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IDEAS FOR RYZOM


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#1 [en] 

Idea

1) add offer duplicate (copy) macro

actualy:
 --> new  == result: 

2) actualy: system macro "expression *"

idea: "* expression *"

example: 

actualy:
source: Tama Wood, Kachine Wood
macro: Target an entity Tama / Run shortcut xx ... 
problem: only target: Tama Wood, no others Woods

idea:
source: Tama Wood, Kachine Wood
macro: Target an entity Wood / Run shortcut xx ... 
advantage: all Wood sources

thanks. Do not be angry, my english bad.

Edited 3 times | Last edited by Plaminek (5 months ago)

#2 [en] 

Macros are located in Ryzom/save folder in keys_<char>.xml. You can edit it in any text editor and copy/paste commands. You do need to take care of increasing "id" field ofcourse, so make backups incase game finds errors.

People who use /tar for forage targets usually do not use knowledge stanzas so they can get same title for all resources (single /tar command)

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Hello!

#3 [en] 

Karu
Macros are located in Ryzom/save folder in keys_<char>.xml. You can edit it in any text editor and copy/paste commands. You do need to take care of increasing "id" field ofcourse, so make backups incase game finds errors.

People who use /tar for forage targets usually do not use knowledge stanzas so they can get same title for all resources (single /tar command)

True, but I think that that might be because making a macro with all the possible permutations would be a bit labor-intensive if you edit the .XML and outright tedious to do in-game.

I think that this might be a handy little time-saver, especially for those who aren't prone to opening up their editor of choice as a reflex action.

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#4 [en] 

i don't even know how to edit these things....

#5 [en] 

macro duplication is now added.

For /target, it would make sense to change it from "starts with" to "contains" ("/tar yubo" for example). All the current uses should still work with new rule.

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Hello!
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