, unless there is a boss spawn or a trek passing by. People hang around capitals and 250 areas, everything else is empty most of the time. Besides, there is a new zone in game. It's called Kitin's Lair. Guess what, this zone is also devoid of players and unfinished.

It's not the new zone that is needed, it's new activities, new things to do, new tools for creating player content - and by player content I mean not silly quests and clockwork theatres, but things that happen when one interacts with other players. This is MMO after all, this genre is about interacting with players, not about quests and plotlines. If I want quests, I launch TES, NWN or The Witcher games. This so called sandbox lacks the sand in it, and new zone without new things to do ain't gonna fix that problem. If that's the end goal of Ryzom Forge, it's wrong right from the start.

Speaking of sand, let's see what do we have here. Encyclopedia development has stalled for ages, not to mention the fact that half of existing rewards is useless, Outposts are basically dead, marauder occupations barely get mentioned, advanced occupations are long gone and forgotten, Spires concept was abandoned. Did I miss anything? So what should the developers do now? Why, pocket worlds, of course!.. While they are at it, they could also readjust stripes on yubo skins, change speed rate of Tryker windmills, or do the other things, as important for game as these. 

I could rant about the pocket worlds feature taking players out of the game world, hiding them into instanced locations, and how anti-sandbox it is, but I spare you a Talkirc-like wall of text.
Zeige Thema
Last visit Dienstag 26 November 06:38:37 UTC
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