YOUR CREATIONS & GUIDES


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#28 [en] 

Yes I see what you mean. I guess the wording is part of the issue. It does say

"A deposit has been detected less than 1m. A deposit is very close, raw materials are in the area."

which is true, its that the Choice Sap I was trying to find is not 1m away. The "deposit" that has Choice Sap is 1m away. The size of the deposit could be very large to try and find the material you are looking for.

So Ryzom tracking is like a GPS that guides you to the town but you will have to look all over the place for the Town Hall.
Which in some towns could take a long time to do.

About all tracking does is get you in the area, checking BM maps is much better to get you close to what you are looking for.

#29 [en] 

Fyrosfreddy
The number you see on screen **is**, an error. If you see a message that says "1m away", and it is not 1m away, then by definition, that is an error.
Its not an error. Tracking does not track nodes (green blob), but deposits (wide area). If it says 1m away, then you are in the area where there may be nodes that match the tracking.

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Hello!

#30 [en] 

Yes, we all agree on how it works, but that has nothing to do what I was referring to which is player perception.  There's one perspective from a programming standpoint ... "Its doing exactly what it was programmed to do and therfore there is no error".   You are exactly correct and we are all in agreement there.

But, again, that's not the  subject at hand.  When ya take off the programmer's hat and put on the player hat, the perspective chages.  The player expects a function to work as described by the provided in game explanations .  And that the issue I'm addressing.   It doesn't do "what it says does".   There is "what it says its doing" versus the reality "what it is doing" and since the two don't jive, from the player's **perception** there is an error.   The player is unaware of the programmer's intent, only what he / she reads in the function descriptions the game provides.

If we right clicked and the tracking description said:

"search for wide areas that the material may be found in", then there is no disconnect / error between what the player reads and what he / she finds.  But it doesn't say that .... 

Select "Amber Tracking" .... right clicking says "Search for specific materials" and the "specific materials" are the green blobs.   But the number on the screen is not the distance to the "specific materials", but the "wide area where the specific materials may be found".   If it isn't going to do what it says it's going to do, then something is "in error".

The example I gave to "create context" came direct from the Ryzom Support Team in 2005 and was quoted in a Bunnynet post at the time.   Was a time when our GPSs would **say** it was going to take you to 154 Main Street in Happytown USA, but instead it left you at the corner of Main  Street and Busy Boulevard ... 150 feet away from the address it **said** it was taking you.

To the folks who designed the GPS system there was "no error" cause it was doing excatly what they programmed it to do.... take you someplace close to your destination but not so close that you could use it for targeting with weapons of war.  The vendors that sold the system as you might expect didn't mention that in the advertising, when you called Tech Support  the difference was described as the "GPS Error".

In 2005, when we asked the support team what was going on, and how far we could expect the "blobs" to be from the "edge of the area", the number range given was then described as the "tracking error".   Again, not my term but I always found the term (and the GPS example) to be a useful and easily understood analogy.

Here we are 12 years later and folks are still posting / asking "it **said** it was taking me to the "specific material" so why doesn't 1m - 1m ? ".  And that is understandable because they are relying what they read in the function description and that does not reflect how the function works.   It's not a programming error, it's a perceived error because the provided description incorrectly describes the function.

Edited 4 times | Last edited by Fyrosfreddy (7 years ago)

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#31 [en] 

Fyrosfreddy
Select "Amber Tracking" .
"Deposit Tracking" stanza is the one that enables tracking. In english, it has mention of deposit and that deposit may contain multiple resources and without "filters" you may not get want you want. Amber is one such filters

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Hello!

#32 [en] 

<Bump>

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#33 [en] 

Carmy, tyvm. As a newby I was getting frustrated with prospecting... your explanation helped a lot. Thanks!

#34 [en] 

Analagous to locating areas containing sources, then prospecting to bring sources to the surface then digging i find the similar phenomena, locating (say) plants to kill in order to uplevel melee.

In such a case one consults BM or other info about where to go to find suitable high (or low) level plants based on ones current melee level, then one goes to the suggested area(s) to then either simply wander about looking for any such plants, or one speeds up the process by now and again using /target (plantname) in hopes of locating a nearest such plant.

When so or so a first such plant has been reached, then consider the following: for that and every other such plant when found, you set a flag in the M map to mark its location ... that makes finding them an other time (or after their respawn) easier then it was the first time finding them.

The result of such flagging out of their locations, seen in the M map: a cluster of such flags marking (1) the bounds of the area in which they be located .... (2) the specific locations of those various 'sources' (in this case of loot instead of material dug up out of the ground) ... (3) actually killing the individual plants is then the melee analog process to digging up mats at individual popped sources.


I hope that comparison will help some homin(a) better understand the foraging process ... i, personally, find it helpful to so compare the two processes ... 8)

#35 [en] 

Bump

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It takes the right mixture of elements to make a potato, sunshine,water, soil, nutrients etc.
With patience, the right attitude and training, one day you could be a potato!!

#36 [en] 

Bump

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It takes the right mixture of elements to make a potato, sunshine,water, soil, nutrients etc.
With patience, the right attitude and training, one day you could be a potato!!

#37

Topic moved.

Last edited by Tamarea (2 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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