Added by Nilstilar 2 months ago
Ulukyn invites attendees to express their opinions and suggestions on these two topics, as well as on the latest updates of Ryzom Chat.
Two important pieces of information:• the next rotation date for raw materials produced by outposts is Wednesday, October 5;• the bug that affected NPC placement in outposts has been fixed.Scheduled changes to the outpost mechanics, which will mark the end of the first stage of the refactoring when implemented:• the length of the bidding period will be set to one week (i.e., for the upcoming rotation, October 5-12);• battle-rounds lost by the attacking guild in GVE will no longer lower the "Max Attacker Level" by 1 (including Nexus); this should make GvE easier;• a guild failing to retake an outpost in GVE will not be able to attack an outpost in GVE for a week (except in Nexus);• after a failed GVE attack, the threshold of the concerned outpost will no longer be raised back to its initial value, but will keep the value reached at the end of the lost battle (and then decrease over time).
BossesStatistics of some of them will be corrected and the overhauled system (except, at first, the management of the bones of fallen Bosses) will be extended to the whole of Atys soon (probably on October 5th, or at the next server reboot).SilanThe refactoring patch is scheduled to be released before the end of September, along with a substantial "Quality of Life" patch that will bring the improvements mentioned in the previous Ryzom Forge meetings.On asking of a player who returned to Atys after a long absence (and who, delighted to find a living and working game, complimented the RT on it) for more details on this point, Ulukyn points to the URL of the present forum thread, which collects the minutes of the said meetings.On Silan, we also plan to add lessons to introduce new players to the various nations and factions of Atys in as neutral a manner as possible, describing their particularities and how to join each of them. We'll start by building the lesson about the Marauders because, unlike the other nations and factions, they don't have any representatives among the NPCs in Silan.Please note: these lessons can be built by players with no development skills. So, all contributions will be welcome!
It's been several months (even years) since we wanted to modernize the ticket system.The new version is in the final testing phase and brings a lot of changes compared to the current system (which is not so good).The notable changes are the following.• Complete redesign of the ticket submission form (including in-game) with categories based on the request, clear input fields to allow CSRs to see important information right away.• Ticket tracking (in-game and out-of-game). That is to say, a list of tickets indicating for each one its status, the person who took care of it and its complete history.• Possibility offered to answer directly to a ticket, allowing to start a real conversation illustrable through drag and drop of screenshots (out of game only).• Sending, out of game but also in game, of an email indicating that an answer has been given and containing a link allowing to open the ticket.• The same player can obviously open several different tickets at the same time, each ticket being individualized.Do you have any questions or suggestions, features you would like to see added?
This summer, we had the great pleasure to see published the first volume of a novel taking place in the universe of Ryzom: "The Sacred War", written and self-published by Rémi Dromnelle.The story, which takes place in the Old Lands, is really exciting; the immersion is fast, and one lets oneself be carried away with pleasure in the whirlwind of the heroes' life, living with them a few years of the History of Atys.As the author is French, the novel was naturally published in that language. However, an English translation as well as a German one are in progress by volunteer players.To learn more about this novel, see the forum thread dedicated to it, if you want to visit the book's website, it's here and, finally, if you want to buy it in hard copy or in PDF version, go to Librinova at this page.But I warn you: it's so exciting that you'll have trouble letting go of the book before you finish it! And it's true to life!Are there any players who have already read the novel, among those who are following this meeting? And, if so, would they be willing to give us their feelings, without spoiling the story?(Two player-readers express their feelings:– To get in your library right away!– Already given on the right post: It smells like the beginnings of Rôdeurs and Marauders. It's the History of Atys, but one name escaped the author: Kal (it won't speak to everyone, but to Aniro players certainly).)The next issue of our magazine "Behind the Scenes" will be dedicated to an interview with the author of the novel, Rémi. When I finished reading the novel (at 3 a.m.) and he asked me what I thought, I replied: "I want the sequel !!!!!!!!!!!!!". The volunteers of the translation team will be the first to have the privilege of reading this issue... and the translation team is recruiting!I should also point out that the author (and this is something very important to him) wanted to allow our community to read the novel for free on the Ryzom wiki (click on the language flag to display its ongoing translations). But feel free, of course, to buy the book too if you want to support the author!
The dynamic event of kitin invasion seldom runs during the week and, given the large number of invaders, it sometimes takes a long time to resolve.What would you think, then, of more frequent invasions involving fewer invaders?(The suggestion is welcomed and Ulukyn, on the remark of an attendee, confirmed that this frequency/importance ratio of kitin invasions could indeed be adapted to the number of players present on Atys at such or such time of the year.)
Last edited by Maupas (2 months ago)
Added by Krill 1 month ago
And we'll start as usual with the feedbacks. Are there any feedbacks/comments/suggestions about the last patch?
I won't go into detail, but it might give you an idea.The QoL (Quality of Life) patches will continue to add new features to make the game more enjoyable and fix bugs. And in order to make the work of the devs easier, we have gathered the whole client code in one place: https://gitlab.com/ryzom/ryzom-core, whereas it was previously on 3 different repositories. You can now see the list of issues (bugs): https://gitlab.com/ryzom/ryzom-core/-/issuesEverything is public :)About the Storyline, it will start again soon, we had a rather busy year and we couldn't progress on it as we wanted.We'll have to improve this in order to make it progress more regularly, the lessons system should help :)Speaking of lessons, we will obviously continue the tutorial and lessons on nations/factions. Especially since it's pretty quick to do now that the system is coded.We will continue to add the rewards to Rywards so that it can list all the items to be won. Including the underwear (and I know this will make people happy :D )Finally, and still with the idea of finishing things that are not finished, the guild islands will be fixed and finished (with the possibility to visit other islands).Content for the guilds can then be added.This is the big development axis we have planned.Of course the ongoing projects like op refactoring, bosses refactoring and all refactorings will be continued and finalized.
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