IDEAS FOR RYZOM


uiWebPrevious1uiWebNext

#1 [en] 

Hello homins,

As the subject says, here they are:

1. Choose the icon of your actions
Actually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.
I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.

2. Season/weather/daytime/humidity
Actually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.
Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.
In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.

3. Handbar slots.
Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).
Also, increase the number of handbars from 10 to 12, for the same reason.
This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.
This could be achieved without the need to define new handbars (as #2).

4. Save the interface/keys/macro with a name.
Actually, when you create a new character, you can decide to use already defined keys (some pre-built and some from other characters, if any).
Would be nice to be able to save from the option window, your actual set of interface/keys, so you could be able to load them for another character.
Actually, to achieve this ability, i had to manually copy the interface_<avatar_name>.icfg and keys_<avatar_name>.xml and rename them accordingly to have them working for other characters.

That's it for now.
Let me know what you think about these small proposals on the UI.

---

Gilgameesh
Legion of Atys

#2 [en] 

Gilgameesh
4. Save the interface/keys/macro with a name.
Actually, when you create a new character, you can decide to use already defined keys (some pre-built and some from other characters, if any).
Would be nice to be able to save from the option window, your actual set of interface/keys, so you could be able to load them for another character.
Actually, to achieve this ability, i had to manually copy the interface_<avatar_name>.icfg and keys_<avatar_name>.xml and rename them accordingly to have them working for other characters.

This works great if you just rename the files to shared ones:

interface_<avatar_name>.icfg --> shared_interface.icfg
keys_<avatar_name>.xml --> shared_keys.xml
landmarks_<avatar_name>.xml --> shared_landmarks.xml

Then every character in the profile will use the same files. (of course you have to delete or rename the old files, because in prio it will use the normal avatar files first)

---

Nicht klicken!


#3 [en] 

This sounds a good way i didn't know it existed.
Of course this works great if you don't have to personalize something (ie: macro that need your name).

So, if you change something, it will change for every character.

I would prefer save/load and the freedom to personalize it later on, just in case.


Heernis
Gilgameesh
4. Save the interface/keys/macro with a name.
Actually, when you create a new character, you can decide to use already defined keys (some pre-built and some from other characters, if any).
Would be nice to be able to save from the option window, your actual set of interface/keys, so you could be able to load them for another character.
Actually, to achieve this ability, i had to manually copy the interface_<avatar_name>.icfg and keys_<avatar_name>.xml and rename them accordingly to have them working for other characters.

This works great if you just rename the files to shared ones:

interface_<avatar_name>.icfg --> shared_interface.icfg
keys_<avatar_name>.xml --> shared_keys.xml
landmarks_<avatar_name>.xml --> shared_landmarks.xml

Then every character in the profile will use the same files. (of course you have to delete or rename the old files, because in prio it will use the normal avatar files first)

---

Gilgameesh
Legion of Atys

#4 [en] 

Gilgameesh
1. Choose the icon of your actions
Actually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.
I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.

Yeah this was mentioned a lot of times in forum and chat. I would also prefer it.
Gilgameesh
2. Season/weather/daytime/humidity
Actually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.
Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.
In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.

That could be easy added with a mod of the user interface. Idk if this is really necessary.
Gilgameesh
3. Handbar slots.
Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).
Also, increase the number of handbars from 10 to 12, for the same reason.
This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.
This could be achieved without the need to define new handbars (as #2).

Myself i would prefer less numbers of actions, but bigger icons. So that you have 10 in one row, in a size of 4 actions as now.

Instead of having more actions spaces, it would be better to add a combo box with self-predefined action combinations. Similar to the group command for the gear. So that each row, could have different self-predefined actions, and each action have self-predefined combinations. You edit you action or your row and simply click on "save" or "delete" and choose the "template" of you need in a combo box.

Naming the bar instead of numbers would be also an improvement.

+Better overview
+Better view on big screens
+Faster Switching of actions.
+You don't have to edit you actions every time.

---

Nicht klicken!


#5 [en] 

Gilgameesh
This sounds a good way i didn't know it existed.
Of course this works great if you don't have to personalize something (ie: macro that need your name).

So, if you change something, it will change for every character.

I would prefer save/load and the freedom to personalize it later on, just in case.

If you think of character names in macros like "careplaning", just put the names like this here in:

<command name="target" params="entity=heernis|quiet=true"/>


quiet=true means that it will only show in sysinfo, if the char is there. It is pretty easy.

I don't think loading different files ingame is really a necessary. I have no idea in which use cases it could be useful. ;-)

Last edited by Heernis (4 years ago)

---

Nicht klicken!


#6 [en] 

Well, if i change something in my UI, i would be able to have the same in another character, but not in others.
It's simple as it is: save it if you want, load it if you want. Nothing more.

Heernis
Gilgameesh
This sounds a good way i didn't know it existed.
Of course this works great if you don't have to personalize something (ie: macro that need your name).

So, if you change something, it will change for every character.

I would prefer save/load and the freedom to personalize it later on, just in case.

If you think of character names in macros like "careplaning", just put the names like this here in:

<command name="target" params="entity=heernis|quiet=true"/>


quiet=true means that it will only show in sysinfo, if the char is there. It is pretty easy.

I don't think loading different files ingame is really a necessary. I have no idea in which use cases it could be useful. ;-)

---

Gilgameesh
Legion of Atys

#7 [en] 

About #2
Yes, it's not necessary, but will give you the opportunity to dig without the map opened. A small improvement of visibility and immersion.

About #3
Well, bigger icons is against my point of view of having less intrusions on my screen, but it's a just a point of view.
I didn't understood what you mean with 'combo'. You already can save/cut/copy actions in your bars, i don't understand how this affect having more clickable actions. If you think to change the combo so you reflect what you wanna do at the time, why you choose a so complicated solution? You have to change it, maybe on the fly, and how? With mouse? I almost never use the mouse. I hate using the mouse and prefer having full control with the keyboard. Just add some more action slots. Actually with 200 slots, you can cover most of your actions, with 288 would be even better.
Heernis
Gilgameesh
1. Choose the icon of your actions
Actually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.
I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.

Yeah this was mentioned a lot of times in forum and chat. I would also prefer it.
Gilgameesh
2. Season/weather/daytime/humidity
Actually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.
Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.
In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.

That could be easy added with a mod of the user interface. Idk if this is really necessary.
Gilgameesh
3. Handbar slots.
Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).
Also, increase the number of handbars from 10 to 12, for the same reason.
This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.
This could be achieved without the need to define new handbars (as #2).

Myself i would prefer less numbers of actions, but bigger icons. So that you have 10 in one row, in a size of 4 actions as now.

Instead of having more actions spaces, it would be better to add a combo box with self-predefined action combinations. Similar to the group command for the gear. So that each row, could have different self-predefined actions, and each action have self-predefined combinations. You edit you action or your row and simply click on "save" or "delete" and choose the "template" of you need in a combo box.

Naming the bar instead of numbers would be also an improvement.

+Better overview
+Better view on big screens
+Faster Switching of actions.
+You don't have to edit you actions every time.

---

Gilgameesh
Legion of Atys
uiWebPrevious1uiWebNext
 
Last visit Friday, 19 April 15:30:41 UTC
P_:

powered by ryzom-api