IDEAS FOR RYZOM


Should the Kitin Patrols be:
Kept the same? 30 (2)
63.8%
Eliminated completely? 3
6.4%
Kept, but reduced in frequency? 9 (2)
19.1%
Other 5
10.6%
Abstain 1
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#16 [en] 

keep, but as Virg said, they respawn instantly, so you can't take them out and have a minute of peace if you are near the spawn area. it would be nice if it took a little bit longer.

#17 [en] 

Ya, I can live with that too. It is quite silly to kill a patrol only to meet up with it 30 seconds later. I will change my vote to that as well.

#18 [en] 

I agree, there should be like 10min respawn time after you kill them.

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#19 [en] 

I would be more generous than ten minutes, I'd give it half an Atys day before the kitin watch commander notices that Patrol Three is late enough to be worrisome and sends out another one.

Ideally, if there is a time that a KP goes from spawn and back to its spawn again, the respawn time would be the time left in the patrol plus a quarter of the day (because they might be a little late due to chasing pesky homins), but I suspect that might be a bit difficult to program.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#20 [en] 

I would only changed the spawn to 1-2 minutes, you want a slight respite but any longer and you lose the joy of the threat of the KP.

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#21 [en] 

Lacuna -- some of us are *not* adrenaline junkies.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#22 [fr] 

Pourquoi faut il que tout sur ce jeu soit calibré ?
C'est comme pour les différents nommés, on sait à la minute près quand ils reviennent. C'est lassant, et peu crédible.

Repop des KP ALÉATOIRE !!!
(de 30 secondes, à peu importe ...)

#23 [en] 

Bitttymacod (atys)
Lacuna -- some of us are *not* adrenaline junkies.


Stay out of my PR, then :D

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#24 [en] 

I'll stay out of yours if you stay out of mine.

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((P.S. I hereby acknowledge that Lacuna has a right to her opinion just as I have a right to mine.))

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#25 [en] 

Well what about a random timer on the respawn? Say instant up to 5 mins. That way when you kill them you would still have to worry about the threat but might get lucky with some breathing room. I don't like insta pop but if it was random I think it would keep things interesting. Im not trying to sound elite, I just like having to pay attention to my surroundings. Even if I remember where they are going there is always the chance that someone else around me may not be as aware so suprises come! If we get rid of KP I vote we get rid of PR weather too and just add unlimited sups to nodes as well.

#26 [en] 

Bones (atys)
Well what about a random timer on the respawn? Say instant up to 5 mins. That way when you kill them you would still have to worry about the threat but might get lucky with some breathing room. I don't like insta pop but if it was random I think it would keep things interesting. Im not trying to sound elite, I just like having to pay attention to my surroundings. Even if I remember where they are going there is always the chance that someone else around me may not be as aware so suprises come! If we get rid of KP I vote we get rid of PR weather too and just add unlimited sups to nodes as well.

+1 Bones

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#27 [fr] 

Je suis contre des patrouilles + énervées au départ.

Comme je vois les choses:
1) ça n'empêchera pas les habitués d'y aller
2) ça risque juste d'augmenter les chances qu'ils meurent avec leur pioche non finalisée

Résultat: toujours pas de trucs intéressants pour les autres.. à part l'autosatisfaction de savoir que ceux qui y sont allés n'ont pas pu en récupérer ou moins que d'habitude... en gros mettre des spots de suprême à 30 mats max sans changer l'état des patrouilles, reviendrait au même.

Last edited by Nerwane (9 years ago)

#28 [fr] 

quant au repop des patrouilles, il faut les tuer avant.. ceux qui vont chercher le suprême au repop, sont rarement en team pour pouvoir les tuer.. je ne comprends pas trop le rapport donc..

#29 [en] 

Lacuna (atys)
I would only changed the spawn to 1-2 minutes, you want a slight respite but any longer and you lose the joy of the threat of the KP.

That is why I asked for more KPs as well :D

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________________________

Guild Leader of Syndicate
________________________



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I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#30 [en] 

Y'all fail to consider PR grinding. I suppose it's an honest mistake to make, if you're master already ;)

Before KPs, I saw guildies and generally players picking up PR digging somewhat seldom. Nowadays, with KPs, almost no one is picking up PR. I can't name 5 new PR masters that got their title in the past 6 months.

As it stands, you must grind either in a PvP region or in a KP region. I have heard several people being put off by the prospect of digging in a pvp region. So, one could grind in pve regions... except you'll end up dying several times to regular aggro; should you find a safe spot, you'll most likely die to KP. There are only a few mat spots close to vortexes where you can dig almost safely, such as south US. If they weather, you're screwed.

Overall, I stand by Minou's assessment: the effort-to-reward ratio is incredibly unattractive to everyone short of a few self-serving individuals who both a) have lots of time, and b) are already masters. The vast majority of the playerbase does not fit in one of those two categories. So, uh, congrats on making several regions of the game world completely useless to them. Very win. Much sense.

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