IDEAS FOR RYZOM


uiWebPrevious1uiWebNext

#1 [en] 

the ability to make armour for our mounts and packers

#2 [en] 

ace!!

---


marceline nitwit.
professional procrastinator.
atys's first openly transgender homina.
loyal member of the guardians of subox.
founding member of the cookies.
proud honorary member of the Lost Girls.

Douglas (atys)
“What to do if you find yourself stuck in a crack in the ground underneath a giant boulder you can't move, with no hope of rescue. Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far, which given your current circumstances seems more likely, consider how lucky you are that it won't be troubling you much longer.”
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters

#3 [en] 

+100

Shiny and sharp would be nice :)

---

#4 [en] 

Would be brilliant if it can be done :)

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#5 [en] 

Sounds like it would be an ideal project to suggest to Ryzom Forge for the beginning adventures in creating equippable items, especially ones with bulk and weight.

The modelers could have a field day since there are four different species of mounts and packers to outfit with armor, probably four skins for the four nations, not to mention the change in the animation of the meks to show their reaction to the armor. (Might be even more skins if they wanted, to reflect BQ, MQ and HQ armor, not to mention the possible mek LA (caparisons) for dress purposes.)

I would expect effective mek heavy armor to be both weighty and bulky, reducing the volume of the saddlebags and the amount of additional weight a mek could carry. One would then have to trade off increased survivability against the reduction in carrying capacity. I could imagine that it might also affect their speed, independent of the possibility of getting over-weighted.

In terms of crafting, a homin would have to buy the plans, but it isn't *that* much different than regular armor, so there wouldn't need to be a new branch on the skill tree.

The question is, and I have no idea what the answer might be, where does all that go from being an add-on to changing up the basic code?

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#6 [en] 

If all 4 nations are getting a different look in would love it if marauders could be attributed their own meks with marauder armour. I understand there are arguments for and against this, of which I won't go into, just saying it would be nice :)

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
uiWebPrevious1uiWebNext
 
Last visit Thursday, 28 March 22:36:21 UTC
P_:

powered by ryzom-api