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#35 Multilingual 

using a french linux, it worked D
the "NotExist:uimGroup" is not cute, but the feature is very nice - thanks soooo much ;)

sous linux en francais, ca marche D
le "NotExist:uimGroup" n'est pas tres joli, mais la fonctionalité est super - super merci :)

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#36 [fr] 

Patch fixed most of this for me, still not loading weapon that is in the group I create. At least all the Armor is loading now, makes /naked and reloading armor much better.

#37 [en] 

Dacurly
Patch fixed most of this for me, still not loading weapon that is in the group I create. At least all the Armor is loading now, makes /naked and reloading armor much better.

I'm aware of this, the fix will be available in next client patch I think.

In the mean time, you can open your groups_*.xml file, find the bad group, and remove the line containing a slot="HandL", this will solve the issue.

Last edited by Elikwasa (7 years ago)

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#38 [fr] 

There is no "HandsL" in the xml file, there is a "HandL" in the file and I deleted it and it works now. I see a "Hands" also in there, could this be the issue? I'm by no means a programmer, Just something I noticed. Since "Hands" (meaning both I am thinking)
has 1 hand empty, it loads both as empty or saves both "HandL" and 'HandR" as empty? IDK, just making guesses here.

#39 [en] 

Dacurly
There is no "HandsL" in the xml file, there is a "HandL" in the file and I deleted it and it works now. I see a "Hands" also in there, could this be the issue? I'm by no means a programmer, Just something I noticed. Since "Hands" (meaning both I am thinking)
has 1 hand empty, it loads both as empty or saves both "HandL" and 'HandR" as empty? IDK, just making guesses here.

Ooops yeah, typo on my part, it's HandL without a "s".
Hands actually means whatever is equipped in your armor hand slot, so it's for gloves (it can be a little confusing :P), no relation to this at all.

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#40 [fr] 

Just tested it out with 3 more groups , with 2 weapons, no weapons and 1 with no Armor, just my Pick, all worked fine but the Pick group, it saved the group but did not reload as naked and a Pick (the way I made the group) I am thinking that's the way it should be :)

FYI,Here is what it saved for the just Pick Group.

<group name="Dig">
<item createTime="1498076845" serial="5199494" slot="HandL"/>
<item createTime="1498076845" serial="5199494" slot="HandR"/>
</group>

Another thing I noticed is that the xml file is NOT saved until you log out. I even waited for the in-game save to happen and the xml file did not change to show the new Group until I logged out.

Also I changed the xml file so it was not proper just to see what would happen, the game would not load. So be careful if you change it with a text editor.

Edited 4 times | Last edited by Dacurly (7 years ago)

#41 [en] 

Dacurly
Another thing I noticed is that the xml file is NOT saved until you log out. I even waited for the in-game save to happen and the xml file did not change to show the new Group until I logged out.

It's the same with xml files for key and interface, they are saved only when log out.

If your client crash, then you lose all changes.

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#42 Multilingual 

Multilingual | Français | [English]
I've got the feeling that the ".true" function forgot the diadem, in the list of the slots to free.

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Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#43 [fr] 

Krill
J'ai l'impression que la fonction ".true" a oublié le diadème, dans les slots à vider.

Hum, tu es sûr ? je viens de créer un groupe quand je n'avais pas de diadème avec true, et ensuite il me rajoute bien un diadème dans les slots à vider

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#44 [fr] 

Je reformule. J'ai créé un groupe "Craft", en .true, dans lequel je n'ai qu'une veste et un pantalon.
Quand j'ai une tenue complète (armure et bijoux, pour le forage par exemple), et que j'équipe ce groupe Craft, le diadème que j'avais précédemment reste équipé. J'ai regardé le fichier groups_krill.xml, pour le groupe Craft, et je n'ai pas de ligne

<remove slot="Headdress"/>


Je n'avais pas non plus laissé le diadème quand j'ai créé le groupe, car je n'ai pas de ligne du type

<item createTime="1457944880" serial="14593895" slot="Headdress"/>


C'est peut-être un problème ponctuel au moment de la création de mon groupe. Ou pas.

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Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#45 [fr] 

Krill
Je reformule. J'ai créé un groupe "Craft", en .true, dans lequel je n'ai qu'une veste et un pantalon.
Quand j'ai une tenue complète (armure et bijoux, pour le forage par exemple), et que j'équipe ce groupe Craft, le diadème que j'avais précédemment reste équipé. J'ai regardé le fichier groups_krill.xml, pour le groupe Craft, et je n'ai pas de ligne

<remove slot="Headdress"/>


Je n'avais pas non plus laissé le diadème quand j'ai créé le groupe, car je n'ai pas de ligne du type

<item createTime="1457944880" serial="14593895" slot="Headdress"/>


C'est peut-être un problème ponctuel au moment de la création de mon groupe. Ou pas.

Trouvé & fixé, ça sera dans le prochain patch client :-P


@Dacurly : found the issue and fixed it, It'll be in next client patch

Last edited by Lopyrech (7 years ago)

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#46 [en] 

I think Search string for inventory thread isn't fully appropriate to talk about this.
Lopyrech
Ekoh
A very nice feature could be the ability to search by ItemGroup name.
If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone,
`ig` stand for `ItemGroup`

you can move item group in/out of guild by the way. It's not a default option because with non-unique ID it could have been a big issue. I'll probably change it to a default option now that we have unique ID. In the meantime, you can see this post : http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1& amp;post179345 to activate it
(however since item groups are stored client-side, only you will be able to move it by item group name, unless you share it with the other person)
To difficult without any simple import system to make this operation easy for everybody.

Maybe a system based on a link may work ?
IE : create an ItemGroup with `share:pseudo` option that send a link via PM to `pseudo` then, `pseudo` click on the link while in game and the new ItemGroup is added in his `group_pseudo.xml`

There's no reason to permanently save an ItemGroup created with the `share` option, but it might be handy to have it available until the ItemGroup was droped in the guild chest and/or logout.

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#47 [en] 

Ekoh
I think Search string for inventory thread isn't fully appropriate to talk about this.
Lopyrech
Ekoh
A very nice feature could be the ability to search by ItemGroup name.
If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone,
`ig` stand for `ItemGroup`

you can move item group in/out of guild by the way. It's not a default option because with non-unique ID it could have been a big issue. I'll probably change it to a default option now that we have unique ID. In the meantime, you can see this post : http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1& amp;post179345 to activate it
(however since item groups are stored client-side, only you will be able to move it by item group name, unless you share it with the other person)
To difficult without any simple import system to make this operation easy for everybody.

Maybe a system based on a link may work ?
IE : create an ItemGroup with `share:pseudo` option that send a link via PM to `pseudo` then, `pseudo` click on the link while in game and the new ItemGroup is added in his `group_pseudo.xml`

There's no reason to permanently save an ItemGroup created with the `share` option, but it might be handy to have it available until the ItemGroup was droped in the guild chest and/or logout.

It implies server-side storage & modifications (and of course client-side modifications), something I'm not a fan off (especially since it's modifications on the closed source of the server, ie mail app, which I don't even have access to) - so consider it not doable :)

Last edited by Lopyrech (7 years ago) | Reason: typo

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#48 [en] 

Alternative could be generating the link or something else more conveniant and then, let's the player send it by PM, forum, tell, spype, fb, we-don't-care.

then copy/paste a line like /createGroup import `datas_needed_to_create_item_group`

This can be an ugly inline like this, but i'm pretty sure it'll possible to have something prettier.
```
/createGroup import group name="armor_for_pseudo";item createTime="1234567890" serial="7654321" slot="Feet";item createTime="1234567890" serial="7654321" slot="Hands";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="Neck";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="Legs";item createTime="1234567890" serial="7654321" slot="Arms";item createTime="1234567890" serial="7654321" slot="Body";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="Headdress";
```

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#49 [en] 

Ekoh
Alternative could be generating the link or something else more conveniant and then, let's the player send it by PM, forum, tell, spype, fb, we-don't-care.

then copy/paste a line like /createGroup import `datas_needed_to_create_item_group`

This can be an ugly inline like this, but i'm pretty sure it'll possible to have something prettier.
```
/createGroup import group name="armor_for_pseudo";item createTime="1234567890" serial="7654321" slot="Feet";item createTime="1234567890" serial="7654321" slot="Hands";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="Neck";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="Legs";item createTime="1234567890" serial="7654321" slot="Arms";item createTime="1234567890" serial="7654321" slot="Body";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="Headdress";
```

That could be done ... But not via the chat, which is limited to 255 characters (so even if you are very clever about the import format, it won't work for all of the groups). With a dedicated interface (that I plan to do one day - just don't know when), it's definitively doable

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