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#31 Report | Quote[en] 

On the Yubo server, I killed the Death Kipucka in EI on 11/01/2016 19.22 and it had respawned by 13/01/2016 17.42.  Not sure when it respawned but it was not there 26hrs after killing it.  I assume repawn mechanic on Yubo is same as Atys.

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#32 Report | Quote[en] 

I wouldn't use Yubo to judge anything against Atys. Yubo can be rebooted multiple times a day as needed by various people. (intentional or otherwise)

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Ryzom EN Event Team
Arkitect Wizard

#33 Report | Quote[en] 

thanks for info :)

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#34 Report | Quote[en] 

I killed the Winds of Muse Death Izam not too long after my last post in this thread. I saw it again today, and there definitely* hasn't been a server reset since I killed it. During a chat in the universe channel about it someone said they thought the choice-grade mobs (death, etc) had the same sort of randomized respawn timer as boss creatures and took about as much time to respawn. So maybe choice-grade special creatures already do respawn more frequently than server resets? At least this creature did, this time.

(Also, Daomei: I was in Fount earlier and saw a named Cray there, called Crimp, so I guess there's a special cray in Fount also, in addition to the Death Cray in Winds of Muse. Sortof outside the scope of this thread since Crimp is a "named" type, not a "death/destroyer" type, and gives excellent loot not choice loot, but I thought of your earlier comment here when I saw Crimp and thought it wouldn't hurt to mention it.)

Edit:
* Well ok I guess it's possible there was a reset, but I think there wasn't because: I've relogged in the intervening time and I haven't been kicked out of any private channels when I went online again, and after previous resets I was kicked out of private channels and had to rejoin with the /channel command. Also, nobody in the universe channel at the time thought there had been a reset either.

Edited 2 times | Last edited by Carmy (8 years ago)

#35 Report | Quote[en] 

Carmy, you timeframe for the death Izam fits with what I have noticed for other lakes Death mobs.  Maybe they testes the 'fix' on Lakes and then stopped.

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#36 Report | Quote[en] 

i'm inclined to agree with you lac, because it does indeed seem that the lakes mob's (at least some of them) do respawn, however mob's in the other regions do not {unless they've slipped a fix in without anyone knowing it since this thread was started that is.})

i'll continue to hunt the jungle and desert choice mob's for the time before the next reset, but as yet the jungle and desert choice mob's have all, or at least many of them, been killed one time, and not respawned as yet. (i think i'm the only one hunting many of them, other then the 260 gubani in void, which seams to be popular)

i'll continue to hunt them to double check, and post the final result after the next respawn of any of the mob's on my "killed list" or after the next reset if they don't respawn until that.

given the large discussion, maybe this issue should be more closely looked into by the dev, and perhaps an offical poll should be created to find out the player bases feelings on the subject really are. which would be nice for many of the other ideas that have been offered over the last few years.

i think most players don't bother with reading the forums or taking part in polls unless they are official, because unofficial polls rarely ever get any attention from the powers that be, and the bulk of the player base feel it's just a waste to take part. (stagnation results because few things are ever acted on from the ideas forums, and those that are acted on, are often things rarely noticed in everyday play. {don't get me wrong, they do stuff and do act, but often it's stuff we can't see without really looking or trying to find out. [things they have done i've noticed only by testing or having others report it: shortened the time between player saves from 8 minutes to 5, corrected errors in npc txts, changed the NH turn in from 1 at a time to more then 1 at a time, ect.] so they do make changes, but rarely things we notice, and some changes hurt more then help {the change in the NH ware system for example, in the old system you could change your mind after choosing to be transported, and that was counted as ware [which is fair given they charge you as soon as you choose the option to transport] but now they still charge you regardless of if you transport, but only credit ware if you actually use the system. which given the up to 45 seconds it takes to navigate the options and wait for the tp slows down the whole process of waring out the system for turn in, a fair counter for all this imho would be to increase the ware per tp from 5 to 15 or 20, at least that would cut down on time spent doing nothing more then ware the system out.})

sorry got off topic a little there, but it happens with me, so many things i'm still not willing to give up on because they are still topics often discussed in chats, tells, and via out of game systems, so i can't help but keep it going. i guess i'm a public speaker for those that have given up on speaking out because they know odds are slim it'll ever happen or be noitced..... grrrr, sorry i started to wander again, ok sorry for the novel, i'll report back when i have new information.

talk

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Remickla (atys)
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