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#31 Report | Quote[en] 

There's also an offline map program available on bunnynet

http://fluffybunnies.net/forums/viewforum.php?f=2

There's a post in the General Section of IG Forum with directions. See Thread # 12 (may drop down as time goes on) in this section (General( entitled "YuboMaps and Other Goodies"

Last edited by Fyrosfreddy (5 years ago)

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#32 Report | Quote[en] 

How do I access the Old Forums? There was something I wanted to look up from back in the Nevrax days.

Added by Yumeroh Monday, 16 May 2011
" To simplify things, we decided to use this forum as the central point for the communication.

So we removed the old forum but you can continue to access it (for archive purpose) here."

(re-added by Bitttymacod)

Edited 2 times | Last edited by Bitttymacod (4 years ago)

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Remembering Tyneetryk
Phaedreas Tears - 14 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#33 Report | Quote[en] 

When I join I'm in first person view. I can turn to look around but the player body stays still. Solution is to use mouse wheel to zoom out and use 3rd person view.

When you are down in coma, ask for help with a clear line like "I need a res at <location> in <time left>!". If you are in a guild, you probably want to ask there. Otherwise region chat is probably best choice. You can also ask in universe, maybe someone can teleport around. If someone tells you they are coming make sure you invite them to a team so that they can target you on compass. Don't forget to cancel your res request on all channels/chats. You may also want to tell them the time left every now and then.

Something I want to add to "How should I spend my skill points?": Make sure you spend skill points to improve the quality of your forage and crafting. The xp you gain in those skills is based on the quality of the item you extract/craft.

There are couple typos on earlier posts:
Appartment --> Apartment
leageu --> league

Acronyms & abbreviations to add/update:
GM = Game Master (support)
Mek = Mektoub
Inv = Invulnerability, invite, inventory
Rez/res = Resurrection
xp = Experience

Command correction:
/target or /tar (entity/part of name) --> /target or /tar (beginning of entity name)

Edited 4 times | Last edited by Rubiksmomo (4 years ago) | Reason: target/tar command correction

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#34 Report | Quote[en] 

I got a question. Could someone please explain sap load, crystallizing and weapon enhancement. I found an old post on some of this, (2004) maybe a more up to date Guide would be nice :)

Last edited by Dacurly (2 years ago)

#35 Report | Quote[en] 

Enchanting a weapon is a very useful way to boost combat. To answer your points:
1) Sap Load - this is the measure of how much a weapon can be enchanted. Some spells take more sap, but generally a weapon with a higher Sap Load can take more enchentment. A higher sap load means the spell can be used more times before the enchant has to be recharged (using Sap Crystals).
2) Crystallising - this is the method of preparing a spell to be added to a weapon as an enchanted spell.
3) Weapon Enhancement - Weapons can be enchanted with any spell and this spell can be used during combat and even while moving (the only time you can use a spell like this).
Common uses include enchanting a weapon with an offensive spell like acid to boost melee combat, or enchanting a Heal spell so you can heal your Healer during combat.

To enchant a weapon:
- right click on the spell you want to use and select 'Crystallise'
- the crystalised spell appears in your bag
- right click on the crystallised spell and select 'Enchant Right Hand'
- the weapon in you right hand is now enchanted with the spell and there is a small green crystal bottom left of the weapon icon with a number next to it; this is the number of times the spell can be used before it needs to be recharged
- recharge your enchanted spell with Sap Crystals or the Sap Recharge Weapon action

[Edit] For weapons on Silan, you can enchant weapons given by the missions except Magic Amplifiers, but you can with Amps bought from the merchant (Resale Tab). Thx to Xillion and Bitttymacod for the clarification.

Edited 6 times | Last edited by Arfur (2 years ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#36 Report | Quote[en] 

How odd, I was able to imbue a Duellist Blade (Silan mission reward, Red Blades quest line) with a cold spell. Just used it to pull a Kipee. Perhaps this is a bug?

#37 Report | Quote[en] 

A bit of quick testing shows that the Ballast Axe, Duellist Blade and Fire and Wrath can be enchanted.  Each of them has an available sap load.  So can the refugee dagger and the refugee amp.

The various amplifiers (Frost Touch, Freezing Touch, and Icy Touch), have no sap load and cannot be enchanted.

General Rule: If a weapon has no sap load (i.e. equal 0) then it cannot be enchanted.

I suspect that Arfur will want to edit the post.

((Edited my post to correct an error.))

Edited 2 times | Last edited by Bitttymacod (2 years ago)

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Remembering Tyneetryk
Phaedreas Tears - 14 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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