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#151 [en] 

In all honesty whether you attend the meetings or you do not, the end result is the same.

*points at the OP discussion a year and a half ago*

Last edited by Maupas (4 years ago) | Reason: Fixes of FR text

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#152 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge - 30 septembre 2019

Voici l'ordre du jour
1 - Bilan des festivités des 15 Ans de Ryzom
2 - Point sur les avancées des projets en test
3 - À venir : lancement de la Saison 2 de la Storyline

Bilan des festivités des 15 Ans de Ryzom

Tykus, 19:39 UTC
Afin de ne pas mettre en pause pendant plusieurs semaines les projets en cours, nous avons choisi de réutiliser l’île des 10 Ans. Ce que nous n'avions pas anticipé, c'est qu'en cinq ans l'ARK a beaucoup changé, si bien qu'il nous a fallu réécrire un certain nombre de scripts avec le nouveau code (merci PtitBill !). Comme nous avons aussi dû ajouter le camp Ranger qui n'existait pas il y a cinq ans, nous étions « limite » en temps. Les Quinze Ans de Ryzom n'ont certes pas eu la dimension qu'ils méritaient, mais les équipes se sont mobilisées, notamment l'équipe Event pour l'animer, et l'équipe Infographie pour créer le gâteau (Aileya) et l'effet "confettis" (Xelios). Les leçons sont tirées : le debriefing a eu lieu en interne pour mieux anticiper sur les événements futurs. Si vous avez des questions je vous écoute :)

Q : Le morceau de bois incandescent gagné lors de l'évènement a disparu du sac Spécial. Est-ce normal ?
R : Oui. C'était un élément ponctuel. Il a été retiré comme prévu quand nous avons changé de serveur.

Q : J'ai conscience que le jeu n'est plus celui d'antan… Mais, si je peux me permettre, l'évènement des 15 Ans a été un fiasco total. Je sais que ce n'est pas agréable à entendre, mais autant le dire… J'ai été trés déçu du "flop" et des l'évènements eux-mêmes. Seul truc amusant : les renommages inopinés.
R : Nous sommes conscients des problèmes, mais de là à dire que le jeu n'est plus celui d'antan, même si c'est en partie vrai (il a pas mal évolué) :)

Q : Je n'ai pas forcément de question, mais en tant que joueur-payeur, je me dois de faire le retour. Il 'y a rien de pire que de se regarder le nombril en se disant "Tout le monde est content".
R : On a jamais dit ça Azileth. Que vous soyez déçus, on le comprend, nous le sommes aussi, mais il faut avoir une vision globale des choses… C'est à dire que si les évènements des 15 Ans n'ont pas été assez préparés, c'est qu'il y a plein de choses en cours et que nous avons manqué de temps…
Imotep, 19:56 UTC
Entièrement d'accord avec Azileth. Pourquoi aussi faire des évènements donnant des lots si c'est pour les reprendre ensuite ? Les lots, c'est la petite chose qui fait la différence avec ceux qui ne participent pas aux évènements. Et si ces lots sont intéressants, ça pourrait motiver d'autres joueurs pour les évènements à venir. C'est comme vulgariser les titres d'antan et les redonner plusieurs années après leur première attibution. Pour moi il en perdent leur valeur.

Q : L'ajout d'une barre de durabilité dynamique sur l'icône des items est-il facilement faisable ? Une barre qui se réduirait en temps réel avec l'usure progressive de l'item ?
R : C'est une idée pour le forum, ça !

Q: Pouvoir à sa convenance activer/désactiver le pop des infos-bulles qui s'ouvrent sur les items de barres de tâches (il n'est ni beau ni utile) et aussi pouvoir désactiver le canal utilisateur, est-ce faisable ?
R : Oui, vous nous aviez fait un ticket à ce propos… C'est vrai que ces info-bulles peuvent être gênantes… Mais on dévie du sujet.

Q : Je ne comprends pas l'allusion aux titres anciens… En quoi sont-ils dévalués lorsque donnés longtemps après leur première attribution ? À moins que, bien sûr, ils aient été liés à certaines particularités des temps anciens…
R : Des titres ont été donnés autrefois aux joueurs ayant participé à la béta test de Ryzom et ont pu par la suite être gagnés lors d'un évènement ; c'est de ça dont Imotep voulait parler… Mais, là encore, ce n'est pas le sujet.
Soleya 20:12 UTC
Je comprends Imotep et Azileth, mais je tenais quand même à remercier et féliciter les equipes qui ont géré les évènements des 15 Ans. Tout ne s'est pas passé comme prévu, mais ça a quand meme été un très bon moment partagé avec plein de gens. :)
Imotep, 20:15 UTC
Je n'ai pas dit que les 15 Ans n'étaient pas bien, mais que je n'avais pas aimé, c'est tout.

Point sur les avancées des projets en test

(Missions quotidiennes, Refonte des batailles d'Avant-Poste, Armes de tir, DeepL)

Missions quotidiennes

Tykus, 20:17 UTC
Les tests sont toujours en cours, quelques rectifications restent à coder. Nous publierons un manuel pour répondre à vos questions éventuelles.

Q : Une idée de quand ce sera disponible ? Avons-nous une idée de la date de sortie ?
R : La tâche est ASAP, à terminer dès que possible. Pas pour le moment.

Q : Quelle type de récompenses aura-t-on pour ces missions ?
R : Nous construisons le système qui fait gagner des point d'implication afin de pouvoir proposer de nouveaux items qu'on ne pourra obtenir qu'avec ces points là. Donc faites le plein, on ajoutera des jolies choses plus tard :)

Q : Pourquoi ajoutez-vous toujours les choses a moitié ? Par exemple ce système de "points" qui ne servent a rien, mais qui pourront, peut-être, servir à quelque chose plus tard quand vous ajouterez d'autres choses ?
R : Nous n'ajoutons pas à moitié, nous faisons les ajouts par étapes… Après ça dépend de comment on en parle…
Soleya, 20:31 UTC
Des points qui ne servent a rien ? Les points d'implication sont déjà utiles, hein ! Ils sont utilisables comme les points de faction, auprès du même PNJ !

Q : Y aura-t-il des prérequis de niveau ou de renommée pour l'accès à ces missions ?
R : Il y aura un système de filtre, qui vous permettra de sélectionner les missions que vous voulez remplir et celles que vous souhaitez éviter, les renommées que vous voulez augmenter et celle que vous ne voulez pas voir diminuer; vous pourrez aussi sélectionner les « missions métiers » qui vous intéressent. Ensuite le système vous proposera un nombre de missions par jour en fonction de votre filtre personnel.
(Note : Voir Compte-rendu de la réunion de Ryzom Forge - 24.06.2019 pour plus de détails)

Refonte des batailles d'Avant-Poste

Tykus, 20:38 UTC
Le système est prêt, mais nous avons encore besoin de testeurs pour équilibrer la faisabilité (pas trop dur, ni trop facile). Donc si vous êtes intéressé(e) : https://chat.ryzom.com/direct/Tamarea
Mithian, 20:41 UTC
On a commencé par tester sur Yubo (le serveur Test/Dev) le nouveau système de bataille (pour rappel : déroulement sur phase unique d'une heure). On doit tester ça de manière à ce que ce soit équilibré. Lors de notre premier test, on a essayé à une cadence de pop deux fois plus rapide que celle actuellement pratiquée. Ensuite, vu qu'on n'a plus de bataille tous les jours, on a fait un second test sur Gingo (le serveur de Test, plus proche d'Atys dans son fonctionnement) pour nous faire une meilleure idée de ce que ça donnera en réel. La/les prochaine(s) phase(s) nous serviront à déterminer la bonne cadence de pop des PNJ pour des batailles plus dynamiques (c'est le but) mais pas trop simples. Pour pouvoir tester à des seuils relativement élevés, on a besoin de testeurs. Donc, si ça vous dit, vous pouvez envoyer un /tell ou un courriel à Tamarea ;)
Ulukyn, 20:46 UTC
Sur Yubo la cadence à dû revenir à celle d'Atys, mais sur une heure.

Armes de tir

Tykus, 20:56 UTC
Cet ajout prend du temps, il faut rendre ces armes attractives sans pour autant rendre obsolète le reste du jeu. Une nouvelle session de test est sur le point de démarrer; tous les outils nécessaires sont créés pour finaliser les réglages. Riasan (et Ulu) ont créé un outil qui permettra de faire pop toutes les matières premières nécessaires au tests :)

Q : Ce qui veut dire que je vais enfin pouvoir sortir mon fusil sans craindre mourir de honte ? Faire évoluer les armes à feu est une super idée, mais dans quel moyenne de dégâts se trouvera-t-on ? Si je compare aux dégats de mêlée ou de magie ?
R : Oui, le but de ce changement est de compenser le fait que pour monter en niveau avec ces armes il faut forer : c'est assez contraignant. En plus, malgré ce désavantage, les armes de tirs n'avaient pas assez d'impact pour être intéressantes sur l'ensemble des activités du jeu :) On a changé les dégâts, activés les bonus qui jusque alors n'étaient pas pris en compte, réajusté les portées. En gros, utiliser des matières autres que celles de choix pour les munitions va devenir intéressant :) On a aussi changé l'espace occupé par certaines munitions dans le sac et augmenté les cadences de tir.
Azileth, 21:08 UTC
Si je pouvais me défendre avec autre chose que la hache ou la magie, se serait génial !

Q : Où en est-on avec le Rite Ranger hors-service depuis 15 jours ?
R : On parle des armes de tir, là :) Mais je vois ça après la réunion ?

Q : Ma question concerne le forage des matières premières pour la fabrication de munitions, et par extension le forage tout court. Être kamiste devrait donner un « avantage » pour forer plus tranquillement, plus écolo quoi ! Mais dans les faits qu'en est-il ? Je ne parle pas d'« avantage » véritable, mais simplement d'une façon différente, pour ce ui concerne la stabilité, de forer selon l'allégeance… Et, s'agissant d'égalité entre factions, on pourrait évoquer les téléports Maraudeurs…
R : Je ne peux pas répondre à cette question. Les kamis n'aiment pas trop qu'on fore sur Atys, mais le forage raisonné est apprécié, en effet… Mais de là à donner un avantage…

DeepL

Tykus, 21:17 UTC
La phase 2 du « travail de développement pour que DeepL gère la traduction entre les canaux du jeu et chat.ryzom.com », est en cours. Ceci dit juste pour information : je n'ai pas plus de détails à ce propos :) Mais peut-être la traduction automatique sera-t-elle bientôt disponible dans ce canal pour les réunions RF. Ça serait bien :)

À venir : lancement de la Saison 2 de la Storyline

Tykus, 21:21 UTC
Les différentes équipes continuent la préparation de la Saison 2, dont le premier épisode devrait débuter en janvier. Chaque épisode (qui fera avancer l'Histoire de la planète Atys) comprendra une série d'évènements joués et scriptés et se terminera par un ajout gameplay permanent. Les projets en cours sont en grande partie intégrés à cette Saison 2 (Évènements dynamiques, Pocket Worlds, Collections, Rois en boîte, Nexus Reloaded, carte et gameplay Maraudeurs…), même si certains, non intégrables, seront mis en jeu en parallèle (refonte des batailles d'Avant-Poste, rééquilibrage des armes de tir). Nous ne révélons pas encore les thèmes de cette Saison, pour ne pas vous gâcher le plaisir de la surprise !

Q : J'aimerais en savoir plus, si possible, sur le futur gameplay Maraudeurs qui viendra avec la saison 2.
R : Déjà la première branche sera l'île, ou les Maraudeurs auront un camp et une carte bien a eux. Ceci sera introduit au cours d'une serie d'évènements roleplay. Pour le reste rien n'est encore réellement planifié.
(Note : Voir Compte-rendu de la réunion de Ryzom Forge - 24.06.2019 pour plus de détails)

Q : C'est quoi le thème de cette saison ?
R : Il n'y a pas de thème précis mais une série d'évènements et d'ajouts. Mais je ne vous en dirai pas plus pour le moment : je vous laisse découvrir tout ça en janvier. Pour l'instant, place à Anlor Winn et Atysmas :) La fin d'année est toujours chargée.

Q : Plus précisément, qu'entendez vous par "Nexus Reloaded" ?
R : Le Nexus Mineur va être le théâtre de changements, d'activités pour les guildes, mais je ne vous en dis pas plus :)
(Note : Voir Compte-rendu de la réunion de Ryzom Forge - 24.06.2019 pour plus de détails)

Q : Pourquoi tant d'évènement HRP alors que les évènements RP sont quasi inexistants ?
R : Les évènements HRP sont dictés par le calendrier, ils sont incontournables (Noël, Pâques, Halloween…), alors que les évènements RP sont plus longs à préparer. Mais la Storyline va permettre d'avoir un calendrier plus étoffé pour ces derniers :)

Q : Mouais… on n'est p'tet pas obligés de bloquer un mois complet pour chacun…
R : Pour que ce soit testé comme il faut, si. Les évènements RP demandent quant à eux surtout des personnes pour jouer et c'est parfois compliqué :) En outre, c'est la même équipe qui participe aux évènements RP et anime les évènements HRP :)

Edited 10 times | Last edited by Maupas (4 years ago) | Reason: Fixes in EN text

#153 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (October 28th, 2019)

Date: monday, October 28th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
  • État d'avancement des projets en cours
  • Mise en lumière : projet Storyline

Last edited by Tamarea (4 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#154 [en] 

Tamarea
Date: monday, October 28th, 20:30 UTC (21:30 CET)

Will there a second meeting at 02:30 UTC so that there can be some real-time communication between continents for once? I mean, I know moving the day of the meeting is impossible because the dev team and volunteers works on Sundays and has Mondays off, but it would be nice to feel (for once) like Ryzom is meant for more than just one nation.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#155 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – October 28th, 2019

Status of ongoing projects

Anlor Winn Events

Tamarea (RT) – 20:37 UTC
Anlor Winn's HRP events will begin on Thursday, October 31st, 20:00 UTC and will end on Monday, November 11th.
We will reactivate for the occasion the scenery as well as the special events (The Perilous Maze, Kill the Pumpkins!, Yubo zombies) and will offer you various little games.
The announcement is available here.

Q: Will the patch occur at 20:00 UTC (21:00 CET)?
A:
A bit earlier: 17:00 UTC (18:00 CET).

Q: What will we get? Anlor Winn tokens?
A:
Yes. And their number will depend on the number of events you follow!

Q: Will the events be the same as those of last year?
A:
Yes, they will be the same. But we have moved the locations, as well as the paths of the Maze.

Outpost battles refactoring

Tamarea (RT) – 20:48 UTC
We are now in the balancing process required by the reduction to one hour of the attack phase (calibration of the number of rounds, squads, etc.). We will then move on to the withdrawal of the defence phase.
In order to test with more characters, the final tests will be carried out on Atys.

Divine intervention: By the way, the timer for the outpost battles (we are currently fighting one) has not yet returned.
A:
Noted!

Balancing of ranged weapons

Tamarea (RT) – 20:52 UTC
The last test, carried out in PvP on an outpost, revealed that the values have been increased too much, so the weapons are too... efficient. Further tests will be carried out shortly.

Q: Can we still join the Test group for Ranged weapons? If yes, I'm in!
A:
Yes, sure! We still lack of Ranged weapon testers! And okay, noted!

Divine Q: Is there any news about the Temples War? Or is the project completely dead?
A:
This project (as described at the time) has been out of date for several years.

Daily missions

Tamarea (RT) – 21:00 UTC
The tests are almost finished, there are only minor bugs to fix and translations to complete.
The implementation in game is scheduled for just after Anlor Winn, around mid-November.

Next issue of Behind the Scenes

Tamarea (RT) – 21:03 UTC
Its release is scheduled for November.

New billing system[/i]

Tamarea (RT) – 21:03+ UTC
A new billing system is under development. Ulukyn will present it to you at a future meeting.

New website[/i]

Tamarea (RT) – 21:04 UTC
The new Ryzom website is being created. SirCotare will present it to you at a future meeting.
Its launch is planned before the end of the year.

Q: More details on these topics?
A:
Not today, but you will know much more within a month, since these topics will have a prominent place on the agendas of next two meetings (see the topic “Highlighting…”)

Q: With regard to the website in particular: is that what you have already shown us?
A:
No. We restarted on something else, with SirCotare as WebDev. The link will be given to you during one of the next two meetings.

Highlighting: the Storyline project

Purpose of the project

(Tamarea (RT) – 21:12 UTC)
In order to improve your gaming experience, we must offer you a lively game with regular and varied events, but also a gameplay neat and enriched by regular additions of new features.
However, our small team does not allow us to work with the ambitions of a large company.
So we have chosen to "settle down" and refocus on a common project: Storyline. This will serve as a roleplay base to lead to gameplay content, focusing on content already under development and taking the opportunity to complete some of the gameplay that has been in game for years but not yet completed.
Thus, the Storyline project aims to make the game more lively and interesting and thus enlarge our community, as well as to revitalize the Ryzom team by putting into play much more quickly the additions on which it works.
The philosophy behind this approach is more than simply conserving the current fragmented community, bringing it together and transforming it into a community that shapes (and is shaped by) events, where everyone can come together for fun.

Principle of the project

(Tamarea (RT) – 21:17 UTC)
All events played from the beginning of the game to the upcoming completion of the "Empire's Shield" are now grouped under the name "Season 1".
The next season, called "Season 2", will have two main themes that I will keep secret in order to preserve the surprise.
The two themes will be played alternately, each in several episodes. Each episode will start with an event played by the Event team, continue with a series of events played and scripted, and conclude with a permanent gameplay addition.
The themes chosen for Season 2 will allow developers to complete part of the unfinished gameplay: Pocket Worlds (Scenographic Editor, Guild Islands), Kitinlair, Marauder Gameplay, (advanced) Occupations, Involvements...
They will also allow them to implement several projects under development: Nexus Reloaded, Collections, Bosses in a Box, New Marauders Map, New Dynamic Events...
Because they will lead to permanent gameplay additions (depending in part on the actions of the players during the episode), events and role-playing will gain in interest.
The launch of Season 2 is scheduled for January 2020.

Recrutement

Tamarea (RT) – 21:25 UTC
The Comm-Marketing team is growing with three new members:
• Margote to take care of broadcasts;
• Drumel and Mideo to create videos.

Edited 7 times | Last edited by Maupas (4 years ago) | Reason: Unresponding link

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#156 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (November 25th, 2019)

Date: monday, November 25th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda

#157 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – November 25th, 2019

Status of ongoing projects: Range weapons

Tykus (RT) – 20:38 UTC
The balancing of the range weapons is very advanced. It is however difficult to test because it is necessary to have access to raw materials, and especially it is difficult to reproduce the conditions of the Atys server (Outpost battles, PvP, hunting). That's why we chose an alternative solution, to make sure that this branch takes its place in the gameplay again, without making the magic and the classic melee obsolete. Make no mistake, the change will have a significant impact on the armed strategy, but it should not make your master axe level unecessary.
We have therefore planned a three-phase implementation:
   • addition of basic ammunition to the gun dealer, patch of the modification of the space taken by the ammunition in the bag (bulk);
   • patch of the modifications tested on Outpost battles and evaluation on Atys (a topic will be created on the forum to collect your feedback);
   • final adjustment patch after analysis of forum feedback.
We do not yet have a precise timetable for these phases, but we will communicate them later.

Q: In the absence of a schedule, do we know what the main changes to the shooting are?
A:
it is a general balancing, the purpose of these modifications was to improve the attractiveness of the branch, which already suffers from the obligation of drilling and crafting to level and, most of all, from the fact that some weapons were clearly devalued, even obsolete.
It is difficult to give details of the changes: everything (or almost everything) has been moved. But not weapon by weapon, rather as a whole.


Q: So no modification of the proper operation of the shooting, but rather power adjustments?
A:
Power, range, firing rate, ammunition weight and also activation of bonuses on weapons and ammunition that have been inoperative until now.

Q: So, the materials will have an influence on the performance of the shooting?
A:
Much more than before, yes. The use of excellent and supreme materials, until now useless, will become interesting as a result.

Q: Will it be easier and faster to practice with the new shooting system than with the old one?
A:
Easier, yes. Because you will be able to buy ammunition from the merchants (“basic” ammunition but sufficient to level in the branch).

Highlighting: New website ⇒ https://cloud.ryzom.com/s/j78HypWGPjssdcH

Please take time to read the above document.

Cotare (RT) – 21:06 UTC
We've been working on Ryzom's new website for quite a while now. It will replace the old website on www.ryzom.com some time in december. We have come along pretty well and we want to show you a preview and ask for your opinions.
A few more words: the preview is not yet translated and therefore will only show english text. Also, some links (especially to account-management, signin, registration, etc.) are not yet functional. The "events" section is not yet fully functional too and shows placeholders.
So, let's have a look together: https://ryweb.larboard.net/
For those who are joining us ingame: you'll have to use your regular webbrowser to visit the site. It is not available in Ryzom's ingame browser.
Now, feel free to ask questions and give us your suggestions and other feedback.

Q: Do the forum links point to the new version? Will they be modified to point to what we see there?
A:
What you see there was a test to see how the header and footer of the new website could look on the old WebIG. The links will be put on the forums when the website goes live.

Q: Nice work. I only find the size of some fonts too large, perhaps because of the resolution of my screens. Are these sizes definitive?
A:
The page is optimized for full hd, which you are using, so that should not be an issue. The page also responds to smaller screen sizes and should work on tablets and phones too.
However, I will take a look at it and tinker with the sizes a little bit. Maybe you're right.


Q: Will the new site be tested by the Test Team before release online (December is close and testing take some time…)?
A:
I do realize that. I am currently working on administrative tools so the website can be translated and filled with actual events and news.
As for the testing part, nothing is scheduled yet, but a meeting with the Test Team, Cotare, Ulukyn and Tamarea will soon be held to discuss it.


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#158 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (January 13th 2020)

Date: monday, January 13th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
        1- Feedbacks 
 -Feedback on Atysmas events
 -Feedback on daily missions
      2- Storyline:
      Introduction
      3- Deepl: following test
      4- Recruitment of volunteers:
      Translation Team: We are first of all looking for DE, ES, RU translators/proofreaders and of EN proofreaders.
      Of course FR translators/proofreaders will be appreciated too!
      We would also need graphic creators (gfx) Dev/Ark, Level-designers and new members into Event Team..

#159 [en] 

Once again, will there a second meeting at 02:30 UTC so that there can be some real-time communication between continents for once?

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#160 [fr] 

@Gidget, I think it will never happen.

#161 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - January 13, 2020

Agenda
1 - Feedbacks
  • - Feedback on Atysmas events
  • - Feedback on daily missions
2 - Storyline: Introduction
3 - Deepl: following test
4 - Recruitment of volunteer

Tykus, 20:47 UTC
I would ask you not to speak during my speaking phases, and then to raise your hand if you wish to speak. I will note your request and give you the floor when it is your turn.

1 - Feedbacks

Feedback about Atysmas events

Tykus, 20:47 UTC
Raise your hand, I'll give you the floor. Someone?
Kyyjura, 20:53 UTC
I wanted to say that the puzzle fragments was a fantastic idea
Kiwalie, 20:55 UTC
Puzzle great idea and gift to the city too, for all people can have the gift, think to the guards.
They kill my gifts, they don't have cookies :)

Q: For the yuboho, a lot of players don't have the mats. I don't send a ticket, but have you receive some about this problem?
A: Yes we listed the yobohoh's bugs, we will try to fix them before next event :)

Kyyjura, 21:02 UTC
I spent hours killing snowmen but was unable to participate in killing yubohoho due to cooldown I think
while I understand there are reasons for the timing of yubhoho, not receiving anything for killing the snowmen was disappointing
Arxxan, 21:03 UTC
yuboho was nice but also reward system should be reworked. some people just camped at arena and did nothing. so rewards should also be related to killed snowmen
Tykus 21:04 UTC
Ok, Yubohoho will be reviewed in order to remove all bugs :)
Arxxan, 21:14 UTC
gifts in city and around should be a surprise and random. hitting big presents and know there is a for speed eggs was a bit boring.
i can also imagine "harder" gifts in q250 areas for more experienced players
the treehunting was not done very often because ppl thought it is not worth
so idea good but rewards need rework here.
Tryroamer 21:18 UTC
i ask that who kills snowmen be shown how many still needed to be killed for that region ...
that way i would be able to aid in other regions as soon as done with 100% filling
Tuffgong 21:22 UTC
The atysmas tree was a nice idea but I think there was a problem with the loots, some helped to kill the tree and received nothing beacause others didn't think to share the loots. I think it should be better to set the same loot for each person that helped to kill the tree


Feedback about Dailys missions

Ulu posted in the topic for the daily missions, he will modify some stuff in the filt(er to avoid incomplete or unseless missions
https://app.ryzom.com/app_forum/index.php?page=post/view/198464

Q: Would it be possible to add 1- 49 mission lvl in drop down menu or is that a bit silly? I ask because not all skills are at a level to do the 50 - 99 missions like for new players from Silan.
A: The only mission for this level are on silan or city welcomer

Q: Is there any new reward with Elyps points planned soon?
A: Yes we have many thing planned for it, some are ready and other need a bit work to finish, but I don't tell you more so as not to ruin your surprise

Q: Will there be guild weekly missions for guild members?
A: We think about it, but it need to be cereated, it's a big work :) Guild missions must be specific and there is nothing in the 11,000 missions that allow you to do them specifically "in guild".

2- Storyline: Introduction

Tykus, 21:33 UTC
The rumor system is going to be set up on atys, namely that all the npcs of atys will answer your questions about what's going on and believe me, they have things to tell you (some more than others).
We will add the first phase for the range weapons change (patch scheduled around the january 27th)

Q: is the information given by the rumour system to be actionable or just for RP?
A: The information from the rumor, will give clues about upcoming events and can be collected as pieces of the puzzle. Only the fixed pnjs will be concerned not those which are in movement.

Tykus, 21:52 UTC
Update: Ulu tells me in the ear that all non-attackable npcs will be concerned, even those who move :)

Tykus, 21:45 UTC
Just a reminder: the first phase for the range weapons is, bulk modification for ammos and gezneric ammos added to the range weapons merchants :)

Q: what do you mean by bulk modification?
A: We reduce the space taken by some ammos in the bag :)

Q: will it be possible to sell ammo to the merchants for resale or immediate sale?
A: I'asked ulu, so I have no answer for now :)


3 - DeepL

Tykus, 22:03 UTC
The translation tests are still in progress, we have implemented the translation exclusion command (/a setDontTranslateLangs [en, fr, de, es] ) that will allow you to not translate a language. For the moment, the tests are not extended to other channels than the around area.
Tryroamer, 22:07 UTC
I suggest that DeepL be suggested to be used at these meetings by those giving comments to facilitate the immediate translation of questions one gives etc
Tykus, 22:10 UTC
Dynanics channel need a bit (lot) coding to be aviable for deepl, so We will have to wait to use it on Pub forge :P


4 - Recruitment

Tykus, 22:03 UTC
The translation team: We are primarily looking for DE, ES, RU translators/proofreaders and EN proofreaders. Of course, FR translators/revisers will also be appreciated!
We also need graphic designers (gfx) Dev/Ark, LD and anims. If you are interested, ask Tam on RC or by email tamarea@ryzom.com :)


Other questions

Q: The corporals in FH all give missions for gaining dappers; i ask that all mainland landing places for new arrivals out of Silan offer such missions; i so far have not found any dappers missions giving npcs in zora, for example .... 8(
A: There is a lot of missions whitch give you dappers, craft missions even for low level city welcomers etc...There are three corporals in pyr who give such missions... :)

Q: "Arkitect" for players, still in the works or pretty much on hold?
A: Always in use and up to date (V4.0)

Edited 4 times | Last edited by Margote (4 years ago)

#162 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (February 17th 2020)

Date: monday, Februry 17th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.

Topic: Added, in test and ready to be tested projects.
Agenda
      1- Storyline release
      2- Next patch (february 19th)
      3- New Ryzom website
      4- Recruitment

Edited 2 times | Last edited by Tamarea (4 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#163 [en] 

Tamarea
Participants: all Ryzom players wishing to join.

Can you please stop with that lie? Thank you.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#164 [en] 

Gidget
Tamarea
Participants: all Ryzom players wishing to join.

Can you please stop with that lie? Thank you.

Can you please stop with trolling? Thank you.

#165 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – February 17th, 2020

Storyline release

Tamarea (RT) – 20:38 UTC
Season 2, called "In Black against White", will begin on Wednesday, February 19 with its prologue, entitled "The one where you get informed".
During this prologue, which should last about a month, you will be able to interrogate (via right-click) all the NPCs that are not attackable and that do not belong to a tribe you come across, politely or bluntly depending on your reputation. Some of them will have nothing to say to you but others will tell you, in the form of rumors, more or less important information about recent events... which could also give you clues about those to come!
New rumors will be available from NPCs over time (one more every 12 hours). Your mission will be to gather all this information. A Storyline window in your mission book will allow you to follow the progress of your quest, through a progress bar. New bars will be added when informations about other themes will be available.
Then will start the first episode… But I won't tell you anything about it in order to let you be surprised ;)
Just know that the rumors (and thus the progress bars) will remain active even after the end of the prologue.

It's up to you if you want to take the floor on this topic!

Q: Will all NPCs be involved in this "Prologue", or only some of them whom players will have a list ?
A:
All non-attackable and out-of-tribe NPCs will react with you, but not all of them will have any information to give you!

Q: How many will be these rumor-spreading NPCs?
A:
To begin with there will be about thirty pieces of information to discover, then the number will increase as the days go by.

Q: Will only recents events in the History be rumored, or older ones too?
A:
Relatively recent events for the moment, but older ones may be added later, as rumors will remain. In the end there will also be several themes to discover, recent events are only the first.

Q: Will NPCs be able to spread false rumors?
A:
He he, NPCs are homins, so who knows! What if one of them spreads false rumors about one of your own characters, for example? ;)
Joking aside, NPCs can also spread rumors about player events afterwards. This way, your characters could one day be evoked by an NPC!
And, coming back to the prologue, the important information for the rest of the Storyline will be "real" rumours.


Q: Will players "only" be able to experience history/story in the game instead of reading it in the forum, or is Storyline a kind of scavenger hunt - with a goal to complete through clues gathering?
A:
Rumors will initially give you the opportunity to experience the story in the game and not outside on a forum, which in itself is already a significant change. In addition, the rumors will grow and lead to certain discoveries that will not just be information about the history, but will be very useful to access new gameplay or roleplay knowledge.

The next patch ⇒ https://app.ryzom.com/app_forum/index.php?page=topic/view/30283/1

Tamarea (RT) – 21:21 UTC
A client, data and server patch and a restart of the game server are planned on February 19th, 2020 in order to implement the following additions and fixes.

Change • A new loading screen will be used with the name of the Storyline season episode and the latest news about it.
Improvements & bug fixes:
• fixes on webig;
• teleport pacts have now a label to easily identify the destination;
• fixes on French translations for some occupations products;
• improvements and new option (in beta test) to locate fight Daily Missions objectives.

Adds
• new Rewards Delivery System (izams getting a boost and can now deliver more than letters!);
• lot of menus items (when you right click to made an action) have now an icon.

Storyline
• addition of a Storyline window information with current season and episode and the objectives;
• new loading screen displaying the name of the Storyline season episode and the latest news about it;
• new option to ask politely NPCs (or question roughly them if your fame with the nation is lower than – 30) which will open dialogs that will give you information sometimes useful, sometimes false or forgivable.

I give you the floor if you want to react!

Comment (Jorgensen): I like the idea of NPCs giving rumours that will lead to quests and discoveries.

New Ryzom website

Tamarea (RT) – 21:34 UTC
The new Ryzom website is being tested at this address: https://ryweb.larboard.net.
Some German translations and some links are still missing, but most of the job is done!
It is scheduled to go into operation in March.
If you have feedbacks and suggestions for improvement, you can share them now or later on the forum.

Your turn to have the floor!

Feedback and suggestions are given at the end of the meeting (after Cotare, in charge in the RT of the website, has joined) by Craftjenn (for the most) and Ashuleila. These are as follows:
• Too bad the events agenda is hosted by Google... But the new website looks good.
• The installers seems to be different per each system (so, less heavy in size ?).
• Good too: the site is responsive!
• I don't see a lot of SEO tags, on the other hand.
• And a suggestion: add a short paragraph about webapps.
• The calendar plugin refuses to translate itself.
On this last point, Tamarea, supported by Craftjenn, suggests getting closer to Ulukyn for a migration of the agenda of events to "our current free tool".

Recruitment

Tamarea (RT) – 21:42 UTC
We are looking for volunteers to join :
• Translation team: ES and RU translators/proofreaders;
• Computer Graphics team: graphic designers (3D / 2D);
• Support team: EN and FR CSRs;
• Dev/Ark team: developers, as well as volunteers who will be trained on the ARK creation tool;
• Level Design team;
• Event Animation team: to write and/or animate IG events.

That was the last topic for today! Next time, we'll tell you about the future billing service.

Edited 2 times | Last edited by Nilstilar (4 years ago)

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