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[Multiple Responses] PVP/Armour Shizzle

Daomei (atys)
You want to be rewarded for doing PvP, why

Because of this:
Tumbleweed (atys)
PvP players are forced to do lots of PvE - digging, crafting, occupation runs, hunting bosses and even such boring occupancy as digging supremes. I don't want to do neither of these, i want to fight other like-minded players.

I want to obtain decent gear through my preferred activity and don't want to rely neither on PvE nor others doing PvE for me. Instead of the RL soldiers analogy mentioned above i like the medieval mercenaries analogy more. Those were paid for fighting, but also they had their fair share of loot once enemy has been defeated. Usually they didn't rely on a state or employer supplying them with armors and weapons, as they had it all from what they have been doing - fighting itself.
Daomei (atys)
Those who don't do PvP are excluded from OP mat, something you both liked to "forget".

I have no idea how it used to be on other servers, but on Arispotle it wasn't the issue. OP materials were actively traded and shared around. So were the Outposts changing hands on mutual agreements regularily. 
Daomei (atys)
So it was won by PvP.

So it could be won without PvP. There are options to choose from. It's not like you can't own OP until you kill a hundred of others in PvP.
Daomei (atys)
To me it looks much like spoiled brats who got the factions, the tags, the PvP areas, the Outposts, and get tired of the old toys soon crying for new toys.

New toys are welcome of course, but i understand that Ryzom dev team have limited resources and the issues of higher priority to work on. I want at least the old toys being fixed and finished. Right now there are like two sandboxes: one for PvE and one for PvP. The PvE one is full of toys and sand. The PvP one has almost no sand inside and all the toys in it are either broken or incomplete.
Daomei (atys)
What is wrong in my opinion, is attributing the crisis and stagnation of PvP to those gimmicks.

Of course, the reason of stagnation isn't the lack of proper rewards. The reason is that PvP in general is boring. The gear fetish and the distinct lack of variety in actions effectively kill the fun. Creativity, alertness, improvisation, the skill of a player rather than a character doesn't mean much. Imagine a duel of two AoDs, with one of them equipped with sup zun amps and boss jewels and another one, equipped with gear of excellent grade or even choice. I won't bet a single dapper on the second guy. As for stanzas, half of them is either useless or irrelevant, so in fact there is very limited choice of things to use. And the mandatory need to spend weeks (or more like months) on repetitive PvE for a hour of PvP doesn't help here at all.
Bitttymacod (atys)
I'm not getting these "huge rewards" that you're talking about.

But you have the ability to get them if you change your mind. They are already there and all that matters is if you are willing to get them or not. The PvP guilds getting most of the sups right now is the consequence of the bug, not flawed gamedesign or conception.
Bitttymacod (atys)
I would also ask, why *shoulr* (in an abstract sense) PvP players get the same rewards as PvE players in a sandbox game whose emphasis is not PvP?

It's a sandbox as you just mentioned. The essence of a sandbox is freedom of choice, isn't it? Having multiple ways of doing things and getting things, multiple options to choose from. If there is lack of said options or even just one of them, is it correct to call such game a true sandbox?
 
Zeige Thema
Last visit Freitag 20 September 16:39:30 UTC
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