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#16 Report | Quote[en] 

ah hahahhahah I thought about that after I posted it.

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The Clan


#17 Report | Quote[en] 

I think the difference is that your DP is based on your highest skill so practicing a lower skill will take much longer to remove DP. A single DP for me goes away after 5-6 digs of q250 mats. However if I dig q100 mats in a region that I have not mastered, even though I am getting more xp per dig, the DP barely moves. :(

#18 Report | Quote[en] 

I would actually go in the opposite way... i think DP is way too easy to get rid of at higher levels and has no impact on us.

It's so meaningless that, like a few peeps mentioned, players deathport all the times because it takes 5 minutes and DP is gone afterwards.

I would like to have bigger DPs or any other system that would actually make us fear the death a bit more... :)

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Xolok

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High officer of Les Larmes
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#19 Report | Quote[en] 

Placio
I think the difference is that your DP is based on your highest skill so practicing a lower skill will take much longer to remove DP. A single DP for me goes away after 5-6 digs of q250 mats. However if I dig q100 mats in a region that I have not mastered, even though I am getting more xp per dig, the DP barely moves. :(

I wish I could remember where I saw it, but I read somewhere that that is, in fact, the case.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#20 Report | Quote[en] 

The idea that if you die the worn armour wears off faster might be a good one. Make that 5% wear of the max HP the armour had when being new. In other words: if you wear a perfectly new armour, and you die twenty times, the armour is broken.

That would probably cause death porters to strip naked, which adds time to the porting and may make it less desirable. But mor eimportantly, even for masters, it would bring back some thrill. Especially masters often wear items that are time consuming to create.

#21 Report | Quote[en] 

Placio
I think the difference is that your DP is based on your highest skill so practicing a lower skill will take much longer to remove DP. A single DP for me goes away after 5-6 digs of q250 mats. However if I dig q100 mats in a region that I have not mastered, even though I am getting more xp per dig, the DP barely moves. :(

That is strange.  When I was mastering PR dig on my alt she would dig off 1 dp in one prospect.

Last edited by Lacuna (5 years ago)

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#22 Report | Quote[en] 

Irfidel
The idea that if you die the worn armour wears off faster might be a good one. Make that 5% wear of the max HP the armour had when being new. In other words: if you wear a perfectly new armour, and you die twenty times, the armour is broken.

That would probably cause death porters to strip naked, which adds time to the porting and may make it less desirable. But mor eimportantly, even for masters, it would bring back some thrill. Especially masters often wear items that are time consuming to create.

KP + Boosted Focus LA = some folks could get upset.  But applying a degrade penalty to gear everytime you die for those who have max dp could be good.

Last edited by Lacuna (5 years ago)

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#23 Report | Quote[en] 

For some DP is all there is left to level!

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#24 Report | Quote[en] 

Death Penalty

Death Penalty (DP) is based on your highest level, up to around 460,000 for a character with a skill level of 250. DP stacks up to 10 deaths.

You remove DP by performing actions, removing DP at a rate of (skill used level / 10) * xp gained. The highest skill does not necessarily remove DP faster - the one that gives you the most XP does.

DP slowly wears off with time (although very slowly) and it's possible to buy special gifts (pacts) from Ma-Duk or Jena at altars to speed up the process. These are useful to buy if you are logging out and still have lots of DP yet to recover.

http://en.wiki.ryzom.com/wiki/Death_Penalty

so 250/10 = 25 * xp (3000) = 75,000

lvl 50/10 = 5 * xp (6000) = 30,000

Last edited by Nehrie (5 years ago)

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The Clan


#25 Report | Quote[en] 

It still seems that the multiplication factor, which is determined by the skill level used, has the most effect on the speed at which a DP is worked off. For example, a lvl 250 skill getting 3000 xp is a better option than 6000xp for any skill below lvl 125 (at lvl 125 they would both yeild the same).

#26 Report | Quote[en] 

You should also take into consideration xp/minute when calculating the fastest way to get rid of DP. Since with enchants you may kill several mobs in the time it takes to dig one node..

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#27 Report | Quote[en] 

Absolutely quickest way to get rid of DP is overcrafting at a high rate, and with material intensive crafting. DP may wear off then in some 30 seconds.

Most efficient way is killing high level nameds. When Diwu and me kill Gerder, Fijooo, and Slucer or Tooroy, a DP of 460.000 will nearly be gone (3x150k). And those nameds are not killed to earn xp.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#28 Report | Quote[en] 

dp is easy to nix.

dp improves your treking skills (ninja)

dp motivates you to watch your actions at all times

max dp for a master is 4.6m (takes about an hour to grind off typically)

if your grinding a skill and dying all the time, that might be a hint that you should grind somewhere else or ajust your plan of attack to avoid that death

max dp is freedom from worry (some players live with dp because once at max, there's nothing left to worry about)

for those grinding skills, dp is a pain, but not game braking, i don't like dp, but i don't want to see it removed.

sitting off a max master dp (4.6m) takes a few days of doing nothing WITHOUT the special stuff from Ma-duk or that jena chick.

in the time i've typed this post, i could have lost 1% of a dp.

talk

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Remickla (atys)
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#29 Report | Quote[en] 

Since this thread does come up every so often, I will have to say that I do understand Nehrie's point.

At low level, it isn't the DP that's off-putting, but the mix of factors. You die, you respawn with very little health (unlike other games where you get refilled), and with a death penalty on your experience. So, what can you? You first have to sit down and regenerate, which at low levels is *painful*. Then you have to slowly work your away again through death penalty, hoping you don't die again, and most of the time having to sit down between kills (because, again, your regen sucks). I've seen countless newbies die again and again because having to wait so much is plainly boring, so they attempt to start *doing* something before having fully regenerated.

So, in a way, this mechanic does suck. Not because of DP itself, but DP does add to it.

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#30 Report | Quote[en] 

I thought Nehrie was a daring, brave marauder. Shouldn't be afraid of a little DP. It helps to build character. ^^

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."
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