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#1 [en] 

The Deceptive Roots

In an unmapped tunnel in the Lands of Umbra, a Tryker with slightly paler skin than those of the surface, writes in a journal in the light of a radiant plant.

"Prima, Winderly 13, 2nd AC 2595

The atmosphere was moist, as expected of the Prime Roots of the planet, and the luminescent plants dimly lit the way. It is an elongated region, due to the encircling formation of the roots, and it creates the illusion of an endless plain. It is easy to get lost in the various crevices and hidden tunnels, or the gentle radiance of the various flora that grow upon Atys's bark of the past. Strangely, I have not seen any Kitin Patrols that most speak of in abhorrant tones, but that is not to say the Kitin presence is not there. They are always there, lying in the shadows along with other aggressive fauna, and the combination of the Root's beauty and the dark shadows makes it a deceptively dangerous place indeed; but when one's sight fails, as it often does when away from the light giving plants, sound becomes the best ally, and your worst enemy. Although, any distance away from any Kitin is most desired, no matter how passive. As for the other aggressive fauna-"

*Kincher roars in the distance*
Startled, but not unfamiliar, the Tryker returns to his journal, his previous train of thought forgotten.

"There may not be Kitin Patrols but that does not mean they do not migrate. Time to flee!"

The Tryker finishes his final thoughts, closes the journal, and swiftly dashes deeper into the Prime Roots, away from the Kitin.

((OOC: Feel free to post items here pertaining to the Roots, preferably.))
((Also, if someone wants to accurately translate into another language to hit a wider audience, please mail me in game with the translated text & the title of the specific post so I may add it to the appropriate post. I do not wish the inadequacy of Google Quality translation to give the wrong message.))

Last edited by Wirroy (2 months ago) | Reason: Grammar & Flavor text changes

#2 [en] 

Eyes of Sleight

In Pyr, at a local bar, a Tryker writes in his journal to pass the time and collect his thoughts before he continues on his journey.

"Holeth, Folially 18, 2nd AC 2595

I am not unfamiliar with the more populated areas of the New Lands, after all, it is necessary to go up to the surface to restock on supplies. Although, the locals are always grateful for my journey here, as I deliver water from the lakes, there are always some sideways glances of suspicion. Spending a lot of time in the Roots tends to alter how others act around you. Some respect your strength to stay in underground places like the Prime Roots, others become suspicious of why you would make such a choice. I wonder if such people are like that because of the Chlorogoo tribe, a group of Trykers seem to attack outsiders on sight like bandits, from what I've seen them do to travellers that stray too close to their camp."

The homin stops writing to order a drink, then carries on.

"Despite those kinds of people and their suspicions towards me, it is refreshing to know that there is always a place I can go if the normal places I tread in become too dangerous. Even if it is within direct jurisdiction of a larger Nation."

The journal is then closed as the drink is served. He enjoys a couple before paying and leaving, ready to set out and return into the planet's Roots.

#3 [en] 

Arcane Mysteries

Prima, Thermis 12, 2nd AC 2595

While running along on his way from the Desert to the Lakes, a tryker recollects ant entry he wrote down some time ago, and begins to expand his thoughts on a part that's been itching his mind for a time.

"In one of my previous entries, I wrote that some respect a homin's strength to choose to stay in the Roots, away from the four civilizations. I have come to realize, that my own strength does not stem from brute force, but through cunning, and most especially, magic. Some of the most powerful magic, stems from healing, but the more impressive, both visually and in effect, is derived from the elemental powers. However, they all seem unique in their own way, especially the magics honed from each race and their respective environment."

The tryker comes to a halt, realizing there are hornchers blocking his way. He gauges if he can take out one, he can sneak past, so he puts on his magic amplifiers, figuring he can get about two spells to test its resistances before he needs to switch to using the Sap imbued in the amplifiers themselves. The tryker then moves into a martial stance, ready to begin with his chain.

"The Tryker, my own race, have learned to hone the primal power of the Lakes and its winds into a violent vibration effect called Shockwave."

The tryker then makes a fluid movement, invoking the power of Shockwave, becoming rigid in midair before slamming down to release the skill. However, the horncher seems to have resisted it a little bit. He moves to the next element.

"The Fyros have learned to hone the primal power of the Desert into Fire."

Taking a strong-armed stance, the tryker gathers the power of fire in his left palm before launching it.**

"The Zorai have learned to hone the powers of lightning into Electricity."

Taking out a crystallized spell, the tryker crushes it and imbues the amplifiers with it. He then turns and begins to run, activating the spell in the amplifiers at the horncher behind him.

"Finally, the Matis have created the power of Poison, though it is unclear how. Perhaps through their mastery of Botany, would be the likely hypothesis."

Taking out another crystallized spell, he repeats the process again, and proceeds to invoke it until the horncher that has been chasing him falls. He stops running, retraces his steps, and continues onward.

"All of these are impressive. However, I often wonder what other magic exist. What kind of elemental magic would appear from someone who drew upon the energy of the Prime Roots domain, created a new arcane skill from these ancient energies that are left untapped? Some would suggest Rot, but that feels like a diluted form of this domain's energy. What would happen if you stood in the pure sap lakes in the Trench of Trials or the Abyss of Ichor, and honed its Sap? Would it empower you to only be limited by your vitality?"

The Tryker pauses for a moment, entertaining the thought, but then, a new train of thought enters his racing mind, taking on a darker tone.

"Could the Goo be a magic creation experiment gone wrong, its energies of honing the Prime Root's affinity to Rot gone rampant? If so, could the Goo itself become a new strain of magic? So many questions, although, I fear the answers will only beget more questions."

With that final thought, the tryker marches onwards, instead focusing his mind on staying alert for any hostile fauna or kitin that might come his way.

((**OOC: My client uses the older phoenix animations that the Fire and Healing spells use, so this is what I see.))

Last edited by Wirroy (2 months ago)

#4 [en] 

((OOC: Oh boy, I've been waiting to do this one for a while. I hope you find it intriguing!))

Of Disatisfaction & Powers

Along The Fallen Tree, in Windy Gate, a page of paper can be found stuck in the bark. The act looks deliberate, as an item would not normally be found there, and still be legible in full.

"Quinteth, Floris 23, 2nd AC 2595

One of the few things that the Prime Roots have, that the surface does not, is the lack of significant presence from any government, faction, or higher power. It is both a boon and a curse, allowing them to have conflicts in the shadows, but, also allowing for unpopular views to be shared without fear of scrutiny from opposing views. As such, I have come to grow very disatisfied with the higher powers, and the other factions.

To begin, the factions that boast of Higher Powers are stagnant. They themselves, intertwined in an eternal conflict, only relenting when a common foe like Kitin come, get nowhere. They use countless homins to fight for their cause, homins who die, are resurrected by their own deities, only to repeat the same process. But in the end, the Kami and Karavan themselves gain nothing from it, and lose nothing from it. Very rarely do you see them in combat, and usually around their temples for defense, never on the front lines. In the end, hominkind will become their pawns. However, their teleportation is useful for now, and the use of it can be necessary, despite my views noted here.

Now, one might say, with what little information we have, that those views sound like a Trytonist's. But they are just as bad, manipulating the two powers into meaningless conflicts over temples and things that do nothing but glorify the power's views of their own deity, as seen in Erlan's chronicle of the Revelation of Tryton in 2528, then made reality in 2530 in the Temple War. Such manipulations will only feed and complicate the Kami and Karavan's eternal conflict, and it has yet to be seen what solution they offer, other than believing in the views of their leader or whatever it is, making them the same as the Kami and Karavan."

The page ends with the previous paragraph. It looks incomplete, however, a deeper inspection of where the first entry was found reveals a second behind it, scrunched up.

"Next, we have the Rangers. The ultra pacifists. They are found to generally be regarded as indifferent to all alignments and nationalities, even marauders, and even I can see why, but that does not prevent me from criticizing them. They take pacifism to an extreme, only fighting in self defense, even if the opponent would be a marauder. I often wonder what would happen if a village nearby was raided, for example. Would the Rangers step up and defend them, or adhere to their 'self-defense only' precept, leaving the Village to die or fend for itself? I suppose one of their redeeming qualities would be their disregard for affiliations of any power or nation, requiring their members to be in good standing with all, although, that in itself is an affiliation on its own. However, they do mediate conflicts when possible and it is a good thing that they do not aid any one side, or else they would simply be part of the problem when it comes to any conflict.

Finally, we have the marauders. The enemy of all, claiming that governments seperate homins, and are quite a force to be reckoned with. However, they are the worst of them all, having sworn revenge on everyone that aren't their own. If they are victorious in their efforts of conquest and capitulate all nations and powers, they will bring about an age of endless conflict, either enslaving those that do not adhere to their views or simply doing away with them if they are not useful. Such a path is only natural to breed rebellions, and a dark future for many years; and if they are successful in repelling such events, perhaps peace may be achieved, but at a very heavy cost. In time, in a marauder ruled Atys, they will begin to fight among themselves, becoming restless and eventually seperating into marauder versus marauder, begining the cycle again. Their failing is that people will have a natural tendancy to seperate themselves to maintain their own values, their individuality. For everyone to fall under one banner, the Marauder's world view, is to discard your own views, your individuality, or become their pawn by other means, or be discarded.

A synthesis of all the views held must be achieved, however, it will take a very long time of thought and analysis before I can find a solution with what little information I have now."

At the end of the page, there are a few more lines, but they are scribbled out, almost as if in frustration, leaving only a few letters legible.

Edited 2 times | Last edited by Wirroy (2 weeks ago) | Reason: lore correction

#5 [en] 

((OOC: Oof, it's been a lil' while hasn't it. Needed a break due to burn out, but we're back for now.))

The Goo

Along the walls of the Prime Roots, a tryker is sitting to rest from a long trek. He observes the environment, listens the to various sounds of the fauna, and reflects on it in his journal.

"Quarta, Thermis 28, 3rd AC 2595

It is difficult to think, and difficult to focus my attention on more than one task. Even writing this feels a little weird. I heard how bad it was in the Void, but I'd never think I'd be exposed to that much goo. Hopefully our efforts keep it from running rampant again. It wouldn't be good for anyone if it devoured our homes. As for myself, I... should really get moving again and let my body expel this alien substance. Perhaps I should use my new-found relation after doing many favors* and pay a visit to the Chlorogoos, perhaps they might know how to alleviate this ailment as a tribe known to experiment with Goo."

After finishing the last statement, the tryker gets up, and looks around. His violet eyes, seemingly a little more pronounced more than usual, dart back and forth looking for aggressive fauna. He stumbles a bit, and then runs into the darkness once more.

((*OOC: By favors, I mean fame missions.))

#6 [en] 

Inquiry of Spirituality

In the Elusive Forest, near the Lands of Plenty, a tryker centers himself on a small hill with a small depression at the peak, among the ruins of previous occupation long past and never reclaimed. Surrounding the ruins are countless Rotoa trees, Toopetz stems, and Ploomweeds whose luminescence reveals the surrounding area. Beside the tryker lies his journal, wide open with a new entry.

"Tria, Germinally 15, 4th AC 2595

The ruins of the Lands of Plenty Research Center. If it were not for the ruins of homin-made structures, one could mistake this serene place for a simple grove, a tranquill place. The varinx nearby never enter it completely, either, making it an ideal place for one to rest, think, or... center oneself.

If there is one thing to be grateful for, it would be the spirituality of the Zorai and the Kami. Their faith and strength in spirituality is simply amazing, although, I maintain a stance where a full subscription to any one belief system, should not be a blind one. However, in this calm place within the Prime Roots, even a homin with a chaotic nature such as I can feel some sort of connection with Atys, if but a faint one. Down here, far away from homin civilizations within the Prime Roots, all it takes is for one to stop, listen, and observe. Or, rather, be still with the environment, to hear the distant cries and sounds of the creatures that live here, to feel the soft wind currents of the underground caverns, and to see the radiant plantlife that thrives down here. Such simple acts, yet they can make you feel the liveliness of the planet itself. It makes me feel... whole, but it always begs the same question.

How do I make this connection deeper?"

After some time, the tryker packed his journal, got up, and ran south into the field of Toopetz, continuing his cycle of travel.

#7 [en] 

Of Homins Long Forgotten

Not too far from a small Jubla forest and dangerous Zerx, a tryker sits in a clearing with some stones that become familiar in design upon closer inspection. The tryker writes his thoughts...

"Quinteth, Nivia 29, 4th 2595

It is amazing what the Prime Roots can hide from a glancing eye, as I would have not found them if I wasnt deliberately looking. Within the Gate of Obscurity, north of the Kami altar, you can find a field of stones. Stones that are very similar to the gravestones in the Cemetary District of Zora, so one could make an educated guess, and deem these stones as gravestones.

If they are gravestones, one cannot help but wonder who is buried beneathe them. Unless they were recent, any writing on them would most likely have been wheathered away by the many Sap Storms and moist climate that make up this mysterious ecosystem. Perhaps a trip to places of public knowledge above ground might provide some insight, but for now, perhaps it would be better to pay my respects and remember the homins that have fallen here, whoever they may be.

After all, to be forgotten completely, all memories gone and all legacies eradicated to dust, is a fate more terrible than death. For at least in death, a name is remembered."

The tryker would then retreat to the Kami Altar and rest there until the next day to continue his cycle. Perhaps the day after tomorrow, the beginning of a new year, will bring many more insights and adventures.
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