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#1 Multilingual 

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A Scenographic editor at your disposal!

The arrival of the Scenographic Editor is the first public stage of our great project to make the Ryzom Arkitect creation tool available to all our players.

What is the Scenographic Editor?

The Scenographic Editor is the first module of Ryzom Arkitect to be made available to you. From the beginning of 2017, there will gradually be different modules that will in the end make Ryzom Arkitect a complete Scenario Editor, enabling everyone to create personal content.

Specifically, the Scenographic Editor will allow you to place a scenery on maps of the game by adding static objects of your choice, among more than 3600 objects, constructions, pieces of armor and elements of vegetation accessible in the database. The interface allows to place the different elements of the decoration with the mouse, which gives a great ease of use.
Different options accessible via context menus allow you to refine the result. Thus, it is possible to place an object in all the space (axes X, Y and Z), but also to resize or rotate it.



The Scenographic Editor will also replace the current edition of apartment objects via Ryzhome and will pave the way for a "Halls of Guild" version of Ryzhome. You should then have the opportunity to furnish your guild halls.

A two-step opening

The Scenographic Editor will be opened in two stages : first one, in beta, will allow you to test the tool on a map. It will be implemented on December 23rd during a client patch. The second, giving access to almost 100 maps (the old Ryzom Ring instances), will be implemented at the beginning of 2017.

Starting December 23, the Scenographic Editor will allow you to create your own Christmas village on an island. A "Ring" teleporter will allow you to go to this island and then return to your starting point.You will be able to create different scenes which will be private, in order to make tests. Once you are happy with your creation you will be able to make one public so that your village can be visited by all.



Note that for the first time, the Silanese will be able to leave the training island thanks to the teleporter "Ring", destined to the Christmas Village, before returning exclusively to Silan by the same means. This novelty is a prelude to the gameplay modification planned for early 2017 : free comings and goings for all between Silan and the Continent.

One step closer to "Power to Players"

Thanks to the forthcoming opening of the Scenographic Editor and then the Scenario Editor, both components of the Ryzom Arkitect authoring tool, we are taking another step towards "Power to Players" which, more than ever , remains our motto.

The Ryzom Team

Please give us your feedbacks there!

Edited 14 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Multilingual 

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The Scenographic Editor will not be activated before several more hours because of some server patch issues. See http://app.ryzom.com/app_forum/index.php?page=topic/view/26327/4# 4 for more infos.

Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#3 Multilingual 

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The Scenographic Editor is available!: http://app.ryzom.com/app_forum/index.php?page=topic/view/26338/.


To go to the special island to create your own village using the Scenographic Editor:

1- Go to a Ring teleport near the capitals, in Marauder camp, or on Silan next to Chiang.
2- Click on it, then on "Open the Scenographic Editor". It will teleport you to a map in which you can create your own village.
3- To exit the map (go back to your location before going to the island), click on "Exit" in the main Scenographic Editor window (the one with the scene list).

Please notice that there is currently a bug that makes the Editor crash if you show/hide items. A fix will be added on Monday.

We wish you a merry Atysmas, and enjoy the editor,

Ryzom Team

Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#4 Multilingual 

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¤ Project Manager: Ulukyn
¤ Members of the working group: Bepock, Maupas, Tamarea, Tykus

¤ Official announcements: http://app.ryzom.com/app_forum/index.php?page=topic/view/26321
¤ Discussions about the Scenographic Editor: http://app.ryzom.com/app_forum/index.php?page=topic/view/26487

¤ Video Tutorial #1, by Yubina: https://youtu.be/1sCuvB0l-HQ
¤ Screenshots of sceneries created by Yubina: http://app.ryzom.com/app_forum/index.php?page=topic/view/26346/14 #14

Please give us your feedbacks on this topic!

Edited 4 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#5 Multilingual 

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Completed tasks:
-The list of scenes now includes all the characters of the account.
-Correction of client crashes due to group display/masking.
-Addition of icons in the context menu.
-NEW april 2017 Possibility to move a scene in public mode on Atys.
-NEW april 2017 Enter another player's instance.
-NEW april 2017 The list of scenes includes all of the characters in the account.


In test and debug:

In progress:

Coming soon:


Please give us your feedbacks on this topic!

Edited 2 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#6 Multilingual 

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Szenografischer Editor: veröffentlicht eure Szenerien!

 

Mit dem kürzlich veröffentlichten szenografischen Editor, hat jede/r Spieler/-in die Möglichkeit seine/ihre eigenen Sets (Szenen genannt) auf einer bestimmten Insel zu erstellen, die durch ein Ring-Teleporter zugänglich ist.



Diese Szenen konnten bisher nur von ihrem/ihrer Schöpfer/-in im Spiel gesehen werden, wie z.B. diese, die im Ryzom-Forum geteilt wurden.



Das ändert sich von jetzt an. Tatsächlich kann jetzt jede/r Schöpfer/-in eine seiner/ihrer Szenen mit einem einzigen Klick in das Fenster des Editors öffentlich machen.Diese Änderung ist die erste Ausbaustufe, in anderen Worten, jede/r kann die Insel des/r Spielers/-in besuchen, um die Szenerie zu sehen, die er/sie veröffentlicht hat. Später wird es für Gäste möglich sein, ohne Begrenzung, andere Szenerien zu sehen.

Die öffentlichen Szenerien werden durch die Ring-Teleporter zugänglich sein, mit vorerst:

- einem Eingabefeld, das es erlaubt nach der Szenerie eines Spielers zu suchen
- 10 Szenerien die zufällig ausgewählt sind, für diejenigen, die Überraschungen mögen

Folgende Verbesserungen sind geplant:
- einen "Gemeinsame Szenerien" Reiter
- einen "Besuchte Szenerien"-Reiter, der die letzten 20 besuchten Szenerien zeigt, mit der Möglichkeit diese zu bewerten
- einen Reiter "Rangliste, welcher zunächst die 20 am höchsten bewerteten Szenerien auflistet

Wir bleiben für etwaige weitere Informationen zu eurer Verfügung und wünschen euch ein gutes Spiel auf Atys!

Das Ryzom-Team

P.S. Um uns dabei zu helfen den szenografischen Editor zu verbessern, laden wir euch dazu ein, uns hier eure Meinungen und Verbesserungswünsche mitzuteilen.


Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#7 Multilingual 

Multilingual | Français | [English]
2017/04/03

The project shifted from "novelty" to "maintenance". The main of the work is done. Improvements according to your feedbacks and suggestions remains to be done.

Completed tasks:
-Added the possibility of switching public scenes on Atys.
-Enter another player's instance.
-The list of scenes includes all of the characters in the account.

Post #5 updated.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#8 Multilingual 

Multilingual | [English] | Français
The Scenographic Editor is reactivated!

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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