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#51 Multilingual 

I propose cloud storage for more storage space. This also must come with the Yubo Kaetemi mentions. After cloud storage is implemented KOD attacks the server room and all mats stored in the cloud are lost forever. You can now start a new collection of mats.

#52 [en] 

Ok, I see two different usages here:
  • Permanent, long-term storage for items that you're only going to use seldom. Hoarding supremes to make a boosted maga amp, for example.
  • Temporary storage for convenience. For example, accumulating some thousands of excellent materials to make a few boosted armillo sets, or just for the convenience of not having to stop and craft.
Now, for the long-term storage needs, I believe apartments and guild halls are quite fine as they are. I don't see a lot of folks chafing under this limitation, except for a few players that dig and dig and dig and end up with thousands of supremes and excellents.

The problem is compounded because people do keep a lot of less-than-needed materials around. Killed some choice named? Chuck its parts in the guild hall, regardless of how useful the materials are. Dig 500 excellent zun? Chuck it there, you never know when you're going to need to make 20 amps at once.

So, for the folks that require a lot more storage, I propose space rental (and I know it's nothing new).One would pay a small price, say 7500 dappers per day per extra 1k bulk (in apartement) / 5k bulk (in guild hall). The dappers could be subtracted directly from the player or from the guild funds. Per year it's something akin to 2 million dappers, which isn't a lot.

Should you go into arrears, you get a 7-day grace period to pay back the money owed. Fail to do that, and the stuff in storage goes to the merchants to be auctioned off; first with 9000% markup, going down each day for another 7 days until it reaches 0% markup. This would ensure that the feature only works for somewhat active players, and it would indirectly help the crafters by sometimes throwing materials (and/or equipment) on the market.

But unconditionally adding more storage? No. People with hoarding tendencies would just keep on hoarding, and 1 year later we would get the same kind of complaint about "insufficient space".

Last edited by Laoviel (5 days ago)

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Laoviel, officer of Rift Walkers

#53 [en] 

Laoviel
But unconditionally adding more storage? No. People with hoarding tendencies would just keep on hoarding, and 1 year later we would get the same kind of complaint about "insufficient space".

I read that as "I see no problem with having 2-10 alt guilds per active toon, so there's no reason to fix anything".

Hoarders will hoard, regardless. If you try to make it a dapper-sink then the cure will be worse than the disease, so folks will ignore your pseudo-solution and keep doing what they have done for years.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#54 [en] 

I think the only solution is to increase character wide storage but also add anti hoarding measure such as raw materials spoiling over time.

what i would suggest is resources spoil over a period of x-years but in staid of a realtime countdown bind it to a season or year counter. (real time like resale timers, would create to many separate)
*example* timer/tooltip displays:
(total 2 years if seasonal)
Gained: Spring 2607
Spoils: Spring 2609
or
(total 8 years if yearly)
Gained: 2607
Spoils: 2615

1: all 'bark' gained in a season stacks with the same season+year
(stacks of bark: spring 2607, summer 2607, autumn 2607, winter 2607, spring 2608, summer 2608, autumn 2608, winter 2608, spoiled stack)
or
2: all 'bark' gained in a year stacks with the same year
(stacks of bark: 2607, 2608, 2609, 2610, 2611, 2612, 2613, 2614, 2615, spoiled stack)

#1 would be shorter gaps between digs from ending up on the same stack then #2 would, while #2 has potential for longer periods vs nr of stacks but if you dig bark at the end of winter 2608 it will spoil just as fast as bark dug in spring of the same year.

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#55 [en] 

Gidget
I read that as "I see no problem with having 2-10 alt guilds per active toon, so there's no reason to fix anything".

Hoarders will hoard, regardless. If you try to make it a dapper-sink then the cure will be worse than the disease, so folks will ignore your pseudo-solution and keep doing what they have done for years.

I'm trying to think in terms of energy flow through the path of least resistance, applied to economy.

You know, music piracy wasn't curbed via drastic anti-piracy measures, but instead with the creation of alternative avenues -- streaming services. The comparison actually works, if you think that die-hard pirates still pirate, regardless of how accessible their media is. But for MANY people, a small payment to Spotify or Youtube Premium is preferable.

Back to game:

Currently, if you want to store several thousands of materials, your ONLY option is to make alts. Several. As many as needed.

Well, my point is, give people an alternative. Willl some of them fail to use it? Sure. Will some of them accept it? I believe they will, if the price is right.

Consider that the alt route isn't painless, on the contrary, it involves using several toons, logging and relogging your main character, or subscribing several accounts. Are there people that would highly prefer doing a few extra crafting missions, get some money, and avoid this hassle? I believe so.

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Laoviel, officer of Rift Walkers

#56 Multilingual 

i do like the idea of rental storage, if possible, please, also for F2P because it would somewhat alleviate problems caused by one's subscription running out, making the interim less painful to overbridge, should (as is currently the case with me) an interim period come into being for whatever reason.

So this time i do definitely ++ your suggestion. Laoviel 8)

One consider also the beneficial gentle nudging of the F2P towards subbing instead that the such preview experience of having more storage would effect.. 8D
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