IDEAS FOR RYZOM


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#16 [en] 

Lopyrech

..... it would be a mess in the UI, because you will have a "red" item, shown red in the icon, crafted with red materials, with a "red" color in the description, which will be actually dark green (or whatever you want)......


Not if each new set would be a variation on the existing colors: 

Homin Vendor pattern                  Tribe 'A' Vendor patterns                         Tribe 'B' Vendor patterns      
1. Red                                          Blood Red                                                 Fluro Red?
2. Beige                                        dark beige (light brown)?                          Light Beige(off white)
3. Green                                       Dark Green                                               pastel canary green
4. Turquoise                                  Aqua                                                        sea spray 
5. Blue                                          Dark Blue                                                 pastel blue
6. Purple                                       Purple/black                                            Hot Pink
7. White                                        greyish white                                            White that reflects light at lower sun levels 
8. Black                                         black with low reflectivity?                        Black with high reflectivity



but that would still clutter up the cratfing windows with so many new recipees.

Edited 2 times | Last edited by Nubios (7 years ago)

#17 [en] 

If you allow to change color no matter of materials, the crafting will lost one important part.
Remigra
eine grüne Rüstung ist im Endeffekt schlechter von den werten her wie eine weiße, rote, blaue, oder schwarze zb.

That is not true. My green LA had pretty nice stats.

Remigra
...so kann man eine grüne Rüstung haben die aber aus erhabenem material ist zb. so etwas ist im Moment nicht möglich.

You need just 2 fine pieces to make the color. All others can be higher class.

#18 [en] 

Is this possible ?

4 boxes, to put different pigment ?

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#19 [en] 

I believe the game has an extra texture for every single color. So you have 8+ variants of every single item... Not sure this is a good system to expand on.

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#20 [en] 

Arcueid
I believe the game has an extra texture for every single color. So you have 8+ variants of every single item... Not sure this is a good system to expand on.

If we were designing a new game I would agree with you, graphics cards have come a long way since Ryzom was designed and this should be easily done by the GPU.

My understanding is that the 8 different colors are generated more or less automatically from one greyscale design (+ color masks) so it reduces the labor cost (8 coloured items for the cost of creating one greyscale pattern)


Maybe we could get 16 colours of each item for very little work, I don't know if that is good or not but it might be low cost. ( I like low cost)


There are also two color masks so it may even be possible to get the trim in 8 different colors at a fairly low cost if we are tricky enough.

I also want us to be able to easliy add new armor designs (eventually) but I think this plan is more to extend the number of colors for a low cost.

Maybe it won't work, and we still have to figure out the whole dying thing.

#21 [de] 

@ Moniq

das stimmt schon, man kann durch bestimmtes einbringen der Materialien Farbänderungen hervorrufen. jedoch sind die werte dann bestimmt nicht so hoch, wie wenn man eine Farbe der choice und sup Materialien wählt.

ich habe mir auch schon einmal eine goldfarbene (HQ Beigefarbene) schwere Rüstung bauen lassen. ^^ der crafter hat mich dafür gehasst .XD sie sollte beige sein aber dennoch gute werte haben ^^.

er hat wochenlang versucht es zu optimieren, und ist fast in tränen ausgebrochen, welches material er dafür als ausgleich einsetzen musste, für das basig was die Farbe brachte ^^

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"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _

#22 [en] 

Nubios
.... and we still have to figure out the whole dying thing.

There is so much existing 'Lore' around Armor Color (and web pages devoted to listing the available colors for each material) that I don't want to break.

I would propose that the "Rules" for getting new armor color are:
  • There must be no way to create a 'Dyed' Armor in the same color as existing Armor, this is done using the color properties of the materials. (So I can't make some green armor with 90% low Quality mats, dye it to look like it came from good mats and then sell it to other players)
  • There is a way for a character who has to survive on some gifted armor (like me) that has one blue piece, one red piece, one white piece and some biege and green pieces to look less like a clown. (Maybe I could dye all of the items a new color (lets say) pale yellow so i have camoflage in the sand dunes)
  • The icon for armor in bags, crafting preview windows and Vendors should indicate the actual color. 
I would (personally) like it if the method of 'Dyeing' Armor is tied into a crafting system as it could allow people to expand the crafting system. Maybe someone wants to add a new 'Dye' made of pure Silver which has a reflectivity of 100% or a PVP reward which is a light bending dye that provides partial invisibility?

(note to self - look into icons, reflectivity and transparent color numbers)



What are your thoughts on the "Rules".

Edited 4 times | Last edited by Nubios (7 years ago)

#23 [en] 

@Remigra

And that's the interresting aspect of crafting. Once everyone could do any color easy, something important is gone.

btw: Red and white colors are easiest seems to me. Some combinations with black and blue are also not possible or not that good as red or white.

#24 [en] 

Moniq
@Remigra

And that's the interresting aspect of crafting. Once everyone could do any color easy, something important is gone.

I agree.

So let us limit the 'Dying' mechanism to colors not available now like Hot Pink, Pastel blue, Dark Green, Dark Brown, checkered?, tie-die, fractals, emblems .....


I try hard to have my 'wish list' exceed my abilities as a programmer but making the first step is sometimes what needs to be done first.

#25 [en] 

Moniq
btw: Red and white colors are easiest seems to me. Some combinations with black and blue are also not possible or not that good as red or white.

Arceuid posted an article on that. TL/DR version; red is the easiest color, black is the hardest. White is technically the second hardest, but is still fairly common simply because there are a lot of folks who craft with mostly/only PR mats.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#26 [en] 

I will try to rebuild my dev environment and see if I can get this working:


SPropVisualA 
struct SPropSubData // 64 bits used
 {
  uint64 Sex   : 1;  // max: 2  current: 2
  uint64 JacketModel  : 9;  // max: 512  current: 93
  uint64 JacketColor  : 5;  // max: 32  current: 16
  uint64 TrouserModel  : 9;  // max: 512  current: 104
  uint64 TrouserColor  : 5;  // max: 32  current: 16
  uint64 WeaponRightHand : 12; // max: 2048  current: 457
  uint64 WeaponLeftHand : 8;  // max: 256  current: 63
  uint64 HatModel  : 10;  // max: 1024  current: 192
  uint64 HatColor  : 5;  // max: 32  current: 16
 };
SPropVisualB
 struct SPropSubData // 64 bits used
 {
  uint64 Name    : 16;
  uint64 HandsModel   : 9; // max: 512  current: 90
  uint64 HandsColor   : 5; // max: 32  current: 16
  uint64 FeetModel   : 9; // max: 512  current: 94
  uint64 FeetColor   : 5; // max: 32  current: 16
  uint64 RTrail    : 4;
  uint64 LTrail    : 3;
  uint64 ArmModel   : 9;  // max: 512  current: 94
  uint64 SwimwearModel   : 4;  // max: 16  current: 8 (2 per race)
 };SPropVisualC
{
 struct SPropSubData // 64 bits used
 {
  uint64 MorphTarget1  : 3; // max: 8  current: 8
  uint64 MorphTarget2  : 3; // max: 8  current: 8
  uint64 MorphTarget3  : 3; // max: 8  current: 8
  uint64 MorphTarget4  : 3; // max: 8  current: 8
  uint64 MorphTarget5  : 3; // max: 8  current: 8
  uint64 MorphTarget6  : 3; // max: 8  current: 8
  uint64 MorphTarget7  : 3; // max: 8  current: 8
  uint64 MorphTarget8  : 3; // max: 8  current: 8
  uint64 EyesColor   : 3; // max: 8  current: 8
  uint64 Tattoo    : 7; // max: 128  current: 64
  uint64 CharacterHeight  : 4; // max: 16  current: 16
  uint64 TorsoWidth   : 4; // max: 16  current: 16
  uint64 ArmsWidth   : 4; // max: 16  current: 16
  uint64 LegsWidth   : 4; // max: 16  current: 16
  uint64 BreastSize   : 4; // max: 16  current: 16
  uint64 ArmColor   : 5;  // max: 32  current: 16
  uint64 SwimwearColor   : 5;  // max: 32  current: 16 };

#27 [de] 

@Moniq

ich weis das das eine besondere Herausforderung ist, ich bin ja auch dafür das diese umgefärbten Sachen nicht verkauft werden können an Spieler ^^.

diese craft sache ist eine weswegen wir in weißen lights rumlaufen anstatt in schwarzer ^^

Ursprünglich waren sie schwarz, doch die kosten der Herstellungen von schwarzen ausweichen 2 lights, war so hoch, das die level Rüstungen jetzt weiß sind ^^

ich bin dennoch fürs umfärben können. doch nach dem umfärben sollten diese Rüstungen NICHT weiter verkauft werden können. vielleicht nimmt die dura auch etwas ab beim umfärben so das die Rüstung so gesehen nicht weiter verkauft werden kann.

das würde vielen Gilden eine einheitliche Farbgebung ihrer Rüstungen ermöglichen, das vielleicht sie auch gerne wollen würden, aber aus logischen craftsysthem gründen es nicht so haben können wie sie es möchten ;)

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"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _

#28 [en] 

@Remigra

Yes, that is more interresting if there will be any real conditions.

#29 [fr] 

Je vois vraiment pour pourquoi un objet coloré avec des pigments qu'on aura été forer en plus des mps nécessaire à sa création ne pourrait pas être vendu. Ce serait une énorme entrave au commerce qui est déjà moribond sur Ryzom.

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#30 [en] 

I am a "traditionalist", so concerning the additional colors thing...

>>twitch<< >>twitch<< >>SHUDDER<< >>>SCREAM!!!!<<<

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I need me a new tag line on my messages!
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