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IDEAS FOR RYZOM


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#1 [en] 

Hello,

i just write a suggestion here cause im in front of the NH Guy in Tryker and get messages like "There is no more food for the mektoubs."

It may help to prevent situations like this if there is a counter or a bar under each product in the selection window to show what is low and what is almost full.

I hope it's not too complicated to implement.

Yours

Tyrralir

Last edited by Tyrralir (3 years ago)

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#2 [en] 

When NH is not full, you can see a bar that reads xxxx/3000 so I don't see why it would be too hard to show that info even when they are full.

As an aside, the number of people doing occupations compared to the number using NH to teleport around is large enough that it's rare to see that xxxx above to be much below 2990 very often.

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#3 [en] 

Gidget
When NH is not full, you can see a bar that reads xxxx/3000 so I don't see why it would be too hard to show that info even when they are full.

As an aside, the number of people doing occupations compared to the number using NH to teleport around is large enough that it's rare to see that xxxx above to be much below 2990 very often.

yes, but you only will see it after selecting a product. I hope it will be possible to show that information before you select.

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#4 [en] 

It is a matter of fact that NH status display is more than a bit wanting.

First, there is no difference made between NH having enough products and delivery cooldown not yet elapsed. In both cases the same message is displayed (We do not need products at the moment) which is particularly illogical when at the same time, lack of food is reported.

And as to the lack of one of the 4 classes of products, the players have no possibility to figure out such a condition until the service breaks down.

There should be a cooldown time reporting as it is the case in all regular missions that have cooldown. Additionally, there should be a status message e.g. like "At the moment, we have <m> bouquets of flowers, <n> flasks of water, <o> maps, and <p> tools" allowing players to react in time.

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