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#1 Multilingual 

Bonjour,
du fait de la faible fréquentation pouvez vous ajuster la possibilité de donner au NH afin qu'il soit plus rapidement en demande et accepte nos items plus rapidement sans que nous ayaons a faire jusqu'a 8 aller/retour et pouvez vous augmenter la sensibilité du Kami blast de sorte qu'il retrouve une certaine utilité dans le gameplay, svp ?

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Hello,
because of the low attendance you can adjust the possibility of giving the NH so that it is faster in demand and accepts our items faster without us having to make up to 8 go / return and can increase the sensitivity of the Kami blast so he finds some utility in the gameplay, please?

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Hallo,
Aufgrund der geringen Besucherzahl können Sie die Möglichkeit, dem NH so zu geben, dass es schneller nachgefragt wird und unsere Artikel schneller abnimmt, ohne dass wir bis zu 8 Go / Return machen müssen und die Sensibilität des Kami Blast, also findet er bitte etwas Nützlichkeit im Gameplay?

#2 [en] 

I am not sure I understand.

#3 Multilingual 

Moniq
I am not sure I understand.

hi what you don't understand ? the google translate or the subject of my post ?

the subjet : NH & kamiblast act like the server is full of players, i propose to adjust it
nh is too long to give item, players loose too much time on it, and kami blast is so cool that he as absolutly no effest on our digging

#4 [en] 

From old posts/info:
Kami tolerance starts to drop if area loses more than ~800 resources/hour (thats the regeneration). Unsure if special pick bonus counts (probably not).
The pool to drain is ~10000 resources (kami tolerance health).

level 250 char + 5/5 care planner can do ~1200 resource/hour (normal pick).

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Hello!

#5 [en] 

@Karu, the point is there is not enough people digging at the same place at the same time so kami blast is barely inexistant, I already raised this point 2 years ago (or a bit more than that).

@Ntilza , there is what you mentioned indeed but in this kind of adjustments the game needs to go deeper:
- decrease the amount of sup/xl available each season;
- decrease the amount of MPs dropped by bosses;
- the life of armor/weapon/tool;
- decrease the amount of MPs produced by OPs;

I also raised that from time to time for the past few years sadly :(

#6 [en] 

Sinvaders
@Karu, the point is there is not enough people digging at the same place at the same time so kami blast is barely inexistant, I already raised this point 2 years ago (or a bit more than that).

@Ntilza , there is what you mentioned indeed but in this kind of adjustments the game needs to go deeper:
- decrease the amount of sup/xl available each season;
- decrease the amount of MPs dropped by bosses;
- the life of armor/weapon/tool;
- decrease the amount of MPs produced by OPs;

I also raised that from time to time for the past few years sadly :(

+1

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#7 [en] 

+1 to all

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Bisugott(Atys)


#8 [fr] 

Since there is no news here, I will UP the topic following a recent story (as we numbers):

I talked about the amount of mats produced per OP earlier.

I will quote Bitty from this topic : https://app.ryzom.com/app_forum/index.php?page=post/view/188979
For the brief time that we held it, the Zo-Kian Ruins Outpost produced 12 units of cheng root, 10 q250 INT flowers and 2 q200 INT flowers. As promised, we are distributing them.

They kept the Zo-Kian for a very short time (if someone can tell us the exact numbers of days, it would be great), and the OP produced 12 Cheng roots... To me it sounds like a huge amount (I already said that to my guild when we were holding outposts) ... RT should consider to reduce in my OWN opinion.

#9 [fr] 

Sinvaders
... (if someone can tell us the exact numbers of days, it would be great)...

By RyGReg between 2018-06-13, 20:22:20 (start) and 2018-06-20, 11:11:19 (end), so about this long (+/- 1 hour 21 minutes 33 seconds :D)

#10 [fr] 

Thanks Moniq, so they keep the OP 7 days and it produced more than 1 mats per day huhu
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