Putting limits on any gameplay part goes against sandbox design of the game. Locking out players by limiting the number of participants is wrong. That way OP battles will quickly turn into sort of elite content. Because it's clear to me only those with multimasters in combat skills, PvP jewels and PvP weapons could attend. And if you think it isn't, give it another thought. While we at it, we could go and rename OP battles to Atysian League of Champions or something like that. People, willing to attend, would be turned off, either because they haven't met requirements ("Oh, you have only 2H axe skill at 250 and no PvP jools? You suck."), or because there is number limit ("We had room only for 20 and it all has been taken.").
There were similar proposals aimed to make OP battles Guild vs Guild only. This change has two major flaws. First, it's the one i have described above. Second is guild hopping. And I can assure you, that flaw would be exploited almost every time there is an OP battle upcoming. There is a two-week cooldown for guild changing? Fine, call your friends three weeks prior the battle you have sheduled. Besides, it's again creating a lockout: my buddy started playing Ryzom and wants to join my guild, but he can't for at least two weeks, because the guild is going to war. Way to retain new players, dear Ryzom. Fame is not a problem, unless you really want to keep those fancy racial titles - drop citizenship, kill some fame by doing missions for tribes that are hostile towards given race. Can be done in a day or two. Losing my HO position? Whatever, i join another guild for battle, not to steal from their GH, and i'll quit and return back in my original guild once the battle is over.
There were similar proposals aimed to make OP battles Guild vs Guild only. This change has two major flaws. First, it's the one i have described above. Second is guild hopping. And I can assure you, that flaw would be exploited almost every time there is an OP battle upcoming. There is a two-week cooldown for guild changing? Fine, call your friends three weeks prior the battle you have sheduled. Besides, it's again creating a lockout: my buddy started playing Ryzom and wants to join my guild, but he can't for at least two weeks, because the guild is going to war. Way to retain new players, dear Ryzom. Fame is not a problem, unless you really want to keep those fancy racial titles - drop citizenship, kill some fame by doing missions for tribes that are hostile towards given race. Can be done in a day or two. Losing my HO position? Whatever, i join another guild for battle, not to steal from their GH, and i'll quit and return back in my original guild once the battle is over.