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#92 Report | Quote[en] 

Skiy
What does Limit quality of equipment, Limit the quality of the crafted items, and Limit forage mats from pike quality mean exactly? We will not be able to craft excel or sup equipment, or dig excel or sup? Will we only be able to craft a certain number of items? We will only be able to dig a specific amount of mats?

"Pike" = "pick(axe)" What it probably means is that even if you can wield a q250 pick, you can't dig any better than q140 because your skills are limited. Ditto for crafting.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#93 Report | QuoteMultilingual 

Multilingual | [English] | Français
The project is in final test and the official announcement is in progress.

Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#94 Report | Quote[en] 

We very much appreciate your efforts to keep the players informed. It doesn't go unnoticed. I have optimism for the future of Ryzom and will continue to encourage optimism in others. It's never too late to get things going!

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#95 Report | Quote[en] 

Azram
Naema
Question 1. What do you guys mean about a micro payment system, and how will it help Ryzom? Be specific please.
Micro-payments system let you buy thing in an item shop / in your player account.
It could be skin, mount, useless pet, virtual money witch can be use to pay your monthly account or any stuff sell by players in the IG market.

By using virtual money in the IG market you send virtual money to players who have sell items, then he can use this virtual money to pay his monthly account or buy something else.
Unfortunately, these's not market on Ryzom :(

By the way I strongly disagree with Seto, yes items shop may sell all IG items and even over-boosted items that did not exist and should not exist, but that only append if the entire Ryzom staff have no brain and really really want to kill the game for ever, pay2win really sucks nobody want that on Ryzom.

Question 2. Yeah, a f2p system sounds nice for players, but how is Ryzom paid for? How are Devs paid for to fix game, provide new content, events, not to mention add expansion packs, maybe new worlds, maybe new lands, new NCP maurauders and gear, all the new stuff mention in Ideas forum within Lore guidelines?

Money has to come from somewhere.
Money come from monthly account and donate via paypal
It's not enough as we can all see, development of the game in all part is really slow, few more people payed in the staff would increase the speed of all development.


BTW micro-payment do not mean that monthly account should be drop.


(Side note : I witch to be able to pay more on my montly account in order to donate without give money to paypal each time)
Proposal here > Add donate in monthly account payment

    Is there a way to incorporate both ways of payment into the system and hire devs to add content? That is my big question.

    I am not opposed to a micro-payment system on a small scale, perhaps to allow more storage room in your apartment, or guild hall, to buy sap crystals, or to allow a player to buy/ride a creature like through the water in lakes region, or a flying creature instead of portals, or a creature that allows them to fight a boss, or something else but that creature can also die so they have to buy another one! Or to allow players to buy supreme mats for a good cost, then they can take the risk of degrades. Hey, it's their money, and it supports Ryzom! (Down the line I might change my mind on some of these ideas, but I am just throwing out examples which can be changed or other ideas might be better).

    I would strongly feel any micro-payment system incorporated into the game should not cause an imbalance in the game though, unless there was a good explanation of it for example, maybe, giving a Ranger a tiny bit extra strength or power or something to defeat a boss since that is their role in the game. Maybe give marauders a tiny bit more ability in pvp?  Or, give Kami more ability with elementaly powers, or kara more abilities with Guns, idk, these are just examples, they can all be scratched for something better, but there should be some ideas we can use for a micro-payment system so we can hire more Devs imho.

  With more Devs we can have more content quickly entered into the game. I just don't know how going to a f2p system is going to help other than letting old players come play for free.

#96 Report | QuoteMultilingual 

Multilingual | [English] | Français
Official announcement
Discussion around the announcement

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#97 Report | Quote[en] 

I.... this is not what I expected.

I was hoping that dappers could be purchased for real money, and what can be purchased with dappers would be increased.

Last edited by Nudge (7 years ago)

#98 Report | Quote[en] 

Surprise!

Just kidding :D

This is what they said they were working on although maybe a shop is in the future.

#99 Report | Quote[fr] 

Edit : mauvais sujet.

Edited 2 times | Last edited by Dukenono (7 years ago)

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#100 Report | Quote[en] 

Nudge
I.... this is not what I expected.

I was hoping that dappers could be purchased for real money, and what can be purchased with dappers would be increased.

That sounds like a pay to win system, which I'm pretty sure would not be acceptable.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#101 Report | Quote[fr] 

If this kind a things start to happen, I will leave the game definitely 100% sure.

#102 Report | Quote[en] 

Arfur
Nudge
I.... this is not what I expected.

I was hoping that dappers could be purchased for real money, and what can be purchased with dappers would be increased.

That sounds like a pay to win system, which I'm pretty sure would not be acceptable.

Agreed. Considering how many dappers one can earn doing overseer missions, I am quite strongly opposed to cash-for-dappers. I mean, I might make 1 or 2 rounds to my favorite overseers per month. Unless one is singlehandedly funding an OP war every week or trying to get the Yubo points for having billions of dappers instead of mere millions, the only ones that would benefit from such a move are those who are absulutely and utterly unwiling to work; basically people who won't last long on Atys anyways. Better to just buy a sub, spend a couple weeks grinding dig/craft (*gasp!* work!), and setting yourself up to be able to earn over a million dappers an hour under the current system.

As far as I'm concerned, the only things cash should be able to buy are the abilities to fully utilize storage, to grind all the way to 250 if you put in the time/effort, and to get double XP without cats. The only exception is that I think one should be able to buy multiple/larger apartments and guild halls. Figure, many of the homins on Atys exist solely for storage. And as any member of a rather large guild can attest, the woes individuals have with personal storage pale in comparison to what a guild with more than a dozen members suffer. But added storage is the only non-cosmetic item I think should be available for cash.

My sentiments are similar regarding things dappers cannot buy; they are things that you should have to put a bit of special effort to get. Even a level 1 fresh-from-Silan F2P toon can do occupations and thereby earn the points needed to buy sap crystals, cats, potatoes and racial picks. Supreme/boss are a bit more useful, and thus intentionally rare. The same goes double for NPC armor.

Last edited by Gidget (7 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#103 Report | QuoteMultilingual 

I agree with Gid and I would gladly be in favor of the ability to purchase more or larger apartments, guild halls, and/or packer/mounts.

Last edited by Skiy (7 years ago)

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#104 Report | Quote[en] 

My thought was that such financial structure would bring in new players. I see your point, and can understand why that makes more sense.


Yet, there is little to no effort in this structure that would attract new players.

Worse, existing F2Ps seem to be punished.

#105 Report | Quote[en] 

Nudge
My thought was that such financial structure would bring in new players. I see your point, and can understand why that makes more sense.


Yet, there is little to no effort in this structure that would attract new players.

Worse, existing F2Ps seem to be punished.

Nudge, if those of us who pay each month had only the same items as those who are f2P the game would probably cease to exist within a couple months.
Try to see it as rewarding for monthly payments, rather than punishment for F2P, please? ;)

#106 Report | Quote[en] 

I can understand that it helps or rewards continued subscribers.

I was just hoping it would attract more F2P, or Fremium players which would be a potential paying players.

I was mistaken as to the purpose of this shift.
Aenigma
Nudge
My thought was that such financial structure would bring in new players. I see your point, and can understand why that makes more sense.


Yet, there is little to no effort in this structure that would attract new players.

Worse, existing F2Ps seem to be punished.

Nudge, if those of us who pay each month had only the same items as those who are f2P the game would probably cease to exist within a couple months.
Try to see it as rewarding for monthly payments, rather than punishment for F2P, please? ;)
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