ROLEPLAY


uiWebPrevious12uiWebNext

#17 [en] 

Bittty - I have no problem with being optimistic and leaving the content in the game, I'm just showing my extreme position of "fix it or kill it" because, that's just how I feel

It's like having an uncompiled piece of furnature , in your living room for years to the point where it's obsolute, throw it out or fix it up or get a new one

Freddy - I really wish I took formal logic so I could actually formally show why logically speaking, it's dated content but I'll give it my beginner's try

When value of selling to the merchant was lowered, prices should also have been lowered. Picks are affordable and useful, but that dagger is useless so to me, it is dated, it was neglected to be scaled correctly

We shouldn't have to just warn people not to buy from the merchant

And, we shouldn't have to feel like the dapper is valueless

Sorry folks but some people like an economy that works and if you want to grow the player base, grow into more than just the existing crowd. Grow into areas such as "people who like an economy that isn't worthless"

PVP is solid
PVE is solid
grinding is solid (im a grinder)
economy is non existent
RP can be nice

Attract many types

---

#18 [en] 

What I am trying to get across is ... **for me** (and others) if ya change the cost to any nu,mber ya pick, it's still useless to me. Won't buy it at 100k, won't buy it at 10k, won't buy at at 1k.

As with other requests for corrections / fixes (i.e. broken / impossible tribe fame missions) it would appear that there's not enough people that this matters to in order to create a high enough ROI (return on the T & E investment)

---

#19 [en] 

maybe i'm just a jerk for wondering "isn't this just 5 minutes of changing a number"

I'm not well informed enough to make a judgement and I've heard that the code is at times a mess, so, if it's not that easy I'll just have to ignore it meh

---

uiWebPrevious12uiWebNext
 
Last visit Thursday, 28 March 12:17:47 UTC
P_:

powered by ryzom-api