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#67 Report | Quote[fr] 

Regle de base, on essaye pas des choses "funky" avec du matos boost ou autre items rare... bon courage. :)

RP parlant je rejoin kigan sur l'idée de point de sortie dans les aggros.
Mais niveau gameplay vaudrait mieux aligner tout le monde et y mettre une aura de zone, comme pour toute autre faction (et neutre/neutre du coup).
Tout en gardant les dégats de "traverse", et consommation de foin ou perte de vie (bien qu'a minima) sur le toub.
Je trouve assez interessant de le jouer comme ça.

( Et puis bon, peut-être revoir le bug de teleportation PvP flag aussi? *s'enfuis* )

Last edited by Revvy (6 years ago)

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#68 Report | Quote[fr] 

On peut imaginer que le ranger, au titre de son entraînement à se faufiler parmi la faune, puisse bénificier de 10s de temps non-agro en sortie de tunnel. Le temps pour lui de s'écarter ou se préparer au choc.
Par contre pas d'effet de zone safe pour un autre joueur (ranger ou non) qui passe par là.

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Beauté, curiosité, virtuosité !

#69 Report | Quote[en] 

OK. I'm a Ranger and I'm having a hard time understanding the repeated assertions of getting substantially knocked down in HP by the Paths. The Paths (iirc) take up to 20% of your HP per passage. That means that on *average* they take only 10%.

The surface (capital to q250 area) paths take nothing!
It is possible to get to any of the PR exits in at MOST two paths that damage you. No path exit in PR is more than three (including one free) Paths away from a capital. Two sets of damage is maximum 40% damage and average 20%.

I haven't used any of the PR exits and run into any "bunch of kitins" (yet). Mayhap I am using different times or seasons than others. The exit on Kipucka Hill in Void is the only one where I find kitins with any regularity and that is not most of the time. One just runs and it's easy to shake them.

As far as what we have gotten, I think it pretty much matches what we were told we would get. I'm satisfied.

Last edited by Bitttymacod (6 years ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#70 Report | Quote[fr] 

Revvy
Regle de base, on essaye pas des choses "funky" avec du matos boost ou autre items rare... bon courage. :)

Merci du conseil Revvy, mais en fait non j avais deja emprunté les voies a dos de toub jusqu a present plusieurs fois.

En réalité, je me suis pas appercu que j etais arrivé au bout de mes 9j , et au bout de 9j si tu as pas payé pour pouvoir emprunter les voies 9j supplementaires et bien tu meurs et tu te retrouves tp ailleurs.

Donc le toub a disparu dans cette configuration la :

- a dos de toub
- fin de la periode de 9j

Voili voila :)

Zvo

#71 Report | Quote[fr] 

There's much misunderstanding here as I see peeps complaining about problems that don't exist. AFAIK, there are are no duplicate TPs / paths to any region.

The RP problem is more "player created" to reinforce their own preferences than anything else, 1) the TP access to nrutral TPs have existed since Day 1, why complain about it now, 2) BOTH the factions have neutral TPS so there always has been a dichotomy and 3) the Ranger faction protects Atys from the Kitin threat ... which means this faction is protecting all homins on the planet. For the powers to grant them access to the lower level regions via their network to accomplish this goal is no big stretch.

As for a Ranger guild deciding to be Mercenary ... so what ? Again this has been the case since day 1. Like the family who goes to church once a year on a particular holiday "just in case", players have always been faction whores for TPs. Many guilds of both factions faction were mercenary in nature, even being Trytonist of a kind as they worked to maintain a balance (KLIKHx2) between the factions.

Because one thing happens when there is an inbalance, invariably, population and subscriptions drop. Understandabe, the "withouts" feel disenfranchised but it's always the dominant side that over time loses more ... out of sheer boredom. So we can talk about each and every individual's own personal version of what RP should be or we can talk about what sustains the population. As long as everyone is [paying the same subscription rite, everyone should have the same opportunities.

As far as passing a rite giving special priviledges ... you took a mission and killed a low level NPC ... big whoop..... everyone in any faction did a rite. By that logic, the Rangers should have the most advantages as there rite is far more difficult.

Ryzom has always been about equality .... different weapons have advantages in certain situations, but overall there is no best weapon that provides an advantage across the board ... there is no best race, each has advantages in certain situations and disadvantages in others (well except for zorai who can reach things on the top shelf, Trykers who don't have to bend so far to pick up things and Fyros who don't get sunburn ... hep me here for the Matis) ... and there are no "classes".

If we are going to have special classes, why stop at factions ... why not discriminate by race and gender too ? Better yet, just like all other aspects of the game, don't allow RP choices to put anyone at an advantage or disadvantage.

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