#1 [en] 

This should be the place to report errors on  and also give me feature requests of things needed to be added or changed.

In recent weeks the Site has gotten a lot of security improvements and i have added some new features.

Whats new?

  • Way of Mobs being sorted at Animal section.
  • Way of how Boss Mobs are being added to Maps and how they are shown.
  • Added Season and Quality options for Raw Materials on Maps.
  • Added a jump to map from Encyclopedia to find NPC.

Remember anyone who registers on this site, can add spots to the maps. Please use the info field to enter the lvl of the material and Weather / Time conditions. ex: (Q200 Day, Rainy etc.)

Please also remember to not use the zoom function of your browser, cause this would mess up the coordinates.

Please Upload screenshots of Encyclopedia entrys that are new or need to be updated. I need English, German and French pictures.
Please check if the corresponding NPC´s are allready added to the DB and Map, if they are not please add them yourself.

You can also upload pictures of everything else that need to be added to the database, including of Outposts, Tribes, Bandits, Bosses that have no mini pic on the map.
Please name the pictures with the Tribe, Bandit, Outpost, Boss Name.



in case you need to get me by mail use:
selene at

#2 [en] 

Added Zinuakeen and Ranger Tunnels.

Have fun to add them to the Maps ;)

#3 [en] 


For rangers:

  • In Yrkanis, it's not in town
  • you forgot the pathway in Nexus Minor + in Prime Roots

Last edited by Craftjenn (2 months ago)


Mon profil sur le wiki Francais

Craftjenn, Ranger

#4 [en] 

everyone who is registered can add them on the maps, i just added the possibility to do so ;) I am a bit busy atm.

#5 [en] 

Thanks for updating one of Aty's oldest and reliable resources. After merge, when all harvested resources were wiped. Most returning players remapped the higher level regions but the lower levels never got as much attention ... would urge players at all levels to contribute ... perhaps add to their MOTD


#6 [en] 

Thank you Selene,that map is very much appreciated and a great ressource for the forager. I'm happy to continue to contribute when I find stuff not mapped there :)Is there a chance to import a number of lines from my map marker file instead of clicking each separately?

Last edited by Elke (2 months ago)


#7 [en] 

sadly not yet, but we are looking into a way to change the coordinates to use ingame coords. But that wont be anytime soon TM i guess ;)

if any programmer has ideas on how to achieve that feel free to let me know.

currently silenda stores pixel coords where the markers have been placed.

#8 [en] 

I also store custom coordinates that match my maps because my map pattern do not fit the look how locations are placed on real game map. While I have (own) relative coordinates also for each continent, for future link to real game map coordinates I think I will just need to add information on which coordinates a continent starts on atys map and recount numbers by the ration between my dimesions and dimenstions represented by coodrinates.

Hm, not sure if it is understandable.

#9 [en] 

if i understand moniq correctly i did thesame or similar for bunny maps. my way does not take into relation of world coords, only region map coords.

i already spoke to selene but for anyone else,
example for future reference (made up numbers):

desert coords are :
15000.00(left) by 24000.00(right)
-24000.00(top) by -27000.00(bottom)

i changed the negative values to positive to ease the math
so for the y axis 24000.00(top) by 27000.00(bottom)

to get X and Y in a way to makes drawing it easier as a grid/canvas/layer i grab the difference so i get a (topleft = 0) for easier handling instaid of 15000 as a starting value.
x = 24000.00 - 15000.00 = 9000
y = 27000.00 - 24000.00 = 3000
0.00(topleft) by 9000.00(topright)
0.00(topleft) by 3000.00(bottomleft)
or 9000x3000 as resolution

for a mark placement i switched over to percentages to get it to match any image resolution, to scale it to any image size.
example (<landmark type="0" x="18161.26" y="-25510.39" title="Exce Oil?"/>)
x calculated as:
100 / 9000 * (18161.26 - 15000.00) = 35.125111111111111111111111111111%
100 / 9000 to get 1coord% then * how far away from the start
so the mark would be at that % on the x axis, then i did the same for the y axis

pretend the clean desert jpg or png is 600x400. i then did:
ResultX = 600 / 100 * 35.125111111111111111111111111111
add: ResultX - (size-of-icon-width.png / 2) for centering on icon instaid of topleft of icon

ResultX = 210.75066666666666666666666666667 pixels on the width of the image

do thesame for Y values.

--- im sure theres an easier way, or better way, whatever i did it like this.

Edited 5 times | Last edited by Magez (2 months ago)


#10 [en] 

Its not that complicated to translate coords.

You need source rectangle sLeft,sBottom,sRight,sTop and sX,sY
You need to calculate
and relative position to anchor (left/bottom)
sRelX = (sX-sLeft)/sWidth
sRelY = (sY-sBottom)/sHeight

Then you can translate sRelX,sRelY to destination rectangle
for which you need dLeft,dBottom,dWidth,dHeight (left/bottom as same anchor point)
dX = dLeft + dWidth*sRelX
dY = dBottom - dHeight*sRelY

For fyros ingame
sLeft=15840, sBottom=-27040, sRight=20320, sTop=-23840
sWidth=4480, sHeight=3200, sX=18161, sY=-25510

and fyros_map.png
dLeft=0, dBottom=728, dWidth=1016, dHeight=728
gives dX=526, dY=379


If you now want to go from fyros_map.png back to ingame,
you just swap source/destination rectangles.
Now source is sLeft=0, sBottom=728, sRight=1016, sTop=0
sWidth=1016, sHeight=-728, sX=526, sY=379

and destination is dLeft=15840,dBottom=-27040,dWidth=4480,dHeight=3200


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