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#16 Report | Quote[en] 

the year i gave was wrong, but the fix (after searching the forums for a few choice keywords related to the fix) covers many different errors, all of which are related to the lack of some files in direct x 10 and 11.

the year you need is 2010 (still june)

there's a link i'll share that was given to others that give an offical location to get this.

http://www.microsoft.com/en-us/download/details.aspx?id=35

the web installer is there, if your like me and rather have a copy to save, look for the "offline installer" package.

i'm very confident that this will cure the issue if it's not directly related to hardware, but given that i have ryzom on a tablet (slate) and it works (hard to do without a keyboard at the very least) i think you will have good results soon.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#17 Report | Quote[en] 

A failed assertion occurs
ProcName: client_ryzom_rd.exe
Date: 2015/04/12 11:43:32
File: Z:\home\nevrax\code\nel\src\3d\driver\direct3d\driver_direct3d_ve rtex.cpp
Line: 878
FuncName: NL3D::CVolatileVertexBuffer::lock
Reason: "VertexBuffer->Lock (0, Size, &pbData, D3DLOCK_DISCARD) == D3D_OK"

Still not working.
I will stay with other mmorpg...

#18 Report | Quote[en] 

I am just thinking about it, it doesn't make sense that it will be only a directx issue.
I tried with OpenGL, still same setting and it does not work as well. I think Ryzom is a bit old and it does not support new hardware.

That's the error message with OpenGL, still similar, something to do with vertex shader :
ProcName: client_ryzom_rd.exe
Date: 2015/04/12 12:01:40
File: Z:\home\nevrax\code\nel\src\3d\vertex_buffer.cpp
Line: 1160
FuncName: NL3D::CVertexBufferReadWrite::getVertexCoordPointer
Reason: "_Parent->checkLockedBuffer()"

#19 Report | Quote[en] 

I deleted the character. Started another one. It worked fine until I went around the Karavan on the training side. I guess there are some sophisticated vertices there which my shader cannot support.
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