IDEAS FOR RYZOM


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#1 [ru] 

If mining an explored field completes successfully, we recover some amount of focus.
I'd like to see this mechanic extended to already known nodes (like amber at the entrance to the capital, or herbs for the florist).
And it would also be useful to add rewards for remaining node health, number of resources remaining, etc. so that "taking care of the field" makes more sense. And expand the tracking reward, as there is now a bonus for exploration.

If there is such an award, you should show it more explicitly.
For example, when we finish mining, to the pop-up messages about the quantity and quality of mining, you can add the value of focus, perhaps with icons and numbers, to quickly and compactly display the essence of the message (in the log to specify the details, for example, +50 focus = quantity +15, hitpoints +20, security +8, time +7 (early completion at the will of the player, now not used).

#2 [en] 

Oltopetish
If mining an explored field completes successfully, we recover some amount of focus.
I'd like to see this mechanic extended to already known nodes (like amber at the entrance to the capital, or herbs for the florist).

I think this is already in the game. I am pretty sure you can achieve this by doing one of the Tryker rites. But the rite also increases your node time which may not be favorable for a high level forager.
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