IDEAS FOR RYZOM


What do you think about these ideas?
First idea is GOOD. 1
50.0%
First idea is less GOOD 0
Second idea is GOOD 1 (1)
50.0%
Second idea is less GOOD 0
Third idea is GOOD 0
Third idea is less GOOD 0
Other 0
Abstain 3
uiWebPrevious1uiWebNext

#1 [en] 

Hi all,


================ FIRST IDEA ======================
I was thinking about Nexus OPs and thought of how 'flat' systems is atm. Last time I saw there another guild with plenty of players doing it with out any visible challenge.
What if reward system would be adjusted to amount of players participating?
Consider following idea (excuse over sophisticated formatting) :
100 150 200 250
1 200% 250% 400% 400%
2 175% 200% 300% 300%
3 150% 175% 200% 200%
4 125% 150% 175% 175%
5 110% 125% 150% 150%
6 100% 110% 125% 125%
7 100% 100% 110% 110%
8 95% 100% 100% 100%
9 90% 95% 100% 100%
10 80% 90% 95% 100%
12 70% 80% 90% 95%
13 50% 70% 80% 90%
14 30% 50% 70% 80%
15 20% 30% 50% 70%

It is an visualisation for my idea not a request!

==================================================


================ SECOND IDEA ======================
Another idea was regarding rewards from Nexus OPs for Guilds that already have OPs on mainland. These guilds have double profit:
- due to their size they can protect their mainland OPs AND keep OPs mats coming
- due to their size doing any Nexus OP is additional source of income, which make them even richer.

==================================================

Hi all,


================ THIRD IDEA ======================

Last thing: price. What if you want to try something new? It will cost you 10mil if you fail. Maybe it is worth considering to offer free Nexus OPs fight, without any reward? With some cool down period to prevent blocking by one guild, lets say 24h for same Guild before able to declare again...
==================================================



Looking forward to your opinions...
(back to sharpening my spear)

Fairy

Edited 3 times | Last edited by Fairyfighter (2 years ago)

#2 [en] 

Toute idée pour faire tourner les OP est bonne.
On peut aussi rendre l'entretiens des OP bien plus cher, forçant les propriétaires à être actifs pour faire tourner les foreuses.
Actuellement, si une seule grosse guilde est en mesure de tout posséder ca n'encourage en rien le jeu.

#3 [en] 

Fairyfighter
Hi all,


================ FIRST IDEA ======================
I was thinking about Nexus OPs and thought of how 'flat' systems is atm. Last time I saw there another guild with plenty of players doing it with out any visible challenge.
What if reward system would be adjusted to amount of players participating?
Consider following idea (excuse over sophisticated formatting) :
100 150 200 250
1 200% 250% 400% 400%
2 175% 200% 300% 300%
3 150% 175% 200% 200%
4 125% 150% 175% 175%
5 110% 125% 150% 150%
6 100% 110% 125% 125%
7 100% 100% 110% 110%
8 95% 100% 100% 100%
9 90% 95% 100% 100%
10 80% 90% 95% 100%
12 70% 80% 90% 95%
13 50% 70% 80% 90%
14 30% 50% 70% 80%
15 20% 30% 50% 70%
Not sure I understand what you try to express with your table: what is scaled according to the percentage? Is the first column the player count? You want to minimize the reward if more players show up? Why would you do that, as the reward is for the whole guild and not per player?
================ THIRD IDEA ======================
Last thing: price. What if you want to try something new? It will cost you 10mil if you fail. Maybe it is worth considering to offer free Nexus OPs fight, without any reward? With some cool down period to prevent blocking by one guild, lets say 24h for same Guild before able to declare again...
==================================================
I think that's a fair and good suggestion :)

---

uiWebPrevious1uiWebNext
 
Last visit Saturday, 27 April 08:20:30 UTC
P_:

powered by ryzom-api