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#46 Report | Quote[en] 

Arfur
Arcueid
I'm still voting for auctioning Ourposts. Each weekend all Ops are free for bidding, starting at $1, highest bidder wins. Let's say guild X got the Op and guild Y invests $1, guild X is forced to pay another to make it $2. Generating money from nothing...

Alternative: Light, medium and heavy NPC armors as rentable (!) cash shop items. One week Aen armor? Just $1.99 and you're in! Microtransactions is the magic word...

PS: Take my suggestions with a *big* grain of salt ;)

Sorry but any kind of Pay to Win is not getting my vote.

I agree originally the cash shop was suppose to only speed things up a little bit not make it impossible for free players to get there. I was part of the staff of the game that started it all. WE only had a donation pay system. If you donated you got a special cape a few starter items etc. The only one that was really useful through out the game was the ring that you could use to port back and out of danger. You did not need to be stationary to use it so if being chased by mobs you could click it and port out of danger. The rest of the stuff was pretty basic and was worthless once you hit lvl 20 or so. Later we was going to have a true cash shop pay a few bucks get extra xp little more storage little more gold etc drops from mobs a little more materials from digging and harvesting. Not only get good stuff for cash. You were suppose to get a little more say 10% more if you paid and that ayment was going to be say 100 a year only. In other words if you paid month to month or yerly you paid the same. We never wanted what we see now.

Look at wartune a browser based game as a example of how bad it truelly is. If you want to get any where you pay. You pay to get the best stat boosting cloth you pay to get the best mounts you pay to get boxes that you then need to exchange for cloths mounts pets etc. You pay to max out your pet to merge your pets to do most every dang thing in game. Then theres the fact the game is nothing but daily clicks. daily blitzes to lvl daily blitzes to get gems daily this daily that.

The plan as laid out in the original post here is perfect imo and for the most part what we have right now it just becomes reversable! This is great news and should get allot / all the i would pay but what if i can not pay next month player to pay. Lets face it yeh $10.33 usd is cheap yes but in the us it can be hard to budget out even tht much money for a game. Other things come first rent groceries net to play ryzom net to check email put in other job apps cell phone bills gas money etc. 10 bucks at the end of a week can mean getting to work or not getting to work. Now with the plan as is a player can goo sweet i got 10.33 usd left im gona pay for a month. Then the next month damn i wasnt able to pay oh well half xp for me :\

So let me say this Good job ryzom devs you knocked it out of the park on this one!

Now as for cash shop perma items and stuff how about non player boosting things non combat/storage pets like yubos maybe for the adventerous joker a gingo maybe some custom armor colors some other goofy things maybe a new dance emote things that do not effect game play but that a char can have fun with. Id pay 10 bucks for a yubo pet or 20 for something else pet wise that was just a fun thing to have type pet.
But please do not so much as have it have storage or fight or be rideable less it just gives a different appearance to the standard mek with out any other changes.

There are ways to use a cash shop to make extra money for the game with out makign it impossible for the non paying player to get to equal footing.

The mmo land scape needs reshaped again pay to win must die lets use ryzo to kill that old crap system....

#47 Report | Quote[fr] 

On peut facilement imaginer des trucs que tout le monde voudrait en jeu, par exemple, des extensions pour les hall de guilde.

Le blême c'est que les hall de guilde sont des achats à vie, tu achète une fois et même si tu es seul dans ta guilde, tu t'occupe de rien, c'est pas grave ya aucun risque.

Si on passait a un système où les membres de la guilde devaient contribuer un minimum pour maintenir leur hall, par exemple 10M / semaine, ce qui est passablement ridicule comme somme même pour un mec seul du moment qu'il est un minimum actif.

On a des portes pour les entraîneurs dans les hall, pourquoi ne pas les utilisés comme passage vers de nouveau hall que les guildes pourraient acheter ?
4 hall accessible directement depuis le hall principal.

Bon à partir de là,
A l'achat :
GH dans les capitales = +20M dappers / hall supplémentaire ou via CB 
GH dans les villes secondaire = +10M dappers / hall supplémentaire ou via CB

Si ça peut amener du peuple dans les villes secondaire, ça pourra pas faire de mal.

Entretient identique partout.
10M / semaine / hall ou via CB


Ok avec 4 hall supplémentaire soit 5 hall ça fait 50M de dappers / semaine c'est raisonnable, les fainéants pourront toujours faire chauffer la CB.
(Je ne donne aucun tarif c'est pas à moi d'en décider, mais si c'est trop cher ça ne passera pas)

Si les dappers / € ne sont pas dispo pour payer le hall, il devient alors impossible de retirer ou de déposer du matos, pour réactivé le hall, il faut verser 10M + " le nombre de semaine due " ceci afin d'éviter les désactivations programmées.

NOTE: tout membre de la guilde devrait pouvoir acheter une extension ou un pack d'entretien pour les extensions.

#48 Report | Quote[fr] 

Bonjour;
Kigan et bien pourtant ça à fait legion les mecontents qui avaient perdus leurs lvls.Et il y avait à l'epoque une impossiblite de les recuperer au depart par decision du staff.

" La reponse etait,il fallait faire la demande avant la fusion " Au vu d'un nombre important de mecontents et de deabonnenets,ils ont changés leur fusil d'épaule.Mais une fois de plus bien trop tard.Le mal etait fait.

Mais je ne pense pas que l'histoire des lvls soit le plus important à débatre ici.Mais je suis ouvert à d'autres complements via le mail.
Merci......

---

Imotep.
Chef De Clan " Les Prophètes De La Lumière "

#49 Report | Quote[es] 

Je pense que le jour où il y aura un shop sur Ryzom signera pour moi la fin de mon avatar. Et je ne pense pas être la seule dans ce cas.

A chaque phase du jeu, il a été question de mettre les joueurs sur un pied d'égalité que ce soit pour la sortie des métiers, les maraudeurs légers, la fusion et la perte d'inventaires etc...
Comment peut-on parler d'égalité dès lors que l'on touche au porte-monnaie ?

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Mermaidia, heureuse Chef des Eclaireurs d'Atys
*************************************************************
Homins, unissons-nous et agissons dès maintenant afin de préparer notre futur sur la Belle Atys!
Libres et fiers, en quête de notre histoire commune et de nos racines, nous retrouverons et protégerons ce monde qui nous a tant fait vibrer!

#50 Report | QuoteMultilingual 

Multilingual | [English]
I am completely against pay2win as well... so i dislike the idea of a shop that gives a real advantage, but how about skin shopping?

I mean it doesn't help to win to have a Kirosta or Arma or whatever mob mount/packer, as long as they have the same stats. And i'm pretty sure it could help get some money to make more content for Ryzom.

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#51 Report | Quote[fr] 

Coucou,
Le F2P est pas une mauvaise idée au contraire.Apres on aime,on aime pas.On reste,on reste pas.C'est la vie......

#52 Report | Quote[en] 

Siela
I am completely against pay2win as well... so i dislike the idea of a shop that gives a real advantage, but how about skin shopping?

I mean it doesn't help to win to have a Kirosta or Arma or whatever mob mount/packer, as long as they have the same stats. And i'm pretty sure it could help get some money to make more content for Ryzom.

Thats my thinking as well. Plus some pets that do nothing eg a yubo that follows you around and maybe "attacks" mobs but doesnt do any damage when you attack the mob. EG a ankle biter the mob pays no attention to the yubo. Fun stuff that may look cool but adds nothing to your ability to progress.

#53 Report | QuoteMultilingual 

Hi,
For me it is a great news. Ryzom still is one of my favorite games. However I don't find a lot of pleasure playing it alone and always loved to play it with irl friends.
The problem was... if I want to introduce the game to a friend, help him at his beginnings before taking again a submission I have to play with an alt. Because I would like to be sure he loves the game and want to continue to play before taking a submission.

Having the possibility to play/show the game for free to a friend is a marvelous idea to me.

I guess it is not the most critical and urgent point, but a good point for me.

#54 Report | Quote[en] 

Numenor
Hi,
For me it is a great news. Ryzom still is one of my favorite games. However I don't find a lot of pleasure playing it alone and always loved to play it with irl friends.
The problem was... if I want to introduce the game to a friend, help him at his beginnings before taking again a submission I have to play with an alt. Because I would like to be sure he loves the game and want to continue to play before taking a submission.

Having the possibility to play/show the game for free to a friend is a marvelous idea to me.

I guess it is not the most critical and urgent point, but a good point for me.

So why would any of this make a difference to you for that purpose? As it stands now you log on to your char paid or not show your friend around hunt with them etc. After this change is added you log on to your char show them around etc.

#55 Report | Quote[es] 

@ Tamarea
So this move means I can log onto my previously subbed toon Songbird with out re-subbing, but i will only have f2p capabilities. my question is - what happens to all the q250 gear I was wearing, and q250 stuffs i have in my inventory/packers etc. Will i still be able to use it all, but it will magically only perform like q150 items?? Or will it be placed in my inventory as "red' , unable to be used?
AND if i do re-sub, will I automatically be able to cast Master level spells again?

Thank you.
Songbird

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Songbird, Coral Reef Explorer and Moon Gazer

#56 Report | Quote[es] 

Hmm, about the number of subs needed to keep the game going... There are 63 subbed accounts just from those that answered "How did you come to know about Ryzom?"

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#57 Report | Quote[en] 

Siela
Hmm, about the number of subs needed to keep the game going... There are 63 subbed accounts just from those that answered "How did you come to know about Ryzom?"

Which wont even be a 10th the number of subbed accounts. Most players will not even visit the forums to read them and of those who visit to read most of those wont ever post. So 63 who said they subbed figure 9 or 10x that that are subbed meaning people. Some of those people we know from being in our various guilds and uni chat etc have more than one account subbed. Id say absolute min subbed accounts in ryzom are pushing towards if not at 1k or more minimally

#58 Report | Quote[fr] 

Mermaidia
Je pense que le jour où il y aura un shop sur Ryzom signera pour moi la fin de mon avatar.

Pour ma part aussi.

F2P, pourquoi pas. Mais je suis absolument contre tout système permettant aux joueurs payant des extras d'accélérer leur progression. Cela sonnera, à mon très humble avis, le glas de la communauté telle qu'elle existe aujourd'hui. Et je ne suis pas sûr que ce soit pour du mieux...

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-- Yragael

#59 Report | Quote[fr] 

Cc,
Le phénomène de payer plus que les autres exitent dejà.Certains ont plusieurs comptes payant.Ceux qui payent plusieurs comptent pour progresser plus vite à l'insu de ceux qui ne peuvent avoir plus d'un compte.Si la ( discrimination financiere ) est pas dejà presente là......

Je ne parle que les comptes payant pas les comptent reroll gratuit que tout le monde a,mais s'en cache bien.

Et depuis un moment sur Ryzom,dans l'esprit F2P.Il y est dejà present à petite echelle.De toute façon Ryzom c'est son dernier virage...Si le F2P l'aide pas à redemarrer,c'est la cloture.

#60 Report | Quote[es] 

Pour les hors sujets :
La chanson "Ryzom c'est la fin" je l'ai toujours entendu.
J'ai joué pour la premiere fois à la beta, je suis parti et revenu 2 fois, toujours en payant, là je suis revenu encore.
Il y a peu de joueurs, mais il y en a toujours autant, les arrivées compensent les departs, les gens revienent, la comunauté linux est une bonne source d'arrivants.
Si ce jeu n'a pas besoin de plus pour vivre il continura sans probleme, c'est un jeu ultra niche de fidèles.

Concernant le sujet :
Cette annonce ne dis qu'une chose : les anciens comptes payants pourront revenir gratuitement avec leurs persos plutot qu'avec un alt.
C'est plutot sympa pour les personnes concernées mais ça ne change rien pour la vie du jeu, au lieu de revenir avec un alt je reviens avec mon perso mais qui a les memes stats que si c'était un alt free to play.

Réactions :
- "pay to win, je me casse!"
- "débarquement de kikoos!"
- "je suis sur que c'est lié à l'arrivé d'un cash shop, je me casse !"
- "c'est pas ce genre de changement qu'il nous faut, c'est plus de contenus, je me casse!"

Tips pour les devs : svp, ne lisez pas les forums, c'est à vous décourager de bosser sur ce jeu.
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