#211 [en] 

That is much better, thanks.

#212 [fr] 

thank you for the transcript. I'm curious how it will work out in practise :)


#213 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( November 30 th 2020)

Date: monday, November 30 th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel RF
orDuration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
    New launcher

Last edited by Tykus (3 months ago)

#214 Multilingual 

Multilingual | Français | [English]

Ryzom Forge meeting report – November 30th, 2020

New launcher (Tykus)

We have noticed that the current launcher ( ryzom_installer .exe) has some difficulties with patches [...]. So Ulukyn has coded a new one that should fix all these problems. It will allow you to import your profiles from the old one and to install in 2 clicks the test servers if needed. It will also allow you to create profiles for each of your accounts, which will be able to connect automatically, as shortcuts. The launcher is the software that launches before the game. It allows you to manage the servers and the patches, then the game will launch without any problem.

Q: Do we need to download the new ryzom_installer.exe and do you have an ETA?
A: For the moment it is in test phase, it is already downloadable for testing. The ETA will be defined by the test results.

Q: These words ''import your profile from the old one'' - does this mean that the new configurations (structure or hierarchy) will be somehow different from the current configurations? Why else would you use the word "import" instead of "copy"?
A: Yes, it's different, the new launcher makes the difference between profile (which is a folder with the backups, the .cfg client etc) and shortcuts which are the saved login information to connect quickly. At the first launch, the launcher will import the ryzom_installer settings as profiles AND shortcuts.

Q: I didn't understand the thing about profiles and shortcuts. Is it possible to explain it again? If I have several characters on several accounts, I have several profiles, right?
A: In ryzom, the client can use profiles to store screenshots, character backups and client settings. But several characters can be in the same profile without worries. Having only one profile works very well when you have several accounts. We used to make one profile per account with the ryzom installer. With the new launcher, this is not useful, just make shortcuts. It's simpler and it allows you to have only one folder to save.

Q: Is it for the Linux client as well? Q: All these .exe, it doesn't seem very suitable for mac clients. Is that planned?
A: There will be a launcher for each windows, mac and linux platform, of course. For the moment, only windows and linux are being tested.

Q: Once the new launcher is ready, will we have to re-install the game with it?
A: No, it can be installed instead of the other one without having to uninstall the old one.

Q: Can we also test it? Or is it reserved for developers?
A: No, you can ask Tamarea to be part of the testing team, the more testers there are, the more efficient the tests will be. It's mostly the different linux distributions that need to be tested. There are so many variants that we can't cover all aspects.

End of meeting

Last edited by Maupas (3 months ago) | Reason: Fixing displays of EN version

#215 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( January 21st 2021)

Date: monday, January 18 th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel RF
orDuration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
    New launcher
    Boss refactoring
    Storyline et events

Last edited by Tykus (1 month ago)

#216 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – January 18th, 2021

1 - Ryzom Team activity in 2020

Tamarea (RT) – 20:34 UTC
This page of the Ryzom Wiki lists the activities of the Ryzom team in 2020 :
It remains to be completed but thanks to the members of the Wiki group, who created it.
NB • The link is given for information so that you can read the page… later: the list is a long one!

2 - New launcher and installer

Tamarea & Ulukyn (RT) – 20:39 UTC
Windows, Linux and Mac versions of the new launcher and installer are in test.
We are looking for a maximum of volunteers to test this new launcher with the maximum of Windows, Linux and Mac versions.
The testers will not have to uninstall the game but just connect to Atys via this new launcher and check that the updates are done correctly.
Those who use different profiles on the current launcher will also be able to check that they appear on the new one.
If some of them wish, they can also test the installation of the game via the launcher. Please make sure to back up your data before doing so. If you make a new installation next to the one you usually use, please allow 8 GB of free space.
If you wish to help with these tests, please contact Tamarea on or by email at

Q: At the last RF meeting only testing for Linux and Windows computers was possible… Can testing for Mac computers start now?
Yes: the development phase of the Mac launcher was completed just today!

Q: Can you give us a link to download the new launcher?
Not here nor now: so that we can solicit feedback from all testers, this link will only be given upon individual request made to Tamarea.

Q: Will the new launcher allow two characters from the same account to connect simultaneously on Atys?
No, this is not technically feasible. As today, therefore, the simultaneous connection of several characters will only be possible if they are under different accounts.

Q: Will our guild channels soon benefit, like others, from automatic translation?
Most likely, yes. This is one of the requests under examination within the RT.

3 - Implementation of high-definition textures

Tamarea & Ulukyn (RT) – 21:11 UTC
Icons, user interface textures and all Atys maps have been enlarged by IA to get an improved HD version.
This improvement, currently under test, will be added in-game in the next patch.

Q: Will this HD version compensate for the visibility defect found when the value of the local interface parameter (scale) is greater than 1.00?
Yes, with these HD textures the tests confirm a very correct visibility for a value of 2.00 and they continue in order to improve the icon texts for intermediate values.

Q: Will the API be updated accordingly?
We are working on this update, but it is not without difficulties. However, all the images made available in the API will be in their HD version as soon as the next patch is released.

4 - Boss refactoring

Tamarea & Riasan (RT) – 21:28 UTC
For those who are not familiar with this project, it is detailed in the (FR) document available at this address: et qui sera publié sous peu sur le forum.
Latest developments :
- all the new spots of Boss' pop have been added ;
- all new Bosses and the loots they drop have been created and their translations are under testing.

Q: Will the names of the current Bosses be changed?
Non. Mais il y en aura de nouveaux !

Q: Will the value of the items collected from the remains of a Boss be related to the level of the latter?
Yes, the loot obtained from a low level Boss has less value than that obtained from a high level Boss.

Q: Is another test phase scheduled? And if so, for when?
Yes, a test phase on the development server will start soon (there are still some problems with the new loots and we hope to have it finished by the end of this week.

Q: Will a Boss of level N now be able to give up to his executors a loot of higher quality than N?
No: a killed Boss still provides a loot of equal quality to his level.

Q: Will there be Boss level lower than 70 and intermediate to the current scale (70 | 120 | 170 | 220 | 270)?
No, but the number of Bosses will increase significantly for each level of the recalled scale.

Q: When will these changes take effect in game?
As soon as possible, i.e. as soon as conclusive tests are completed... tests whose duration depends on the number of volunteer testers.

Q: Will there be new Bosses accessible for beginner characters (on Silan)?
No, the project concerns only the continents and the Prime Roots.

Q: Will there be other "corrupt" Bosses, like Cratchakyo was?
No, this is not planned at the moment.

5 - Events

Tamarea & Ulukyn – 22:04 UTC
The live events (scripted ones) resume at the rate of one per week.
Regarding the Storyline, the end of episode 1 is approaching and the beginning of episode 2 is coming soon!

Q: Is it planned to link live events to the Storyline?
Yes, a first one will take place soon, by the way.

Q: Will the Storyline prologue (the rumors) be debugged before the launch of its episode 2?
Yes, this to allow newcomers to unroll the episodes in order. It will also be improved in its operation to make it easier to play.

6 - Recrutement

Tamarea – 22:19 UTC
We are now focusing on recruiting volunteer testers. We have several additions under test (launcher, Boss refactoring...) and in order for them to come quickly into play, we need more testers.
If you are interested in joining the testing team, contact Tamarea on or by email at

Q Are volunteer testers notified individually of the dates and times of the tests they are asked to run, or do they have to watch for a request to appear on a page listing all of them?
No. The dates and times are, if necessary (group testing), determined jointly on the dedicated Ryzom Chat channel where the use of the @all mention allows all testers subscribed to the channel to be notified by email. But individual test requests are simply posted on a scheduling table. The suggestion of individual notification for casual testers will however be carefully considered.

Q: What exactly is expected of a tester?
Play an addition or a patch to the game, spot possible bugs in its operation and then tell us about them on the document gathering the feedbacks from the testers. But also, if it is an addition, give us your opinion on it, so that we can improve it before it is put into service on the game server.

Q: When a test is in Waiting column of the scheduling table (KanBoard), is it still possible to complete the feedbacks' pad?
When a test is in Waiting, it means that the test object has been handed to the developers for them to fix the bugs reported by the testers. It will be handed over to the testers (put again in column Testing) once the correction completed.

Q: Shouldn't volunteer testers be trained and accompanied, even if only a minimum, when they first join the team?
Yes, probably. We are thinking about that.

Q (off-topic): Is the Scenographic Editor scheduled to come back in game?
A (unexpected):
Yes, this is the next scheduled development task, by the way.

The meeting is closed at 23:00 UTC.

Last edited by Nilstilar (1 month ago)


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