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Discussion around the Scenographic Editor and the Scenario Editor - DISCUSSIONS AROUND ONGOING PROJECTS - Ryzom Community ForumHomeGuest



#50 Report | Quote[en] 

And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.

I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes.
The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).

Haha, I was banging my head against the wall with the collisions not saving their positions, "glad I'm not the only one".


#51 Report | Quote[fr] 

trop bien

#52 Report | QuoteMultilingual 

Multilingual | Français

attends la langue pendante...

et dire que c'est le ring qui m'a attiré sur Ryzom....

j'ai hâte :)


En charge des fonctions de vicomtesse d'Avalae
Valyenae di Karan-valyenind e Aiyae di Lumnimae --o§O§o-- Gardienne du Royaume et Bénie de La Mère
Le nec ne nacharaias ilne! --o§OoO§o-- Tu ne me chassera plus jamais!
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