Ark


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#16 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

Ark group was waiting for the V3 migration, so there is nothing new for this week, but it will change soon : Matis rite will continue to be scripted when all clients will be on V3.

Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#17 Multilingual 

Multilingual | [English] | Français
November 8th 2016

Anlor Winn events
The three new events for this year have been scripted in Ark by Riasan ("60 seconds"), Daemonixus ("Kill the pumpkins!") and Ptitbill on Silan ("Anlor Winn's patrol").
Let's mention that it was the first event scripted by Daemonixus!

We'd like to get your feedbacks on these events please. Did you like them? Would there be something to improve? Do you have proposals for the next time?

General feedbacks:
- Grats to all! These events were very pleasant!
- And the trouble was that there were lags that made some successes to fail.

"60 seconds" feedbacks:
- Regarding the 60 sec, it was really difficult (event after the "nerf") (the difficulty was lowered (I understood it like that) at the 2nd or 3rd day).
- Regarding the 60 seconds, it would have been better to make it clear from the start that it was a "global" event, there was a lot of deception because of that, and think of testing this kind of event.
- And I think that it would have been more successful if it could have been reset to 0, and that everyone could see with his guild / his friends up to where he could achieve.
- And the last thing, I think that giving mats as rare as kitin's larvae (suprem generic mats), it was a bit too much, and it will desserve a lot the crafters who couldn't attend.
- Regarding the 60 sec Event, the idea was really good, but it could be improved... As soon as the threshold was above 300 you needed 3 full teams to try it, and to reach level 350, you needed at least 4 teams, which is not easy to find. In my opinion, if the event had been created to be played solo with the restriction to the eggs/auras, it would have been more interesting and erveryone would have had the chance to try it.
- I've found the 60 sec event really nice... a bit long because by the end, from 320 to 351, we were not very far from 60 players. And it's not easy to have 60 organised people.
- And I for myself really appreciated all the rewards which were very good surprises!
- As for me, I enjoyed it that the 60 secs was in team. As for me, I wouldn't have tried the 60 seconds if it had been a single-player event.
- The NPC which is giving a reward to all the pllayers who joined in is, in my opinion, really interesting and could be used for the marauder boss (*winks*).
- One other point, I would like to point out. I'd like as an 'old' player to see some more creative ideas, why not to implement the same Event 60 secs, in an old Land or 10 Years old anniversy region with maybe 50% bigger Shalahs... Going crazy is a very good concept... I believe, we could do better with what we have...

Pumkins feebacks:
- For the pumpkin's hunt, a message when you win something would be nice. It would be better than to have to go to your appartment every evening to see if you won something.
A: We had some problems with the titles distribution and the appartment decorations (and the related messages). It was not related to the script but to the Dev.
- I found the pumpkin's hung quite frustrating. Especially since I've won nothing during the 3 first evenings.

Have you enjoyed the principle of the sparks event turning into pumpkins (on game side)? How would you see improvements for this event on rewards side?
- Yes, it was fun the sparks turning into pumpkins, even if I had lots of troubles to get the rewards (except for the title).
- Yep, the idea was good and kind of funny, but the implementation wasn't as good. And the rewards weren't interesting for me at all (some apartement items? I guess, I haven't even checked those.
- Same as Yenno, I'm not really interested in apartment decoration (housing isn't really that nice on Ryry even if it's alreay nice to be able to add things, which wasn't the case in the past, I've got to admit!

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#18 Multilingual 

Multilingual | [English] | Français

21st of november 2016


1 Making of a new "race" application (Riasan)

The current race app is very old and doesn't allow to control for potential cheating, such as using speed or inv eggs, acceleration stanza, etc. So it ended in rankings where the order of the players had to be manually adjusted in case of blatant cheating, but is nonetheless still distorted. It's the reason why Riasan (from Dev-Ark Group) has created a new race app, with lots of automatic checks. This app is intended for the volunteers in charge of the events and will be used to create mektoub races, but also treasure hunts.
The beta version is done and waiting for test.

2 Atysmas events (PtitBill, Riasan, Ryalor)
In order to continue on Anlor Winn's momentum, PtitBill, Riasan and Ryalor (Ark group) are working on the creation of new events for Chrismas.

Q: They couldn't create RP events rather?
A: These aren't the same people who create the scripted events and the events played in RP. Not the same groups either.

3 Recruitment
The Ark Group is recruiting!
Generally speaking (and it's not exhaustive), motivated people, with some free time to be volunteers, and wishing especially to take part in the writing (scenario) of the future missions and in their script writing with the creation tool "Ryzom Arkitect" (aka Ark).
 

Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#19 Multilingual 

Multilingual | English | [Français]
5 décembre 2016

1 Accès aux joueurs au premier composant de l'outil Ryzom Arkitect (Ark) : l'éditeur scénographique
Sauf imprévus, l'éditeur scénographique devrait être ouvert aux joueurs avant Noël, ce qui leur permettra de participer s'ils le désirent à la construction collective du village d'Atysoël de cette année. Une annonce sera faite pour expliquer cet éditeur scénographique, qui permet de poser un décor.
La prochaine étape sera l'accès aux joueurs du second (et dernier) composant d'Ark : l'éditeur de scénarios qui, comme son nom l'indique, permettra de créer des scénarios.

Q  : C'est nouveau, l'éditeur scénograhique ?
R : Ce sont surtout des ajouts au client.

2 Rite matis 50 "géographie" : "Une vue du Royaume" (Daemonixus)
L'arrivée de Ryzom sur Steam, le passage à la V3, les imprévus mais aussi et avant tout le manque d'Arkitectes beaucoup retardé le projet du rite matis 50.
Par chance, le groupe Ark s'est agrandi avec l'arrivée de Daemonixus il y a quelques mois. Après un temps d'apprentissage, Daemonixus vient de prendre en charge le script du rite dans Ark. C'est sa tâche unique, afin que ce rite soit enfin implémenté.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#20 [fr] 

This sounds awesome! :D
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