IDEAS FOR RYZOM


What do u think about implementing a group experience bonus ?
Yeah, let's do that !
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#24 [en] 

Considering that Ryzom XP operates on a sliding scale based on relative difficulty, and that groups are more powerful than individuals, I'm not on board with this idea in principle. I feel that the sliding scale XP is the way all games should operate.

That said, team size does seem to nerf XP a bit more than it should in some cases because one of the terms in the XP equation is ( 2 / ( T + 1 ) ) where T = # of teammates actively participating in combat. 

Do the math and you'll see that adding one teammate drops XP by 33%. That seems only slightly high if the healer is around the same level and a bit excessive if the lower-level toon is of too low a level to be a big enough help to reduce the difficulty of the combat by 33%. Complicating matters is that (2/(T+1)) is non-linear but not the same degree of non-linearity as challenge-vs-team_size.

In the end, I don't think an XP bonus based on group size is a good idea no matter how many other games do it unless the challenge level is increased to warrant a greater total XP haul. But I also think that lessening a penalty that is already in the system could serve the same purpose. While that may sound pedantic, I say it merely to point out how the same net effect could be achieved rather simply by merely altering a couple of numbers instead of adding a glob of all-new code.

Just my 1.28 Rubles worth

Last edited by Gidget (7 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#25 Multilingual 

Interesting, Gid. So maybe, the mechanics of Ryzom implies this drop of 33% whatever the level of the additional groupmate is, which -sorry again to compare with other games- wasn't the case in other mmos i played, where the exp earned was baser on the level from the char(s) vs the mob. Ex : it was possible to get cap exp with a duo caster/healer or fighter/healer + lowie chars (leechers).

Also to be noted, in these games were both a "camp bonus" (you had a decreasing little additional xp gain bashing in the zone, forcing u to move to another spot after a while) and a "group bonus" (nothing to do with the level group, but either with the mobs : u received a little bonus if you pull i.e. 2-3 mobs instead of only one).

Anyway, for or against modifying the actual standards in game, i think it's worth discuting ideas, and sharing our experiences in or outside Ryzom.

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