IDEAS FOR RYZOM


Do you like the idea or part of it?
Good idea in all. 1
14.3%
Good idea but the Guard should not be able to heal Homins. 3
42.9%
Good idea but Guards should not attack declaring Guild members. 1
14.3%
Forget it and stick to what you do best. 1
14.3%
Other. 1
14.3%
Other 0
Abstain 0
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#1 [en] 

Hi.

I believe that it would be nice/usefull to have Guards on hire not only during the War that is for the overtaking the OP but for all the time.

My idea is that you could have 1 squad of guards all the time stationed at your OP (Chosen and hired by Guild Lead or High Officer) that would provide protection to any homin passing though. Like when you are chased by agros they would engage the agressors and deal with them. But if you are a member of the guild who owns the OP than you could interact with them differently, like is your guild hired Mages they would heal you as well. But if let's say a guild declares on the OP, the HO or GL would than have 5 min to clear out or the Guards would turn on him/her/them. And after that the Guards would (attempt to) Kill on Sight any member of the guild that declared on the Out Post. Ofcourse the guards would be of the maximum level for the region.

#2 [en] 

I would also like to add that the guards could act as messengers too. How many times have I needed to leave an item for a guild mate. This would be nice to have as an option.

#3 [en] 

That would be a nice addition too, to be able to Hire a "Safety Deposit Clerk" in the OP/GH

#4 [en] 

what about no guards?
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