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Jewel missions need tweaking ?

( sorry if this has been posted already. I can't recall any similar topic off the cuff, and search doesn't return anything )

Let us consider the first mission of the Dyron overseer (the one inside): he asks for 5 jewels, promising a payment of ~30k dappers. They are basic jewels, so to craft 5 items requires 30 mats. Doing the division, crafter's payment is approximately 1000 dappers per each raw material. This payment is in line with the average dapper/mat payout of most Dyron/Thesos missions (between 800 and 1200, I recall).

However, given the low amount of materials required in jewels, a jewel crafter will earn significantly less in terms of dappers/hour. An armor crafter could theoretically dig up 3 packers worth of raw materials, and then empty his packers doing missions. A jewel crafter having the same amount of materials could teleport all over Atys, in every city and to every tribe, and still have leftover mats at the end, I feel; not to mention the added cost of teleporting to more places. I am aware of a jewel mission with high payment and very short cooldown (Gibbads overseer), but it requires having quite high skills.

My proposals to alleviate this problem:

- Increase the amount of jewels a mission requires. It only makes sense that jewels are most easily lost, stolen or destroyed during work. I see no problem for an overseer to offer a mission that requires you craft 5 HA vests, and another mission requiring you craft 20-30 jewels. Also consider that a person (or imaginary NPC soldier) wears just a vest, but up to 10 jewels.

- Modify the cooldown for jewels missions and make it way shorter. Unless I'm mistaken, the cooldowns are similar to those for other craft missions (i.e. tens of minutes). This is unfair to the jewel crafter, effectively capping his dappers/hour maximum income at way less that any other crafter's.

None of these should affect the dappers/mat ratio, which seems to be pretty fair at the moment. Just that it's laughable to attempt and make a living crafting jewels.

Waiting to hear other people's corrections, suggestions, additions and so on :)

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Zeige Thema
Last visit Samstag 23 November 11:56:38 UTC
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