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#23 Report | Quote[en] 

the big tryker boss + his nasty gooey friends as well was fun to have... it was the perfect size to spawn more often and randomly in each of the lands. 1 weekend a month, once the scripts are made and tested, it's just a matter of running them...

anywho, this wasn't bad, should be something like this once a month (random land for different boss, no back to back boss (must change lands each time for the "big round"

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Remickla (atys)
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#24 Report | Quote[en] 

Tamarea (atys)
 
- The efficiency of the Marauder guards has been improved! They will now act like guards should.
 

One is still able to speed past the guards, many months later :)

Have you considered adding a single point of entrance, like elevator lifts, which will trigger the menu only if the person has marauder fame? This would solve the security problem forever.

(barring terrain exploits)

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#25 Report | Quote[en] 

Mjollren (atys)
Tamarea (atys)
 
- The efficiency of the Marauder guards has been improved! They will now act like guards should.
 

One is still able to speed past the guards, many months later :)

Have you considered adding a single point of entrance, like elevator lifts, which will trigger the menu only if the person has marauder fame? This would solve the security problem forever.

(barring terrain exploits)


Those guards are destined to be forever useless. Knowing them, if a lift system were to be installed they would most likely stand outside it, watching mara aligned folk (or any folk for that matter) get eaten by the torbaks while waiting for a (probably broken) lift to allow them entry.
They walk around all full of self-worth, occasionally firing a pistol (probably accidentally) at someone or something that shouldn't be there then give up after a couple of hits when they realise that a bottle rum weighs less than their crappy weapon.

Last edited by Marceline (9 years ago)

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marceline nitwit.
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Douglas (atys)
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#26 Report | Quote[de] 

ich weis nicht was das soll, diese wachen funktionieren genau jetzt wie alle anderen Wachen auch.

an den Stadt Wachen der Länder kann man auch mit Speed vorbeilaufen ^^ und sie abhängen.

ist doch dann genau das selbe ^^

und realistisch ;))

rein schleichen und spionieren XD oder freunde besuchen ;)

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#27 Report | Quote[en] 

I never understood what the big prob is normal towns have safe spots and most Mara are like at -42 fame still letting them safely in towns. So don't get why Mara camp needs to be that one place where it needs 100guards and for the rest no random npc's and no feeling of being an aliveisch town.

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