IDEAS FOR RYZOM


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#16 [fr] 

I tend to agree for the auto-craft. Clicking N-times when you are grinding a branch, doesn't really bring anything close to fun.

#17 [fr] 

*mode polèmique activé* ( ou pas)

Pourquoi ne pas inclure un autoclick dans le jeu ?

Last edited by Valerof (4 years ago)

#18 [en] 

Jenn
OK, I forget (thanks to not answer to that post) - video games are for a young homins, I'm going back to reading...

It's deplorable that someone has made you feel like this. It's more than enough to deal with your body rebelling against you, you don't need to be made to feel like you shouldn't enjoy a game to it's fullest. I'm so very sorry that's happened.
When people are looking for a game the one thing that is said over and over is that Ryzom has a great community. Lets all be kind to each other!

Jenn
When you loot (skin a mob you've killed), you have the following choice:
  • double click - either 3 clicks (double click then click on take all)
  • right click/TAKE ALL  ** that's 3 clicks (right click, skin, take all)
[/list]

In System>Configuration there is a setting for mouse double click. I haven't tested it on anything except quartering but maybe that will help some?

Sinvaders
Well, if the tool transform a click into a double click (means 1 human action instead of 2) is already a kind of automation.

There are all kinds of accessibility peripherals out there that come with their own drivers and programs to adjust them to the needs of the user. This is far from botting, it takes human interaction. They are allowed in every game out there. Should you find a game that doesn't allow for accessibility, they need to be reported for discrimination.





I can totally get behind having a "craft" button to key bind, or even just hitting "enter" to activate crafting. Also, a single mouse click to use a pact or use a sap recharge makes better sense.

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ErisApple
Homin Reaper Karavan
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