IDEAS FOR RYZOM


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#1 [en] 

There should be a button to re-connect, when "FS lost" happens.

I'm getting tired of restarting from logging in, whenever it happens.

#2 [en] 

+10000

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#3 [en] 

+1

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Hendat



________________

Une Larme parmi Les Larmes
C’est comme une goutte d’eau dans un lac
C’est fragile, mais un lac on peut s’y noyer
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#4 [en] 

Oh, this would be awesome!

There probably still would be the 30 secs of waiting, but would be so cool to not have to quess when "YOU ARE STILL ONLINE!!" goes away and can log in again.

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#5 [en] 

"Your account is already in an online state ... " is probably in the top 10 most pointless, counter intuitive statements to make.

I already know I was online, and client crashed. Now I'm sitting here button smashing the enter key waiting for you to realise I crashed 30 seconds ago so that I can log back in to find out if I survived the gas explosion from the node I was digging.

Why not update to something mildly amusing like "Hold the phone, ordering Pizza, we'll have you up & running in a jiffy"

#JustSayin

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#6 [en] 

Better yet, how about:

"Your account is currently active. You can login in ## seconds."

}:>

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Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.

#7 [en] 

Yaandor
Better yet, how about:

"Your account is currently active. You can login in ## seconds."

}:>

"Click here to autoconnect after the countdown"

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#8 [en] 

It's all well and good, but the scenario I was complaining about is when client is Not Crashed, yet client is Disconnected.
In such case, if you look at the network/connection window of HUD, it says FS Lost. This usually says Connected when client is connected to the server.
So, when client is not connected to the server, client is not crashed, client cannot connect automatically to the server, we should be able to connect manually.
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