IDEAS FOR RYZOM


Do you want restricted-parking zones for meks?
YES, it's annoying if they block the targeting/interacting with … 5 (1)
38.5%
NO. 7
53.8%
Other 1
7.7%
Abstain 1
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#1 [en] 

Give your vote for "restricted-parking zones for Mektoubs", because it's not nice when you need the quest from a Kami blocked by the Pact-sign and a few meks.

Whenever a mek stops moving for 5 seconds, check if he is inside a restricted area.
If true, move the mek away from the spawn, quest giver, etc.

#2 [en] 

I like it in theory, but question how it would work in practice. I see a lot of odd ways it could go awry and, depnding on how it's implemented, a few that it could be exploited. As usual, the devil is in the details.

Tht isn't to say that I don't get annoyed when someone parks a pack of packers blocking a city gate, but you have to keep in mind that computer are not that smart. They can't make judgment calls, so the only way it would not cause all sorts of unintended consequences is if the coder envisioned EVERY possible parking spot; a non-trivial task.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#3 [en] 

Clarification : This restriction should only apply in cities or near roads/camps. Not somewhere where nothing important is around.

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The game rarely pushes me into not-walkable locations (sometimes when a mob attacks, but not by walking itself).

This means that the game knows where you can walk and it is possible to make negative zones in these polygons by substracting the shortest pathes between street-entries, quest givers and passages.

Passages are the shortest distance between 2 obstacles which connect not closer than 300m away.

If there are problems, Perhaps just TP meks to the next stable.

Edited 2 times | Last edited by Jizza (8 years ago)

#4 [en] 

In general, I send a /tell to a GM.

Yes, I am an a$$hole, but it is needed sometimes.

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I need me a new tag line on my messages!
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