English French German Spanish Russian
Proven texts for other platforms - Communication & Marketing - Ryzom Community ForumHomeGuest

Communication & Marketing


uiWebPrevious1uiWebNext

#1 Multilingual 

Multilingual | Deutsch | [English]
Here are the lyrics to published Approved for use on other platforms.

They may be used by third parties, to make Ryzom known. The authors of these texts make no claim to ownership of this and make it freely available to the community.

---

"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _

#2 Multilingual 

Multilingual | Deutsch | Français | [English]
Little things...
 
As  mentioned in the title, I’ll enter more in detail further, I’d like to  share here my impressions about “the Saga of Ryzom,” what I’ve liked and  why, since the beta and for more than 10 years, I have never quit.
 
When  I started, there wasn’t an island for newcomers yet, where everyone is  mixed. Each race had its own refugees land, and you couldn’t start  anywhere else other than your own race land. It’s not like that anymore,  and it’s fine this way. From the start, all races play on the same  ground, and when joining the mainland, one can choose where (s)he wants  to go.
But let’s come back to my own beginnings, and to the little  things that fascinated me without “Silan,” the current beginners’  island.
 
Already the making of the character was different from  what was known. It’s fine that you can build everything by assembling  what you want visually. Lots of games offer it, but choosing your  specialty, while existing, doesn’t commit you. It just gives minor  advantages to start in this branch.
 
As soon as I arrived on the  island, something caught my eye. I learned later that it was called  “micro-vegetation”. Trees and grass bent under the wind, as if it was  blowing through them, and their bending depended upon the strength of  the wind. And then, rain started to pour, and everything became lively.  The sound of the rain could be heard, and I discovered flitting midges,  or dragonflies. Frogs bounced at the edge of the ponds, and fish were  swimming in them. I was captivated and I paid a high price for it: a  hungry animal had me for his meal and I found myself back to the small  beginning camp. I only remembered hearing a bark and seeing dust whirl.  What was it? I had to discover it.
 
I snaked in and out the  bushes and listened. There were the sounds of a bovine herd, and I saw  them. Lots of bovine-like animals (bodocs), gathered in a herd, and  grazing. Grazing… yes, they were really doing it. And they were moving  around like a herd. Again I was speechless. There were small and big  ones, and then I heard the same barks I had heard before my death.


I  saw some wolf-looking animals (gingos) running in a pack towards the  herd. The herd stampeded in panic, but the pack separated one of the  animals from the herd and hunted it implacably. They tore it apart and  the pack fed itself on it, at least it was how it seemed to me, then  they ran further and lied down to sleep. I was puzzled. All of this  looked to me like a nature-documentary.


I jumped, beside me was  seated a curious animal which gave the paw like a small dog waiting for a  gift (yubo). It barked like a small dog and growled, but it wasn’t  aggressive with me. And it also lived in small groups, scratching the  ground around them and swarming the whole place.
 
I went back to  town, relieved not to be eaten by the gingos. There I found other  players and we grouped together. Together we fought, and together we had  a better chance to survive the wilderness. Everyone had taken his own  mission. But it could be changed anytime.


I continued the  venture, and I could name scores of other such little things, like for  example that the herds migrate along the seasons, and that the predators  follow them. And so on and so forth. But it would take us too far away.
 
Everyone  needs to experience by himself all the little things of “the Saga of  Ryzom”… how the world with all its rules, which can be found nowhere  else, awakens to life. No more stupid and unmoving opponents just  waiting for someone to knock them down, no more set paths, no more  frozen and lifeless worlds.


Here is Atys, the living planet,  which deserves greatly the name of living planet. But it’s especially  through the little things, that the great ones arise.
 
Remigra Mortes
(Great priestess of "Liberi Margus")

Edited 3 times | Last edited by Tamarea (3 years ago)

---

"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _

#3 [de] 

Wie kriege ich denn hier meinen Text approved?
Diesen Review habe ich im deutschen Mac App Store gepostet, kann gerne, auch in teilen, wieder verwendet werden, nur bitte nicht dort im App Store, an der selben Stelle ;)


Warum habe ich dieses Spiel nicht früher entdeckt?!

Ryzom ist ein geniales und einzigartiges Sandbox MMORPG.

Die Welt Atys ist in 5 Habitate unterteilt, Dschungel, Seenlandschaft (das Mektoub Reittier kann schwimmen!), Wald, Wüste und Urwurzeln. Und es gibt 4 Jahreszeiten ähnlich wie bei uns mit Schnee, Herbstlaub, Frühlingsblumen.

Die Fabellebewesen und Monster von Ryzom sind sehr naturgetreu animiert, haben Herdenverhalten, können dich anschauen und beobachten oder dir ans Bein machen, aber man kann den kleinen putzigen Yubos dafür nicht böse sein. ^^

Zu Weihnachten, Ostern, Halloween und auch ständig zwischendurch gibt es Events.
Die Community ist mindestens 5 sprachig und super nett und super hilfsbereit.

Was außerdem noch sehr genial ist, ist das Crafting, man kann fast überall verstecktes Material im Boden durch scannen finden und abbauen und fast jedes Loot von Tieren und Pflanzen kann beim Handwerk benutzt werden.

Die besten Rüstungen, Nahkampfwaffen, Feuerwaffen, Magieverstärker und Schmuckstücke können ausschließlich von Spielern hergestellt werden. Und man muss sich nicht entscheiden, man kann alles gleichzeitig lernen, wenn man genug Zeit und Geduld hat (betrifft auch alle anderen Fähigkeiten).

Manches Handwerks Material kann man nur zu bestimmten Jahres und Tageszeiten finden, besonders gutes Material ist natürlich meist an besonders gefährlichen Orten zu finden. Die höchste Materialqualität gibt es nur in den unterirdischen wunderschönen aber sehr gefährlichen Prime Roots Gebieten.

Ryzom ist bis Level 125 kostenlos spielbar, um dieses Level zu erreichen braucht ein durchschnittlicher Spieler mindestens einige Wochen.
Und wenn man dann soweit ist oder vielleicht schon viel früher entscheidet man sich, dass man dieses wundervolle OpenSource Spiel unterstützen möchte und bezahlt ca. 7,50 Euro pro Monat. Mit dem Abonnement erhält man außerdem auch noch dauerhaft doppelte Erfahrungspunkte.

Fazit: Testen! Lohnt sich :)
uiWebPrevious1uiWebNext
 
Last visit Sat Nov 25 00:16:08 2017 UTC
P_-1:

powered by ryzom-api