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#20 Report | Quote[en] 

Seeing Op battles and range weapons as one central pillar of the late game / end game content, they should be changed in small steps and balanced with extra care and caution. I'm curious to see the upcoming changes and the impact on the game and community.

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#21 Report | Quote[en] 

Nightviper
I tried this a few months ago to join the translation team, and since I knew that there were imminent changes in the battle, I also asked for the test team.

No response.

I'm afraid I have received no application of yours... Please could you contact me (again) on chat.ryzom.com or by email to tamarea@ryzom.com?

Nightviper
I've been playing very active again since the summer and I haven't heard anything about it. Until a week ago when I was informed by a player about the December test run. Doesn't have to mean anything, but maybe a live chat is not the right choice to reach as many people as possible.

We currently use a dynamic channel (available ingame and on chat.ryzom.com) for Ryzom Forge meetings. The topic and report are published on the forum, where players can also add comments and suggestions.
For a while I created a specific topic for each project, with news and updates, asking players to give feedbacks and suggestions. As it was long to do and we had very few answers, I stopped. Do you think it would be interesting to restart it?
We could also add more details on the Roadmap.
Your opinion?


Nightviper
A test if the implementation works does not say anything about the effects of the actual change in the game. Why don't you just share your plan and use all those who are willing to do so to have the best chance of success. You can still ignore us.

Bulk of launcher ammo is to be reduced by 30%.
Range is to become an ability of the ammunition.
Range is generally increased: Launcher ammunition 70 meters.
The damage of ranged weapon will be the damage of combat action.
The attack speed of the launcher will be increased by 60%.

I don't need to test this to know that the launcher will be completely overdriven and that it is just not advisable.

I advocate changes to the combat system. I have been begging for it for so many years. But testing in a live system. This cannot be the way.
The more testers we'll have for Range weapons, the best it will be to all test on test servers. Our current main issue is the lack of testers specialists in range weapons.

These testers have two roles:
-Report bugs and possible exploits;
-Give their feedbacks and suggestions about the proposed changes. Because they are specialists so are the best ones for it.

I take advantage of this message to renew my call for volunteers to join the test team! Including, of course, specialists in range weapons to specifically test the current modifications.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#22 Report | Quote[en] 

Arcueid
they should be changed in small steps and balanced with extra care and caution
You got it right.

Shooting weapons have so far always been balanced and few people have complained about it, I assume.
It seems logical to me that we should keep the same total damage, attack speed and maximum range based on the new best recipes that can be found with the changes.

#23 Report | Quote[en] 

Tamarea
I'm afraid I have received no application of yours... Please could you contact me (again) on chat.ryzom.com or by email to tamarea@ryzom.com?
done
Tamarea
For a while I created a specific topic for each project, with news and updates, asking players to give feedbacks and suggestions. As it was long to do and we had very few answers, I stopped. Do you think it would be interesting to restart it?
We could also add more details on the Roadmap.
Your opinion?

Sometimes one piece of information is enough, sometimes you have to talk about the things that are coming. The Ranged Patch is definitely one of the latter. I don't think you can make a generalized statement about this.

Changes of this weighting don't come often.

The important thing is that information is easily accessible. Keeping the roadmap up to date would probably be even more valuable internally than for the external view - but I can't estimate that. One topic in the forum per development would probably be sufficient. That linked in the roadmap would be perfect. If it changes the game sustainably. Atysmas, for example, can remain a nice surprise.

What I do not fully understand, however, is the following: You mean, it is very time-consuming to inform the community about the upcoming project steps. But shouldn't this information be available internally for a long time, so that the person who implements it knows what to do? Aren't these decisions backed up with arguments? For me, this is part of a project and could be published in a slightly modified copy&paste format. Otherwise there seem to be completely different problems than the information flow towards the players.
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