Level Design


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#35 Multilingual 

Multilingual | [English] | Français
11th of july 2016
1 Fishing Occupation

Videos, by Depyraken:
http://ryzom.nicetuna.com/data/images/fisherman_craft_fishing_rod 3.mp4
http://ryzom.nicetuna.com/data/images/fisherman_craft_fishing_bai ts3.mp4
http://ryzom.nicetuna.com/data/images/fisherman_fish.mp4

Depyraken: In those videos we can see how the fishing activity can be done: using craft of fishing rod making of bait and at the end fishing.
All of that work should help other activities ( even linked to it). I'm thinking about lumberjack.
In the previous video, I'm talking about problems that I saw and which need more work to be done.

Q: and all that only with primitive ?
A Depyraken: no the only primitive here is to give the fishing license.

Depyraken: I would like to come back to the fishing rod craft (or preparation of baits). This will give us more possibilities for others activity such as cooking, carpentry ... ( free your imagination... you can find others uses too)

2 others missions/jobs projects

Tamarea: The restructuration of the work between RT and RF, by the use of Ryzom Forge's Slack, will allow to finilise current project one by one. Currently, i'm working with PtitBill to know what needs to be done for each projects... like which tasks needs to be done by which group (RT side as well as RF).
If you want to join RF Slack, and so on follow the advance of each project, you just need to send an email to tamarea@ryzom.com or IG mail to Tamarea, or send me a pm on IRC by provinding me your email.

PtitBill: we have almost 12 projects running at the moment and 4 rites!
Tonight I want to talk about a project which i wich will take your interest : craft. The last time, i talk about lumberjack, this project will allow us to progressively with the collaboration of Depyraken, add new mats and new craft possibility. Not only on the level of weapons or armors but extend the craft to others activities, going from construction (wall), cooking, or new tools or equipments, potions (one of the proposal was : an anti-patrol).

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#36 [fr] 

I just wanted to take a moment to thank the team for working hard on 12 projects and 4 rites. October is coming and I'm super excited, even if things are delayed I am glad we have some updates.

Will apply for Slack so I can see the updates

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#37 [fr] 

Thank you Loved. The projects have been put in break a little waiting that all clients will be moved to v3 but it's nearly finished now, so they will restart very soon.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#38 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

- GM rights of the Yubo accounts have been removed, and in the future these accounts will be closed. These accounts will be gradualy replaced by new individuals accounts with GM rights and yubo access, one account for each Forge team member that asks to Tamarea. Each forge team member that created scripts on an old account will be able to ask their tranfert to their new yubo character.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#39 Multilingual 

Multilingual | [English] | Français
21st of november 2016

1 Recruitment
The Level Design Group is recruiting! Mainly authors with lots of imagination to break as much as possible the routine of the current Rites, Missions and Occupations
Moreover, if getting their hands dirty in Ark doesn't frigthen them, that would be perfect!

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#40 Multilingual 

Multilingual | [English] | Français
Matis light marauder boss

Nuts: I will just add few words about a new project I'm launching with an other player in cooperation with RF.
First of all, we are only at the beginning of the project and nothing has been yet validated.

We are working on adding a new light marauder boss in forest. We already have few ideas about a possible scenario where to put the new boss etc. But we don't want to repeat the errors made with Pei-Ruz, we want to do something which is matching the Lore that's why we are still gathering informations about the known matis marauders.
We are hoping that one day (not in a near future but still) we will have this becoming true and we think it will be a good addition to the game that will benefits to every players!

If you have any question on how things are going/moving for this particular project, you can reach me here on IRC or through Tamarea. :)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#41 [en] 

Tamarea
But we don't want to repeat the errors made with Pei-Ruz
What errors were made with Pei-Ruz?

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#42 [en] 

He can kill from a distance without moving towards you, with a sword.
Khalaoden
Tamarea
But we don't want to repeat the errors made with Pei-Ruz
What errors were made with Pei-Ruz?

#43 [en] 

Khalaoden
What errors were made with Pei-Ruz?

He should be dead since a long time, because no homin and no creature can live a long time in the goo, it's lethal.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#44 [en] 

Tamarea
Khalaoden
What errors were made with Pei-Ruz?

He should be dead since a long time, because no homin and no creature can live a long time in the goo, it's lethal.

Or... maybe he has the antidote, or some deal with whomever spreading the goo to provide some protection?!?

#45 [en] 

Nudge
Tamarea
Khalaoden
What errors were made with Pei-Ruz?

He should be dead since a long time, because no homin and no creature can live a long time in the goo, it's lethal.

Or... maybe he has the antidote, or some deal with whomever spreading the goo to provide some protection?!?

There is no antidote, a homin (or a creature) can't stay alive if staying a long time in Goo. But this boss has been created in a time when devs were adding things without asking for Lore validation, that's why it's an addition out of Lore. And unfortunately it would be too much work to fix it now.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#46 Multilingual 

so remove it.

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From past we learn,present we live and future we make:))

#47 [en] 

Agan: Well, it's one of the nicest NPC bosses in terms of needing good teamwork to to bring him down.

Tamarea: I'll take your word about the design not consulting with Lore, but your statement about creatures staying alive in the Goo is wrong, and the wrongness goes back a long way.

1) Goo contaminated kipesta in the camp of Masters of the Goo.
2) The large two-trunked twining trees that have colonized all the places where the Goo is close to Witherings.
3) Numerous examples of Goo-contaminated beasts that have lived (and even bred) for many Years of Jena. Some in Silan, even. ( I am discounting such things as the Goo-Javings, and Goo-gibbai, that were parts of Marauder plots some time back. They never lasted long enough to show if they were viable or not.)

Even homins can be un-affected by Goo if they use their Invulnerability Power. That cannot be the case with Pei-Ruz since he clearly can act and be damaged, but perhaps his magical training has allowed him to isolate the damage caused by Goo and find a power to block it.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#48 [fr] 

Hello guys,

1) Are you sure the kipesta in cage is a contaminated one ? But anyway we could imagine they replace it form time to time.
2) True, we have many large Alineas on goo in jungle.
3) The Goo contamined beast are supposed to die after a certain time.
But by the time they live they could contaminate others. It would be a turn over. Of course it's more easy to let a spot of goo-beast alive unless players kill them, and let players imagine this turn over.

And as we already replied some times ago in #pub-event-lore, normal beasts wandering on goo without problem is a "mistake". But if having them dying would be the case, players would certainly find a way to exploit this for fast xp ?

Last edited by Namcha (6 years ago)

#49 [en] 

My comment was simply a lore augmentation to be able to "fix" it.

The point of lore is they grow and have some element of truth and some element of exaggeration, right?

Maybe he gets "replaced" time to time. Anyone remember the concept of "Dread Pirate Roberts" from " The Princess Bride"?

Again, I only suggested some ways out that would explain away his survival.
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